The fact that the Pal version of TTT run at half the speed (not just half the framerate but literally in slow motion) totally ruined it.Im having the europe release of TTT so maybe thats why it doesnt impress that much over T5, not that its an ugly game
Didnt know SC3 was on PS2, guess i stopped playing PS2 by the time it came, looks very nice from what im seeing on youtube, gotta try it sometime on ps2.
What you think on xbox is comparable, doa3/ultimate? and how they compare to SC3 and the tekkens graphically?
The fact that the Pal version of TTT run at half the speed (not just half the framerate but literally in slow motion) totally ruined it.
I dont think the transition from 60hz to 50hz translated into 50fps with this game. The game was significantly slower, to the point that it was almost unplayable. Just like Tekken games on the PS1. God they sucked ass totally. They should have went with black boarders insteadIt ran at 50fps instead of 60 and the same hit on animation speed, not half. The same curse that used to plague lot of Pal-releases across many consoles. Many games also suffered from the issue of black borders on top and bottom when the lower NTSC resolution was ported to PAL TVs. Many companies didn't want to put a good effort in to the conversion and the Pal-releases often were quite bad. Luckily the 60Hz mode started to be supported more and more.
I would agree in terms of presentation and animation, but TTT was beyond that in everything else to me.Soul Calibur on Dreamcast is prettier and more elegant than any Tekken I saw on PS2.
I dont think the transition from 60hz to 50hz translated into 50fps with this game. The game was significantly slower, to the point that it was almost unplayable. Just like Tekken games on the PS1. God they sucked ass totally. They should have went with black boarders instead
Thats the one I also had (and still have). Since the NTSC is 60fps, halving the framerate didnt produce any choppy visuals. It still looked smooth but at 30fps. All animations are made for 60fps in Tekken, so you still got all the right frames albeit at 1/2 the speed in Europe. Basically the PAL version was like the Tekken 1-3's slow mo replays. T4 and T5 Pal versions had 50hz and 60hz modes which was great. Unlike TTT Pal which forced you only to a 50hz mode and had the afformentioned differences. I am sure for timing and most likely refresh and other issues they avoided 50fps as it is similar to 60fps yet gameplay frame counting would have been bizzare.How many frames is a 4 frame move at 60fps when at 50fps?This must be true as Tekken Tag feels very 'off' in my copy, its like if its running full FPS, whatever that is, but the characters dont move in that speed but MUCH slower. Always thought it should be that way in tekken tag tournament. T4 and T5 dont have this problem (also PAL).
I dont think the transition from 60hz to 50hz translated into 50fps with this game. The game was significantly slower, to the point that it was almost unplayable. Just like Tekken games on the PS1. God they sucked ass totally. They should have went with black boarders instead
Thats the one I also had (and still have). Since the NTSC is 60fps, halving the framerate didnt produce any choppy visuals. It still looked smooth but at 30fps. All animations are made for 60fps in Tekken, so you still got all the right frames albeit at 1/2 the speed in Europe. Basically the PAL version was like the Tekken 1-3's slow mo replays. T4 and T5 Pal versions had 50hz and 60hz modes which was great. Unlike TTT Pal which forced you only to a 50hz mode and had the afformentioned differences. I am sure for timing and most likely refresh and other issues they avoided 50fps as it is similar to 60fps yet gameplay frame counting would have been bizzare.How many frames is a 4 frame move at 60fps when at 50fps?
I didnt say lower framerate means lower speed. What I said is that for TTT specifically, they halved the speed and with it, the framerate. It's like taking the 60fps footage and puting it in slow motion. You will be seeing slower movement and less frames percl second. We are saying the same thing I just dont believe it was a 16.7% reduction of speed and framerate only. When I said the example of 4 frames earlier I was thinking in fighting game terms (moveset frame counting). I.e a move that in the normal game is 4 frames fast per second at 60fps at normal speed. Frame counting is integral in Tekkens gameplay. At 50fps and 16.7% less speed the same animation/attack is still 4 frames. But you get 3.3333 per second mathimatically, so the forth frame sits between the previous and the next second.You are getting some things mixed up. Framerate and speed of movement are separate things and black borders is not a solution to get 60fps on a PAL console, it's just how 480 lines of resolution looks on a display with 576 lines. You could have a very good Tekken with 50fps if made properly from the scratch, the problem is lag of effort on the port. They just slowed down the 60fps to 50fps. A 16.7% reduction in game speed. It's not missing any frames, 4 frames is still 4 frames, it just takes more time to happen on the screen. Tekken Tag Tournament on Pal consoles runs at 50 frames per second.
I didnt say lower framerate means lower speed. What I said is that for TTT specifically, they halved the speed and with it, the framerate. It's like taking the 60fps footage and puting it in slow motion. You will be seeing slower movement and less frames percl second. We are saying the same thing I just dont believe it was a 16.7% reduction of speed and framerate only. When I said the example of 4 frames earlier I was thinking in fighting game terms (moveset frame counting). I.e a move that in the normal game is 4 frames fast per second at 60fps at normal speed. Frame counting is integral in Tekkens gameplay. At 50fps and 16.7% less speed the same animation/attack is still 4 frames. But you get 3.3333 per second mathimatically, so the forth frame sits between the previous and the next second.
Perhaps I am wrong but the game did feel a lot slower and less smooth than 50fps to me.
I stand corrected then. That 10/60 difference in speed was so noticeable to me, that I thought it was an even bigger differenceI am sorry Nesh, but it ran at 5ofps and the only difference was the 16.7% reduction in speed. It doesn't sound a lot, but it is... Tekken Tag is not special in any way with this issue. It's the curse of the PAL-versions many gamers old enough remember well. I remember playing Tekken 1 on my Pal PS1 happily, until on my USA trip I saw the 60fps version. It blew my mind haha.
Your math at the end doesn't make a whole lot of sense... but I understand what you are trying to say. The fact however is that the timing windows will be different on Pal and NTSC-versions of the game. Doing a just frame move is harder on the faster ntsc-game as there is less time between frames.
Make sure to run that in 60fps and change the playpack speed to 0.75 and 0.5, if you still claim that PAL Tekken Tag run like the 0.5 compared to the NTSC-version, then I'm out haha. Shiftys upper video playbacked by 1.25 also gives a closeish ballpark for the change in speed as going from 50 to 60 is a 20% change, eventhough it's a 30fps video.