EA's unable to turn a profit because they've completely ruined their reputation by putting out too much crap and trying to milk anything that was remotely successful until it could implode or pushing things out a year before they were ready to appease shareholders.
Any problem EA has is completely of their own making.
kinda funny how things like reputation are generally trailing edge issues?
That's such a simplistic analysis that I don't even know what to say. And it's not even true! People actually bought crap like Need for Speed, even after it was no good anymore. Madden is still their most-sold game. They don't have Call of Duty, though, they don't have Guitar Hero. Activision's own reputation for quality isn't great, but in your little world EA's problem is
entirely due to reputation?
Anyone willing to put money down that they aren't getting paid by MS for a timed or full exclusive?
MS is publishing the game. MS probably doesn't need to work out special deals to determine exclusivity when they're publishing the game.
or makes it so they don't have to code/test a secondary comms path in the game. They already know that battle.net is cracked...
Do you seriously believe that? They've actually gone on record about fake lan programs allowing people to play SC1 online.
You know who does really well at selling games? Stardock. Small indie doing as good if not better biz than the big boys.
Great, you brought this up. Have you read what Brad Wardell says? You do, of course, realize that at no point in time has Brad Wardell denied piracy on PC platform.
Brad Wardell's platform is:
1) PC was never a platform for huge blockbusters. Publishers expecting that are fooling themselves.
2) Piracy exists on PC, undoubtedly, but isn't a problem if you target the correct demographic. So don't expect shooters from Stardock. Expect Sins 2 and GalCiv 3.
So even Wardell recognizes that if you want to hit it big, PC is not your platform. It's not Payola. It's not Sony and MS paying off developers to program for consoles. Publishers, with the actual numbers, see that these games do better on consoles. Maybe this is a self-fulfilling prophecies -- by pushing out more and more bad ports on PC, the consoles seem a more and more attractive prospect. I mean, the '$500 Crysis PC' isn't so great when games that look much worse than Crysis need more hardware than Crysis to run half-decently.