Xbox Live Indie Games... definitive thread

Is there a way to "rate" community games? If not, there needs to be. It would be free advertising for the good games and also make it easier to sort through the crap.
 
Is there a way to "rate" community games? If not, there needs to be. It would be free advertising for the good games and also make it easier to sort through the crap.

Not yet unfortunately, however a number of times microsoft reps have indicated it is being worked on. It's taking it's sweet time, although it is sortof understandable, given there isn't any ability to rate other xbl items, so it probably requires a good deal of behind the scenes work (eg changes to the dashboard and such).

... iphone $$$ ...

While I have no doubt the market for the iphone is gigantic, and you can certainly make a lot of money - I still feel that overall the market is difficult to predict. The system is geared towards these breakout games, spreading almost virally - which is understandable - but gives a skewed view of the average games' success. XNA doesn't really provide this type of exposure. If it did, it'll be interesting to see what would happen to average games - those decent games that lack the 'hook'.
I think it's a fair call that a large percentage of the iphone mega-sellers live and die by their first minute.
 
Not yet unfortunately, however a number of times microsoft reps have indicated it is being worked on. It's taking it's sweet time, although it is sortof understandable, given there isn't any ability to rate other xbl items, so it probably requires a good deal of behind the scenes work (eg changes to the dashboard and such).

Can I assume they will not have separate ratings from either community developers and regular users :?:
 
Wouldn't have a clue. All we know is at some unknown point in the future, there will be ratings.
Microsoft are unusually tight lipped about XNA internal changes and development.
 
I think it's a fair call that a large percentage of the iphone mega-sellers live and die by their first minute.
I think that's very true. The iPhone is a new, blank market. Like eCommerce. Or a gold rush. Or any of a zillion historical precedents. You'll have a few get-rich-quick stories of people in the right place at the right time, followed by a million avid 'entrepreneurs' who think 'that little game made that much money?! Hell, I can do better than that!' who'll flood the market, and then the buyers' attention will be completely diluted. This'll be followed by an advertising system created to communicate products, which'll cost big bucks and need investment which the small guy won't be able to afford. Eventually there'll be a few big players who made a name for themselves in the early days, a couple of big upstarts who muscle in on the success just with massive financial backing, and a whole lot of fringe wannabes all hoping for a lucky break. Quality will be irrelevant, and all the golden opportunities for independent creators to get noticed will be buried under an avalanche of financial pressures from a stiffling but unavoidable economic structure, such that luck, or industry contacts, are the most important commodities in becoming financially successful in creating iPhone games.
 
Just purchased Bricks4ever. It's an arkanoid clone. And well... classic game is classic. :)
 
Does anyone think XNA makes it easy enough, so that anyone with a modicum of programming knowledge (and a great idea) can make a decent game?
Is it easier than making an equivalent Flash game for instance?

I don't think it's as easy as a Flash game, but I think anybody with Visual C experience(even if it's not C# that XNA Studio Express requires) could make competent game.

And say you make a game, it passes peer review and gets listed on XBLM, does it only stay listed until your premium Creators Club membership runs out? Or could you just get a four month subscription, get your game listed on XBLM and rake in the profits (assuming it sells) for only $49?

The game will stay up until you remove yourself regardless if you're a Creator's Club Premium subscriber. However... There are some technical issues with the payment system that make it hard to get paid if you're not a Premium member. I would check out the Creator's Club forum here...

http://forums.xna.com/forums/t/28443.aspx

Tommy McClain
 
I've know about this new site for a couple weeks now, but it's now got some worthwhile features for finding XBLCG games...

Xbox Live Community Games Index
http://www.xblcg.info/

Originally it was designed by Nick Gravelyn to create a simple link for XBLCG games to the Xbox.com Live Marketplace page. If you've ever seen the URL for Marketplace content you'd know it's near impossible to remember. This site created a tiny url-type link like this...

http://xblcg.info/link/miner-dig-deep

That would bring up my favorite game on the service. ;)

Over time the site has added more & more features. The latest & biggest feature is user ratings. but it also gives the following filtering...

  • by name
  • by genre
  • by price
  • by user rating
  • by release(new or updated)
  • by features
  • by content rating

All the content is updated by connection to the RSS feed that the Creator's Club provides as games are approved by Peer Review. It has the game cover image as well as the following data..

  • Developer
  • Genre
  • Price
  • Features
  • Online Features
  • Content Ratings
  • Last Updated
  • Description
  • Related Links

That last option includes links to the Live Marketplace on Xbox.com, the Xbox.com discussion forum and reviews done by XNPlay.co.uk.

I highly recommend this site. Hopefully more people will use it for the user ratings. He's also trying to create a v2 version of the site, which could be available this weekend. Check it out! :)

Tommy McClain
 
Oh I like it. Direct, to the point without unnecessary flash and doodads and whatnot that make me hate 90% of the websites I go to on the web nowdays. :)

Now if can get enough traffic with suitable feedback on games from many people it could become a truly invaluable resource.

Regards,
SB
 
Version 2 is up now, but the newer changes removes 4 of the filtering choices and replaces them with sorting. Yuck. At least now there are Top 5 lists and screenshots, but I really liked the older version better. :(

Tommy McClain
 
Arkedo Series - 01 JUMP!

Arkedo Studios known for their DS titles Nervous Brickdown & Big Bang Mini are testing the XNA/XBLIG waters. According to Pharoah on the NG forums, they are loving the platform and are planning a series of titles. Jump! is the first in the series. A nice retro 2D sidescroller with reat art & polish(looks like a little bit like Pacman CE, music sounds similar to NES Zelda). It will be followed by...

01 JUMP! was released yesterday. We did it in 35 days.
02 SWAP! will be out in approx 10-15 days + peer approval
03 ZOOM! is in preprod already
04 and 05 are in concept stage.

So if everything goes fine, you'll have 5 Arkedo Series in the next 4 months :p

He has a lot more details and insights on the game & XBLIG there.

0.png



http://www.xboxindies.com/game/arkedo-series-01-jump

The game is only $3 or 240 MS Points. Click here to download trial or full version.

Can't wait for more from them!

Tommy McClain
 
Can I get a mod to change the thread title? I updated the first message with the new title I was wanting. Thanks!
 
There's a new title out that's kind of cool, yet altogether different. It was recently submitted to the Dream Build Play 2009 competition. It wasn't a Top 20 finalist, but it still quite nice. And it definitely looks like something the audience here might be interested in, especially at $1. ;)

Anyway, it's called Dark.


http://xboxindies.com/game/dark

Tommy McClain
 
Pretty neat looking. :) But um... what do you do? :p

From what I gathered on my first play was that you need collect the sparklies to get enough to open up different parts of the maps. The bad thing for me was that it was TOO dark & couldn't see much. So I wasn't able to see how to reach certain parts. I'll be going through the trial another time. Hopefully I'll get a little further along.

Most likely I'll buy it once I get some points, but for now it sits on the hard drive with all the others I've collected. Between the games for me, my wife & my son I have about 45 Indie games, but only about 6 or 7 I've bought. Most of the time the trials are enough of a taste. When I get my next card & buy some I'll post which ones I feel are worthy of purchase.

Tommy McClain
 
Not sure if you guys are still keeping up with Indie Games, but you should definitely try these out...







The first one is a old school NES-type RPG. It's getting great reviews.

The last one is a modernized version of Galaga. Wife loves it!

Both are 80 MSP or $1!! Excellent games & an excellent price!

Tommy McClain
 
I have purchased about a dozen indie games. Recently bought the 4 player coop robot shooter as well as RC Racing 360. Hard to beat 4 player games for $1!
 
Back
Top