With PS2 and OG Xbox, resolutions were typically around the 640 x 448 range, and that was true across the generation.
Looking back to PS360, resolutions started off at around 720p and more or less stayed there for the whole generation.
With PS4, 1080p was the norm and it's stayed there, with X1 targetting 1080 ~ 900 and remaining there too more or less.
Things may be a little more complicated now with reconstruction techniques coming into the mix, and perhaps even some form of ML upscaling. But the actual post-reconstruction output of whatever system you use ... well I think we'll know within a year or two what the typical ranges are going to be. And I think they'll mostly stay in that range, whatever it is.
So far we're seeing a lot of 4K targets, but it's very early days and there's a lot of cross gen games. I think we're more likely to see frame rates drop to 30 than see XSX target output (after reconstruction) drop to 1440p. And while LH is only about 33% of SXS, it's about 40% of the PS5. Perhaps a bit more in practice if PS5 doesn't have VRS. If the PS5 is rendering buffers in the 1800 ~ 1440p range and upscaling / reconstructing from there, I think Lockhart will be fine upscaling / reconstructing from wherever its buffers end up.
Looking back to PS360, resolutions started off at around 720p and more or less stayed there for the whole generation.
With PS4, 1080p was the norm and it's stayed there, with X1 targetting 1080 ~ 900 and remaining there too more or less.
Things may be a little more complicated now with reconstruction techniques coming into the mix, and perhaps even some form of ML upscaling. But the actual post-reconstruction output of whatever system you use ... well I think we'll know within a year or two what the typical ranges are going to be. And I think they'll mostly stay in that range, whatever it is.
So far we're seeing a lot of 4K targets, but it's very early days and there's a lot of cross gen games. I think we're more likely to see frame rates drop to 30 than see XSX target output (after reconstruction) drop to 1440p. And while LH is only about 33% of SXS, it's about 40% of the PS5. Perhaps a bit more in practice if PS5 doesn't have VRS. If the PS5 is rendering buffers in the 1800 ~ 1440p range and upscaling / reconstructing from there, I think Lockhart will be fine upscaling / reconstructing from wherever its buffers end up.