I meant older -and- used together.
And you're buying used games over Steam?
I meant older -and- used together.
No, on Amazon as already mentioned. Older games over Steam, the most comfortable option for me.
And this isn't a new thing - I think the last real console that had real versatility for "modding" was the original playstation - I'll be honest, I had mine modded...I did it because I wanted to play games from Asia, it was cheap and easy - and as a side effect, I was able to play ISO's - never really did...but i could. But even that lasted a year until Square figured out how to disallow playing on consoles with mod-chips....so again, you're still looking at a platform with a relative amount of security - even with it's flaws.
Right. I was referring to your mentioning buying used games on Amazon and old games on steam as being the same thing. That's why I said that old and new are different. Anyway.
They are the same thing in a sense - they're both not being sold for $50+, but usually way below $20. But whatever, the point I'm trying to make is simply that new releases are way too expensive, games as well as music.
It's difficult to talk about modding consoles, though, we have little data. And even the data we have is contradictory. The Wii is easily softmodded. But piracy doesn't seem to be a major problem. R4s and similar products for the DS are easy to use and fairly cheap. In general, DS software makes pubs and Nintendo money (a possible exception is that people have been claiming that the recent DS GTA was more heavily pirated than the norm, and that affected sales -- but I haven't seen anything beyond conjecture for that -- but still Nintendo cracks down very hard on R4-alikes). On the other hand, the PSP is also fairly easily softmodded and there pubs DO complain bitterly about piracy. It's the only platform beyond PC that I've seen publishers complain about. Low game sales with fairly high PSP sales might bear this out, though. And the PS2 was fairly easy to chip -- in developing markets I'm sure this hurt their sales, but it's not like they were going to sell a ton of games in these markets anyway.
I think more PC developers should use FADE as DRM. Arma2 is great example in recent use.
I'm not sure what you mean, reportedly there is working cracks for it, has been for some time
To the consumer it's certainly similar. To a dev however, a used game on Amazon and a discounted game on Steam (assuming the same price for both) is about as different as you could get.
Regards,
SB
Same goes for music, a CD should not cost more than $5. And even that would be enough to be profitable. Trying to offset low sales by totally ridiculous prices is the main cause for piracy.
On DRM: the very best DRM out there would be more reasonable prices. Quite simple actually.
No, including all that and advertizing etc. The recording is usually paid for by the band anyway, as well as video production - from the contract money. The exception are the manufactured flicks like boybands, Brittney and such - there the company pays all that but also takes all the profits.
I am a long-time musician, have a few records behind me and know many people from the industry, I'm not talking out of my arse here. Try to look for an example of a usual contract for a non-superstar band, you'll get sick just by reading it. In short it reads like "we do nothing and pay nothing but the entrance money for the contract, you do it all and pay for everything and maybe you'll get 5 cents per sold CD. If you're lucky and play 100% by our rules".
Keep in mind that by buying a CD 50% of that money is abused for subsidizing countless useless boybands, "american Idols" and such crap. Because that's 90% of what those companies want to do, plastic packaging for fluffy mass-produced crap which costs way less than a band and makes less headache because you're dealing with a bunch of mindless slaves there. And sometimes it becomes big and profitable like N'Sync or such.