Alan Wake: Microsoft preparing to leave PC gamers behind (again)

Discussion in 'PC Gaming' started by Richard, Jul 7, 2009.

  1. AlBran

    AlBran Ferro-Fibrous
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    hm... what issue? lol Didn't see it....


    Yeah, not surprised if the shadows cause problems.... the large open expanse is kind of the nightmare of shadowing if you think about it.
     
  2. PowerK

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    Will check em out. Thanks!
     
  3. swaaye

    swaaye Entirely Suboptimal
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    Watch the outline of the trees and shrubs. It flashes different luminosities. In the video I think you could confuse it with compression artifacts but it's very obvious in practice, like a texture layer is coming and going. It goes away on low detail but I didn't test every individual setting manually.

    I saw something similar in Crysis 2 the other day actually, again on my 560.
     
  4. Kaotik

    Kaotik Drunk Member
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    FRAPS? :razz:
     
  5. kyleb

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    Forcing vsync through D3DOverrider fixes the flickering foliage. I've not clue why that works, but it does.
     
  6. Man from Atlantis

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    unfortunately any recorder like fraps dxtory etc breaks the problem..
     
  7. John Reynolds

    John Reynolds Ecce homo
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    Bought Alan Wake last night, enjoying it quite a bit so far (on mission 2). Wish the level design was less linear though. Not getting the flickering foliage issue though, or else my aged eyes aren't noticing it.
     
  8. Solarus

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    If you turn vysnc on either in game or an outside app like NvidiaInspector, D3Doverride, the flickering goes away.
     
  9. Man from Atlantis

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    It was capped 35 FPS via inspector and vsync on in game.. I live with it though, as i said it happens only at certain angles and i havent seen it at night
     
  10. swaaye

    swaaye Entirely Suboptimal
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  11. AlBran

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    Found this screenshot over at gaf
    http://h9.abload.de/img/alanwake.exe_2012-02-t4xau.png

    Anyways, A2C looks present here. Maybe it's less noticeable in other conditions or maybe only on certain foliage?

    --------

    Anyone have an idea how they're doing proper MSAA? Are they using a light pre-pass kind of setup?
     
  12. Silent_Buddha

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  13. Sxotty

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    I was thinking the same thing, but wait doesn't that mean we are supposed to yell and gnash our teeth about the developer? ;)
     
  14. John Reynolds

    John Reynolds Ecce homo
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    F*ck me, episode 3 took forever to get through.
     
  15. swaaye

    swaaye Entirely Suboptimal
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    I go forth primarily to find more of the wacky in-game TV and radio shows. This game is so "Max Payne Does the Wilderness". ;) Also reminiscent of RE4/5.
     
  16. I.S.T.

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    I think the complaining is due to that being a pattern with AMD. if it was a once in a while occurrence, then it'd be no big deal. In a complex piece of software like drivers, there will be bugs.

    Anyway, I am looking forward to picking this game up. I hope that it will go down in price soon.

    Such is the cursed fate of a poor gamer. ;)
     
  17. PowerK

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    Alan Wake PC sales seems going pretty good.
    http://forum.alanwake.com/showpost.php?p=141586&postcount=24
     
  18. John Reynolds

    John Reynolds Ecce homo
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    Episode 4 is definitely my fav so far, loved the farm stage. Just started 5 and checked my stats. 193 pistol kills, 72 shotgun kills, 388 dead birds, 40 thermos found, 59 manuscript pages, etc.
     
  19. almighty

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    "Alan Wake PC makes money back in 48 hours"

    Link

    Good news, Should meen they consider releasing for PC in the first place as sales have been good.

    Although with this being more then just a crappy port helped as I don't think it would of sold very well if it didn't have decent anti-aliasing support and other little improvements.
     
  20. Svensk Viking

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    Nice to see it's doing good(extra nice with it being from a nordic studio)

    I wonder how much it helped that it had a lower retail price than other games usually have
     
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