I'm the developer of NextWar: The Quest for Earth (Trailer). It's a tower defence game, with an art style similar to Geometry Wars. Check it out if you want. :smile:
There's a lot of discussion going on in the XNA forums about what can be done to either improve the general quality of games (or "games") on XBLCG or make it more appealing to users.
In particular, there have been more than a few requests for allowing achievements in community games. The ZMan, an MVP, said this:
Either way, I really don't like the idea of achievements in community games - I foresee a flood of applications whose sole purpose is to dole out gamerpoints. And the current review process doesn't have any power to filter out such games.
There's a lot of discussion going on in the XNA forums about what can be done to either improve the general quality of games (or "games") on XBLCG or make it more appealing to users.
In particular, there have been more than a few requests for allowing achievements in community games. The ZMan, an MVP, said this:
There seems to be general agreement that the inclusion of achievements would get a lot more people interested in community games. Personally, I don't see why so many people attach so much importance to gamerpoints.George talked to several of the Xbox MVPs at the MVP summit this year - most of them had heard about community games but none of them had bought any becuase "They don't have achievements". They were quite clear on this - they ONLY play games where they can increase their gamer score.
Either way, I really don't like the idea of achievements in community games - I foresee a flood of applications whose sole purpose is to dole out gamerpoints. And the current review process doesn't have any power to filter out such games.