The dark zone I found to be an interesting interplay. I would consider it innovative to a degree. (a degree, you would get a similar feel from Rust and DayZ I believe)
Regular game play the challenges are tough (on hard mode) but generally speaking it's weird to see humans as bullet sponges.
Controls could use some work. Outfitting your character from the get go properly is critical in dark zone and possibly regular play.
Completing (dungeons) on harder difficulties require positioning and to some degree communication. But, if you are going in overpowered it's not a big deal.
I think all the mobs were the same model????
Regular game play the challenges are tough (on hard mode) but generally speaking it's weird to see humans as bullet sponges.
Controls could use some work. Outfitting your character from the get go properly is critical in dark zone and possibly regular play.
Completing (dungeons) on harder difficulties require positioning and to some degree communication. But, if you are going in overpowered it's not a big deal.
I think all the mobs were the same model????
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