Lol, but seriously. I have not seen AI as advanced as that in most modern AAA games. Last time it was MGSV.Well, that's one way to look at it
Lol, but seriously. I have not seen AI as advanced as that in most modern AAA games. Last time it was MGSV.Well, that's one way to look at it
Yup the AI also frigging smart for modern video game. They can re-flank you if the battle goes too long
But yeah it's disappointing that no review mentioned this freedom of engagement. Even ars technica says the enemy are dumb!
They are not dumb! It's just... They are slow thinking! Let them alive a wee longer and they will use their brains.
Maybe reviewer plays this game too many in co-op and with high level?
I keep playing story mission underleveled lol. Coop or single, always underleveled. I completed the last mission while still under level 25.
Maybe in the future ubisoft can make the enemy think faster? Or maybe in the raid next week, ubisoft will unleash the true enemy AI
Ideally the AI gets even smarter.Yup! Unfortunately we who praise those elements (enemy AI, freedom to formulate strategy) are the minority
Hopefully in the future massive did not change their design to follow the majority of fans that seems prefer straight up linear dumb enemy shooters
Yup! Unfortunately we who praise those elements (enemy AI, freedom to formulate strategy) are the minority
Hopefully in the future massive did not change their design to follow the majority of fans that seems prefer straight up linear dumb enemy shooters
Though part of me wants to feel empathetic to your situation I don't see this is a bad thing.I'm running into problems now solo vs. big yellow bosses. If they follow you and you're in the open during a tactical escape they hurt you too bad over time or some other group spawns in your back. I've even run into a small supply protection event around Time's Place I think which I had to repeat 4 freaking times because the window to get to a supply drop was so small before it got destroyed either on the 1st or then 2nd wave with its already damaged state. I've never had real problems completing them before. Each time you had to get back to the closest base and walk back to restart it again. Then there are these uplink communication missions or virus missions where I never run into time constrains so what's the point?
I somewhat doubt some elements were really well tested.
Though I enjoy the atmosphere I'm *really* underwhelmed by the game mechanics and more or less cookie cutter stale world. Though Watchdogs environment had less graphical details I consider it superior world content wise. Sure its AI and limited weapons system weren't on the same level.
This game feels like a mix of Mass Effect with UBI's open world sandbox and I've never considered Masseffect to be good implementation technical wise. So why UBI limited itself to such old game mechanics design I really don't get.
I can't really "see" what happened about this game from the 2013 trailer, Watchdogs release 2014 and then this release 2016.
I'm running into problems now solo vs. big yellow bosses. If they follow you and you're in the open during a tactical escape they hurt you too bad over time or some other group spawns in your back. I've even run into a small supply protection event around Time's Place I think which I had to repeat 4 freaking times because the window to get to a supply drop was so small before it got destroyed either on the 1st or then 2nd wave with its already damaged state. I've never had real problems completing them before. Each time you had to get back to the closest base and walk back to restart it again. Then there are these uplink communication missions or virus missions where I never run into time constrains so what's the point?
I somewhat doubt some elements were really well tested.
Though I enjoy the atmosphere I'm *really* underwhelmed by the game mechanics and more or less cookie cutter stale world. Though Watchdogs environment had less graphical details I consider it superior world content wise. Sure its AI and limited weapons system weren't on the same level.
This game feels like a mix of Mass Effect with UBI's open world sandbox and I've never considered Masseffect to be good implementation technical wise. So why UBI limited itself to such old game mechanics design I really don't get.
I can't really "see" what happened about this game from the 2013 trailer, Watchdogs release 2014 and then this release 2016.
I'm running into problems now solo vs. big yellow bosses. If they follow you and you're in the open during a tactical escape they hurt you too bad over time or some other group spawns in your back. I've even run into a small supply protection event around Time's Place I think which I had to repeat 4 freaking times because the window to get to a supply drop was so small before it got destroyed either on the 1st or then 2nd wave with its already damaged state. I've never had real problems completing them before. Each time you had to get back to the closest base and walk back to restart it again. Then there are these uplink communication missions or virus missions where I never run into time constrains so what's the point?
I somewhat doubt some elements were really well tested.
Though I enjoy the atmosphere I'm *really* underwhelmed by the game mechanics and more or less cookie cutter stale world. Though Watchdogs environment had less graphical details I consider it superior world content wise. Sure its AI and limited weapons system weren't on the same level.
This game feels like a mix of Mass Effect with UBI's open world sandbox and I've never considered Masseffect to be good implementation technical wise. So why UBI limited itself to such old game mechanics design I really don't get.
I can't really "see" what happened about this game from the 2013 trailer, Watchdogs release 2014 and then this release 2016.
Yup suppression is extremely important to move into better positions.turret in indispensable.
Btw, keep getting thrown out with error DELTA. Anyone else facing this issue?
Try ports! Otherwise could be a network issue at the ISP level.Yup suppression is extremely important to move into better positions.turret in indispensable.
Btw, keep getting thrown out with error DELTA. Anyone else facing this issue?