Terms like "predatory", "paid off" and "hush money" has been lobbed at the MS in this very discussion. So there nothing strawman about my point
I used 2 out of those 3 terms, I'm in a good position to explain what I mean if necessary. You really should quote me, it won't be a strawman argument if the post you quote contains those terms in context. (I refuse to use paid off, it's too easy for someone to twist it out of context).
When I said "predatory", it's not a technically correct word for what I want to say, but I mean "
the business value of the exclusivity is to remove a game from a competitor's platform". Predatory in the sense that it removes something from other platform, and doesn't add something to their own platform. This requires discussion and not everybody agrees.
I use "hush money" as a shortcut for
"a contract in which the actual secrecy of the time of exclusivity can be considered the most beneficial part of the deal, therefore part of the reason for money/resources" which we always felt was the basis of timed exclusivity. We can only speculate based on their cryptic explanations, but the reasons are easy to figure out. I provided an article from The Guardian which elaborates on this.
http://www.theguardian.com/technolo...phil-harrison-xbox-tomb-raider-exclusive-deal
Exclusivity is not meant as a benefit to general consumers as its serves the manufacturer's self interest. So if you believe that exclusivity in this form is anticompetitive then its exclusivity in its most practiced form on consoles is anticompetitive.
Making games AT ALL isn't meant as a benefit to general consumers as any investment exists to serve the shareholders interests. Being nice and respecting consumers is a business tactic too, so is being consistently clear, direct and brutally honest, as can be seen with the success of the PS4. The goal remains to gain money or market share. But as consumers, we will decide which tactic is the one we prefer. Some gamers are angry enough that they will vote with their money... elsewhere...
There's much more complexity to exclusives than the simple fact that they are exclusive. It's not anti-competitive to make games for your platform, and invest in more studios. The problem here is mostly about fooling around with gamers expectations to lure them into buying one platform over the other.
For example, CoD would never be expected to become exclusive to anyone, people trust them to stay multi-platform. There's no doubt Uncharted is a PS4 game, and there's trust that it won't be shifted to another platform anytime soon, so we know for sure we'll be able to play the next installment. TR is an ongoing multiplatform franchise where the value of the game is more in the brand and the existing fan base than the actual game. That's why it angers the fans, expectations are being manipulated for profit, and the fear that the franchise could shift platform, depending on whoever gives them a deal, is cause enough for distrust now. This is nothing like Titanfall, which was a new game, everybody think it's nice that XB1 got Titanfall as an exclusive, and many PS fans agree that MS investing in Titanfall was a respectable move. It doesn't even matter whether Titanfall is timed or not, the appearances are important because they instill trust, and for TR they really blew it. The franchise is now considered in peril if we follow the fans reactions.