All purpose Sales and Sales Rumors and Anecdotes [2016 Edition]

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Is it me or are you using only the US sales to make your point?

I know that Vgchartz arent the most accurate but it should give an idea about global sales.
FIFA16 sold more(?) than triple on the PS4 than it did on the XB1
Star Wars Battlefront sold more than double on the PS4
MGS V sales on XB1 are peanuts
Assasin's Creed Syndicate sold more than double on the PS4
Need for Speed sold almost four times more on the PS4. Sales on the XB1 are below the 1 million mark.

Why do third parties make games on the XB1 ?Its install base is good. Not great but good. A third party dev wont completely omit a whole market if the install base is significant for that area (i.e US). How on earth can EA for example not make a madden or Star Wars game on the XB1 in the US?
Some games on the XB1 do happen to break the 1 million mark. Thats a good number. Thats an incentive for the dev to make games on it hoping that their next game could repeat that number.
But lastly its a lot easier to port between platforms than it was before. Costs for an XB1 port arent that much prohibitive. These costs are probably more than covered by its own software sales even though they are relatively much lower. As a business its better to keep customers satisfied than pissed off if they can do it without harming financially the company. Otherwise they could very well be harming their franchises and name in the eyes of those that own an XB1. No company wants that.


Pls no VGChartz numbers...... They're nothing more than one guys estimates.
 
Pls no VGChartz numbers...... They're nothing more than one guys estimates.
They should have a deviation from real numbers but they arent completely off. The estimates should be based on something. Also I did say that they are not accurate but should give an indication.

I think Nesh's point was that software sales are generally 2:1 or more (to counter Ranger's post), not that they're bad on XB1. In fact, I don't think anyone said that.
Yes that was the point. I did say that they are good
 
They should have a deviation from real numbers but they arent completely off. The estimates should be based on something. Also I did say that they are not accurate but should give an indication.


Yes that was the point. I did say that they are good
Because they revise their figures the historical data is fine. Its the live and late breaking not so much.
 
So much doom and gloom, if Xbone (TM) is really selling so bad why do all the third parties bother making games for it?

If you look at many online populations, the ratio isn't even 2:1. Star Wars Battlefront peaks are more like 1.5:1 from www.swbstats.com, Destiny is like 1.3:1 from a chart I saw. Blops 3 leaderboards population, also more in line with 1.5:1. And those are all worldwide by nature.

Xbox is a strong, active 2nd place platform. That's why EA, Ubi, Activision wont dare drop support. The nature of PS4 selling a lot more in minor, less affluent Europe places like Spain, Portugal, East Europe, or Greece, I have to wonder how many of those people are buying games, buying PS+, etc. This can effectively make the active install base closer. If there's two territories you want to be strong in on a profitability basis, it's US+UK (and AU, Canada).

Plus you can knock 2.5 million off PS4 for Japan when it comes to Western games. Those are mostly insulated from western software.

It is not expensive to port game on Xbox One, I think if the Xbox One console sales were only 10 millions for example the 3rd party will continue to support it...
 
So much doom and gloom, if Xbone (TM) is really selling so bad why do all the third parties bother making games for it?

Because a piblisher can make a lot of money from an exclusive, if the exclusive platform is willing to pay for it. For that reason alone publishers will release multi platform games until a platform holder is willing to pay a lot of money for an exclusive. The market of the second platform only needs to sell enough for a port to break even.
 
The only games exclusive to PS4 are japanese games out of MGS, KH and FF...

It is logical the Xbox One is dead in Japan and Japanese games are popular in France or Germany not in US and UK...
 
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Because a piblisher can make a lot of money from an exclusive, if the exclusive platform is willing to pay for it. For that reason alone publishers will release multi platform games until a platform holder is willing to pay a lot of money for an exclusive. The market of the second platform only needs to sell enough for a port to break even.

To break even? I guess games on PS3/X360 were only "breaking even?" Because XBO is selling better than either of those platforms at a similar point in their life.

Regards,
SB
 
To break even? I guess games on PS3/X360 were only "breaking even?" Because XBO is selling better than either of those platforms at a similar point in their life.

Regards,
SB

No worldwide Xbox One sales estimation are behind PS3 sales but above 360 sales at similar point in their life...
 
Because a piblisher can make a lot of money from an exclusive, if the exclusive platform is willing to pay for it. For that reason alone publishers will release multi platform games until a platform holder is willing to pay a lot of money for an exclusive. The market of the second platform only needs to sell enough for a port to break even.

For a title in a series, maybe. The desire to keep that franchise relevant to those consumers may outweigh the costs, but I doubt that the expectation of breaking even would be enough for a publisher/developer to accommodate an additional platform and the additional QA and support obligations it adds to the already challenging development process.
 
For a title in a series, maybe. The desire to keep that franchise relevant to those consumers may outweigh the costs, but I doubt that the expectation of breaking even would be enough for a publisher/developer to accommodate an additional platform and the additional QA and support obligations it adds to the already challenging development process.

You're just proving my point.
 
How so? I don't know any businesses who think targeting a project with a view to breaking even is a good idea. Whatever they spend/spent on breaking even could have been spent on being (highly) profitable on another venture. In the case of XB1, why spend $n million porting Game X to XB1 if all you're going to make back is $n million, when unstead you could have invested that $n million on a new title on PS4 and made back $3n million or so profit?

Low porting costs mean a low investment for profitability. PS4 sales can be expected to shoulder the costs and make the major profits. XB1 then provides a low-budget double-dipping for easy profits. (All rather simplified to illustrate the point)
 
How so? I don't know any businesses who think targeting a project with a view to breaking even is a good idea.

I never said they would target breaking even. Just that if a project did, it would have been worth it. Of course you target profit.

The point being you don't give away exclusivity for nothing when it can be sold for up front revenue.
 
I never said they would target breaking even. Just that if a project did, it would have been worth it.
If it only broke even, it wasn't really worth it. That money should have been spent elsewhere where it'd have made a profit.
 
If it only broke even, it wasn't really worth it. That money should have been spent elsewhere where it'd have made a profit.

Need to make a profit this is why japanese games out of the biggest one are exclusive to PS4..


The ratio of sales for FF type 0 was bigger than the difference of sales between PS4 and Xbox One...
 
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Need to make a profit this is why japanese games out of the biggest one are exclusive to PS4..

Sadly, the need to make profit is also why there are fewer and fewer "big" Japanese games. It seems like Japanophiles are going to have to learn to like mobile games.

As an aside: Which Japanese developers are still making AAA games that are coming West? Nintendo & Sony 1st party, Namco Bandai (incl. From), Atlus, SquareEnix, Capcom, Platinum and ???.
 
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Fromsoftware

DOAX3 is kind of a DD game although I suppose Marie Rose makes it AA or something.
 
Fromsoftware

DOAX3 is kind of a DD game although I suppose Marie Rose makes it AA or something.

I was including them as part of Namco Bandai who typically publish From's games right? (outside of the Sony exclusive ones). DOAX3 isn't coming west last I heard. Anything else of significance from Koei-Tecmo?
 
I dont recall. :p

Not thing really for tecmo koei. They seem rather low budget these days, but I haven't been paying attention
 
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