Alan Wake: Microsoft preparing to leave PC gamers behind (again)

Discussion in 'PC Gaming' started by Richard, Jul 7, 2009.

  1. Neb

    Neb Iron "BEAST" Man
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    Baseless claims considering Crysis sold well (min 1.5 copies within 6-8 months) and broke even said by Cevat himself and Warhead was a financial success.

    People get tired of the same stuff in different box. For console gamers it was a rather new experience. However again without any backing numbers this kind of claims are just smoke. And not to forget good games sell bad on consoles to. PS3 owners should be very familiar with this and all the talk regarding sales in respective threads.

    About Demigod, initially more pirated yet it some small time after it was a toplist seller across different countries.

    http://kotaku.com/5215528/demigod-18000-customers-100000-pirates
    Again rather weak and coupled with being in the sales toplist excluding digitial sales just shows people trying to blow a sandstorm out of a handful of dust.


    My impressions are actually the reverse, more are going over to PC as evident by the large amount of PC building threads/help on building/etc popping up all over the net compared to before. People feed up with crappy framerate, tearing, low standard graphics, failures like the RROD or similar etc and severly limited 'media station' functions. They want to play games from more and wider categories, they want mental stimulation. Hence the PC is there for them. :wink:
     
    #41 Neb, Jul 8, 2009
    Last edited by a moderator: Jul 8, 2009
  2. obonicus

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    Except EA is better, quality-wise than it was when it was making money. Activision is at a lull, quality-wise and they're making money hand-over-fist. Quality has nothing to do with it, let's not kid ourselves.

    Have they 'exploded'? Maybe it's because many more retailers are offering used game services? Think about that.
     
  3. obonicus

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    Are you serious? You're going off 'build a PC' threads as a sign that PC-gaming is on an uptick? When even here, a graphics-whore board you don't see people shifting to the technically-superior platform? Maybe they are; the numbers don't point that way and certainly developer support doesn't look like it's headed that way.
     
  4. Silent_Buddha

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    Fine, all PC devs are liars, and any statistics that are shown by 3rd parties are obviously faked. With that attitude there's no reason to even try reasoning.

    Last try here at breaking through with common sense. Companies are in this to make money. Large projects need large amounts of cash. Large expenditures require large ROI's. Almost all dev houses that OK large expenditures for AAA titles are moving to console.

    Considering there are far more game capable PCs than there are HD consoles, what would you think the companies reasons are for moving to consoles?

    Especially when you consider that there are NO royalties to be paid to either MS or Sony when releasing on PC.

    In other words, even paying royalties to MS and Sony, and with a smaller userbase, companies can get a larger ROI on consoles with less risk. Pirating is running rampant in the PC game space and companies are doing what they can to survive and make a profit.

    Funny how this so closely mirrors the Amiga gaming scene that was also incredibly innundated with rampant piracy. Which still died despite being, by far the best PC gaming platform at the time. With orders of magnitude more games than x86 PCs or Apple PCs.

    Except I was referring to devs moving to consoles. It doesn't really matter what the consumers are doing if they aren't buying games.

    People can bury their heads in the sand all they want. But the fact remains that pirating is decimating the PC landscape.

    Hell, even Valve is moving more towards console than PC. Something I never would have expected.

    Really, Blizzard is the only major dev I can think of off the top of my head that isn't moving to consoles. I suppose GSC Game World also, but I don't see them as a top tier dev.

    Most of the other big devs are in the MMO space which is immune to piracy.

    Remedy is just another in a growing chain of devs that are moving towards console first...PC later.

    I don't see this trend changing anytime soon unless an effective means of combating piracy is found.

    Regards,
    SB
     
  5. pcchen

    pcchen Moderator
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    To be fair, Demigod is a multi-player only game. Its single player mode is very weak at best, and AI are extremely stupid. That's at least part of the reason why it suffered less, IMHO.
     
  6. Neb

    Neb Iron "BEAST" Man
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    And I suppose according to you going of nothing is more valid regarding "PC gamers leaving PC for consoles". :lol:
     
  7. obonicus

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    I didn't say that, I have no idea what the gamers are doing. I know what I did, but that's just what it is, one datapoint. What is much clearer is publishers and developers focusing on consoles. Something that wasn't true 5 years ago.
     
  8. Neb

    Neb Iron "BEAST" Man
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    Oh I am not saying they are lairs however you are spinning the truth like the Crysis comment that was my main response target. Selling millions is bad? Breaking even is bad? Warhead being a financial success is nullified?

    I am sorry but you have absolutely no credibility against Cevat's own words. I am sure he knows better about his business than some random net user. However he speaks the truth or spins it a bit it is beyond baseless claims.


    Of course larger projects costs more hence why many former console exclusives have gone multiplatform including PC platform and vice versa. it's more of an insurance as you can't predict how succesfull your game will be when released.

    There is no magic game targeting all audiences and tastes. Hence being more owners of capable PCs doesn't mean they will sell more of "X type of game". Otherwise the above comment.

    Thats why PC games are cheaper. Thats why small dev houses still give out game after game and have state of the art graphics and tech. Obviously they wouldn't if they would go on minus for each release.

    Now I am not saying piracy isn't a problem, it is but it is also greatly exaggerated in many cases. Would be interesting to see charts of valid sources between first launch week and 3 months later.
     
  9. MfA

    MfA
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    All DRM on PCs at the moment basically comes down to having to trust a black box rootkit ... game installers shouldn't need root access on a PC IMO.

    Why did Microsoft bend over backwards to provide secure paths for the non interactive media without throwing a bone to the software companies? Trusted computing might have been a hard sell, but they could at least have started regulated issuance of signing keys to optical drive manufacturers so installers could check if actual DVD-ROMs were used.
    Meh ... the competition sucked in the early days and frankly they still do.
     
  10. Jack_Tripper

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    I'd like to point out for the record, The CoD series wasn't in decline when it jumped to consoles...rather it was on the rise...CoD2 was the first real console release (xbox360 launch title if i recall) and has done well ever since.

    Jack
     
  11. I.S.T.

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    This is true. CoD had only a few games before the X360 came out(2, IIRC. The original PC game and the PS2 game.)
     
  12. almighty

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    Dude i can buy a new 360, drop it off at 'someones' house and then 2-3hrs later collect a 360 that will play games that i can download from torrents...

    Its easy done....
     
  13. I.S.T.

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    Yeah, but how many people know of this?
     
  14. pcchen

    pcchen Moderator
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    Well, it depends. In some smaller stores here in Taiwan, they provide this "service" almost universally (unless of course they suspect that you are a cop or something).
     
  15. I.S.T.

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    In the US, it's almost unheard of. I remember reading about modchips for the PS2 and PS1 in gaming mags and on web sites all the time back in the day, especially Sony's attempts to shut them down. I hardly hear about the firmware hacks unless I go onto here, questionable sites or outright illegal ones!

    The only current gen console that's easy to pirate is the Wii. That one is insanely easy. I'm separating the handhelds off into their own little universe. Not hard to pirate on them either. -_- Dammit. I mean, it's good for poor bastards like me who wait years until a game is no longer being sold and then download them, but it's not good for the companies selling the games. :(
     
  16. almighty

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    Besides the point, you said "To get burned games to work on your X360? You have to use a firmware hacking device. it's not easy at all"

    Its as easy as dropping it off and collecting it.....

    The hardest thing is finding someone to do it but thats easy solved with the internet :)
     
  17. Mobius1aic

    Mobius1aic Quo vadis?
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    I'll say it again, it's all about mentality. Too bad people don't value honor anymore.
     
  18. aaronspink

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    or makes it so they don't have to code/test a secondary comms path in the game. They already know that battle.net is cracked...

    And I'm sure you have real numbers to back that up? What you don't, gee.


    then they'll sell even LESS and there will be MORE pirated copies cause people won't put up with that crap.

    You know who does really well at selling games? Stardock. Small indie doing as good if not better biz than the big boys.

    then they are on CRACK. Anti-piracy measures only impede the non-pirates. Everyone with half a clue understands this. EVERY single anti-piracy measure has been defeated and always will be. I know several people who always DL the pirated versions even though they have the sealed box copy sitting in a closet simply cause they don't want all the CP junk.

    Its called Payola.

    Gee, could it be because they are getting PAID for timed or exclusives?
     
  19. pjbliverpool

    pjbliverpool B3D Scallywag
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    Its as simple as this for me. No good PC games, my interest in PC's wane and I don't stump up for new versions of Windows any more. I love PC's but its all driven by the hardware which is in turn driven by what we run on it. Without the software, I may as well get an XP laptop and stick with it.

    That said, I'll be extremely suprised if Alan Wake doesn't make it to the PC. Right now, I'm quite certain it will. And if its a little later, its no biggie to me, there are still plenty of games to play in the mean time and i'm more than happy to wait for the better version.
     
  20. aaronspink

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    Never liked thief. Gameplay was really slow. Not sure it really had mass market appeal.

    Crysis couldn't run well on almost any hardware available at its release. Hell it still doesn't run that great on the top end cards available.

    because there are only so many times you can play the same friggin game. CoD was nice. then they copied it and copied it and copied it and copied it and copied it and copied it and copied it and copied it and copied it and copied it and copied it and copied it and copied it and... I think you get the point.

    Hmm, going to be interesting when the console players get bored of playing CoD remake #1204.
     
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