We only got to experience the most basic of the game play though. We only got to try a very limited portion of the skill set (pulse, heal, sticky bomb and shield) and only one modification related to skills. We didn't even get any exposure to perks and talents. Skills are manually activated while talents seems to activate based on in game action and perks are passive and active as long as they are equipped. And we have no ideal how builds at later levels will affect game play. Some players may favor high dps while others may favor health or tech. I noticed some of the gear with the best modifiers also came with some of the worse. Tremendously boosting one stats while negatively affecting the others which may mean heavy focus in any one area may require being disadvantaged in the others.
butt the basic gameplay is already clunky
heck, doing simple thing like throwing grenade is clunky.
essential and basic thing like aiming is also clunky.
- You need to get out of aiming mode to make the auto aim works again.
- the aiming itself is laggy
- you cant damage enemy in neighboring zone despite you can see their 3D model and aim to their head