Will do thanksI'm not getting drawn into a stupid semantics argument. Good day.
Will do thanksI'm not getting drawn into a stupid semantics argument. Good day.
Early adopters tend to mainstream or hardcore because of the price of the console and scarcity. The question is what happens when u launch a console with a lower price point? Does it pull forward more casual gamers who usually wait for better pricing?
I would never buy my son a $500-$600 console, not when I’m trying to buy one for myself. $1000-$1200 would be a lot swallow at the cash register. LOL. $700-$800 would be more feasible. Shit, thats still a lot. But with LH, he is likely to get a next gen console much sooner than he would have otherwise.
I also look at Lockhart how Apple looks at the SE. Cheaper for not only more price conscious westerners but more palatable to those who live in countries with lower standards of living.
More reasonable scenario is:If you think about it and the ps5 is $500 but Lockhart is $300 you can still walk away with 2 of them for $100 more than the ps5. If MS comes in at half the price of the ps5 then its an easier choice for the family.
well it looks like it has a lot less memory 10 vs 16 (prolly ~9 vs ~15 when OS stuff is removed) thus assets are gonna have to be lower quality, which will improve speed somewhat
Lockhart is targeting a lower resolution than 4K & the SSD should mean a reduction in streaming buffer size. It's not meant to be an upgrade path for Scorpio folks. It's rather putting its performance to higher quality shading per pixel than Scorpio targetting 2-4x output.Good luck running parity with Xbox one X with 2 less GB to work with.
Presuming that Xbox Series S might have ray tracing disabled or lowered to be able to hit that 1440p target, I wonder how that could work with multiplayer titles? I mean imagine if in the next Battlefield some players could see approaching players by the reflection in a pane of glass while players on lower tier hardware wouldn't have reflections enabled, leaving them at a disadvantage.
First world problems.
imagine if in the next Battlefield some players could see approaching players by the reflection in a pane of glass while players on lower tier hardware wouldn't have reflections enabled, leaving them at a disadvantage.
Lockhart is targeting a lower resolution than 4K & the SSD should mean a reduction in streaming buffer size. It's not meant to be an upgrade path for Scorpio folks. It's rather putting its performance to higher quality shading per pixel than Scorpio targetting 2-4x output.
For the games that had performance modes on Scorpio @ 1080p, 4K textures would be less sensible to keep in memory given how MIP selection functions, but they could otherwise increase the size of streaming buffers. For this case, it shouldn't be as terrible to match considering the architecture (RDNA2/Zen2/SSD).
edit:
It's perhaps worth considering that render targets for a 1080p game can amount to several hundred MB. At 4K/Scorpio, that could be 1.5GB, so approximately 1GB savings already. Tweaking the texture memory to cover the rest may not be so egregious.
I'm sorry, I didn't see the source? I don't appreciate the accusation, so calm down.Wow, just wow.
We literally have the source say it's targeting 1440p 60fps, which is actually in the realm of what the Xbox One X is realistically doing, and here you are saying that the series S targets 1080p and thus losing the 2 gigs is fine. Love the way the goal posts are being shifted.
Yeah, pretty lofty expectations, if a bit silly.The realities of the situation beyond what is technically possible is that Series X is targetting 4K displays and Lockhart is targetting 1080p displays.
There's a pubg like pc game where if you lower the graphic, bushes are not rendered, so other players that think to be hiding under them are comically visible.
Maybe we think too much about it.
Xbox One S 8G, 900P 30 fps
Xbox One X 12G 1440p~1800p 30fps
(these are taken from realistically doable sources)
Xbox Series S 10G 1440p 60fps
Xbox Series X 16G 2160p 60fps
Remember how Devs complain about developing for radically different consoles?
Except MS's own internal targets for was 1080p for Durango and 4K for Scorpio, so you'd have to apply the same "goalpost" consistently in the discussion.
Basically, it's fluff for reality as noted above.
Well, ultimately, the original discussion point was about scaling memory from 9GB down to 7.5GB memory space, which is really not that bad when considering the render targets (1/2 of Scorpio's 4K) & the corresponding texture requirements. Scaling on PC is pretty straightforward on there.Yes, if we follow Strange, XSX will have a basic target rendering resolution of 8k. Holy crap, not only are new consoles expensive, we now also need 8k television sets right of the bat.
Scaling on PC is pretty straightforward on there.
I'm curious to see how games are bundled at the backend. I assume Microsoft are adopting an Apple iOS-type module bundling system where the game downloads code and graphics dependant on the remote platform. That said, maybe there isn't a lot of space saved reducing graphical assets for 1440p output vs 4K. So many questions! Well, ok, one question. But I'm still curious!Lockhart is targeting a lower resolution than 4K & the SSD should mean a reduction in streaming buffer size. It's not meant to be an upgrade path for Scorpio folks. It's rather putting its performance to higher quality shading per pixel than Scorpio targetting 2-4x output.
I'm curious to see how games are bundled at the backend. I assume Microsoft are adopting an Apple iOS-type module bundling system where the game downloads code and graphics dependant on the remote platform.