yet, pc game studios are selling games at a fast rate. Yes there will be people that pirate them, this is true for any medium on any platform. But they still sell and still make a lot of money. Studios releasing delayed or not releasing a game on the PC has NOTHING to do with piracy, it is just a PR friendly excuse.
Keep dreaming that.
Blizzard has already changed a fundamental building block for most RTS games due to the need to combat piracy. They will no longer be implementing LAN play for any of their multiplayer games moving forward. It obviously still won't remove all pirating of the game. But it cuts off another chunk of freeloading low-lifes.
Pretty much the only PC games not suffering "as much" from pirating are those games that require online authentication everytime you play. And the only real way to force this so far is through online authenticated multiplayer.
LAN play however has let the pirating community circumvent this by fostering hamachi or other LAN over VPN services.
There are already some rumblings of companies wanting to move to full time internet connection required to play their games so that the game can be authenticated at any time. And if there is no internet connection available the game will not run. THAT is how serious the PC gaming houses are taking piracy.
That they would rather lose sales of games to people who have no internet in order to combat piracy due to fact that could recoup those losses and more if they could find a way to stop piracy.
And finally, if PC gaming was as healthy as you believe, you wouldn't see practically all the remaining big name PC devs moving to consoles for primary launch.
There's still Blizzard and to a lesser extent Bethesda... Other than that? There some small studios still, but pretty much all the big players are moving to consoles with a token nod to PC. The losses to piracy even on X360 is not nearly as staggering as those suffered by the PC gaming industry.
Regards,
SB