Xbox Series S [XBSS] (Lockhart) General Rumors and Speculation *spawn*

Discussion in 'Console Industry' started by Jay, Apr 1, 2020.

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  1. cheapchips

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    Seeing it perspective would really put it's size in perspective! PS5 is twice the depth.
     
  2. mpg1

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    As far as I can tell All Access brings it down to $240...

    Probably the best bang for your buck overall...
     
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  3. DSoup

    DSoup Series Soup
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    They can hit $299, they'll just take a loss. If Microsoft are happy to take hit up from - until they can cost reduce it naturally - on the basis they can recoup those costs and more, then it makes sense.

    It does feel they need a sizeable price gap between S and X though.
     
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  4. iroboto

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    cheaper than switch here I think
     
  5. mpg1

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    $379.99CAD was the standard PS4 slim/Xbox One S(disc drive) price when they weren't on sale...

    It's basically taking that place...
     
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  6. goonergaz

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    It's not that small, even the PR says 60% smaller - that looks more like 75% smaller...it's not thick enough at least
     
    #1166 goonergaz, Sep 8, 2020
    Last edited: Sep 8, 2020
  7. BRiT

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    Those 2 dimensions are, but the other dimension isn't smaller (depth). Its scaled by USB plug size. So unless they made the plug thicker on Series S so they would trick size estimators, it seems accurate enough.

    To give an upper size limit on it, it is smaller than the One X (previously their smallest console). I am assuming total volume.
     
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  8. goonergaz

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    Yeah, it's just deceiving
     
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  9. dobwal

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  10. goonergaz

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    Yes, this makes it look thicker
     
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  11. Picao84

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    Thank you captain obvious. What you are really saying is that they can control the number of rays to increase performance. But there is zero direct correlation between resolution and Ray Tracing. As in, just because you reduce resolution, the number of rays does not automatically reduce, which was my point. Plus if you are reducing the number of rays, you will have less accuracy on the ray tracing effects produced, therefore the ray tracing quality will NOT be the same, maybe even to the extent that is completely pointless and does not add much to traditional rendering, which was my whole point of looking at XBSS as a not very viable machine for RT. Time and DF will tell if I'm wrong or not, but I expect XBSS to have significantly less ray tracing effects than XBSX.

    Regarding the article, there is a data point missing: RTX Off and DLSS On. Otherwise it's impossible to distinguish if DLSS is benefiting more RTX, the normal rendering or both equally.
     
    #1171 Picao84, Sep 8, 2020
    Last edited: Sep 8, 2020
  12. Picao84

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    At £249 in the UK it starts to make more sense and within what I was thinking for quite a while. Where are the naysayers saying that it was impossible? :D
     
  13. Adrian Orbis

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    I have a Switch lol, I said shitty in terms of specs because he was talking only about the Series S specs in relation to its price.
     
  14. mpg1

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    I see a lot of comments about this playing games at 1440p. I doubt that will be the norm. Have to think the average AAA game will be 1080p to maintain similar framerates with XSX.
     
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  15. cheapchips

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    I think 1440p is a marketing cap, to separate it from the 4k X.

    Edit:Agree AAA 1080p avg. Anything not pushing graphics though will hit the marketing wall.
     
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  16. iroboto

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    I remember that very small point in time when PS4 was $399 and then it went up to $450 lol.
     
  17. Rangers

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    Bingoooo the bolded makes all the difference (of why I dont feel XSS will compel consumers).

    For people who want an Xbox or PS, power is a huge factor.
     
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  18. iroboto

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    Well it's on Xbox to show it's value. Things have been revealed, yes, but not all things. I don't think the announcements are over quite yet so if they want to make a play for the non power market, perhaps they have more things to convince people of it. I don't know. But price is such an important factor, this price point is very good for people interested in dipping into both ecosystems.
     
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  19. Esrever

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    This is interesting because there are a ton of games this thing would be able to run at 4k 120FPS but would MS stop those games from targeting that resolution purely from product segregation perspective. Not every game is a AAA graphic fest.
     
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  20. Rangers

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    Yup, the last is another issue I've been harping on. And it will happen sooner and in great frequency. History tells us that. PS5 isn't even out yet and it's got 1440P 30 FPS UE5 demo.

    MS does run the risk of having a highly confusing lineup here and the long names and changing names with every gen (Series X, S) further it.

    That said to be fair, the One will be out of the picture pretty quickly, it will not be on store shelves long for starters. I believe even MS has walked back some of their promised 1st party current gen support after the Halo Infinite backlash, for example Forza 7 not being made for current gen already.

    I also haven't weighed in on the 512GB SSD, but that alone can be a huge deterrent for potential XSS purchasers. Isn't COD already over 200GB on current gen? Any add on SSD will cost at LEAST $100, and that's being charitable, I think closer to $200 might be in play given PC SSD pricing and when you add in the proprietary tax possibility. So a XSS+1TB addon card SSD will be $400-$500, and you will end up with 1.5 TB storage. At that point XSX is clearly the better value if at any point ever you plan to add SSD capacity.
     
    #1180 Rangers, Sep 8, 2020
    Last edited: Sep 8, 2020
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