Tom Clancy's The Division [PS4, XO]

Fully functional game > non fully functional ubisoft fantasy demo.
And on top of that The Order has far better character models, better asset quality in general, asset density is at least on par from certain levels (clearly you never played the game), better cloth, more realistic PBR too. In comparison The Division looks like a typical game while the Order touches CGI territory in looks.
With how small, static and uneventful the scenes in TO are, that "game" should have been 60fps. It's not even worth mentioning along pre-downgrade The Division.
 
With how small, static and uneventful the scenes in TO are, that "game" should have been 60fps. It's not even worth mentioning along pre-downgrade The Division.
Then how come other 60fps games or even 99.9% of 30fps games look like turds next to The Order, your logic does not hold water here.
 
Then how come other 60fps games or even 99.9% of 30fps games look like turds next to The Order, your logic does not hold water here.

Only people who haven't seen The Order up close would claim such things, judging by his personal agenda against certain studios/publishers i am not that surprised that he is talking shit about TO.

When compared to The Division (even pre-"downgrade") TO handles materials and characters way better and you'd have to be blind to claim otherwise. Some examples:

21201231568_59ac5deca9_o.jpg

21389112615_f642ae8e1d_o.jpg

21202193489_18a52f09ee_o.jpg

20766414194_60d4e861d0_o.jpg


On top of being extremely clean with minimal aliasing in the image. Of course, the scope of the two games is different but that shouldn't be a factor when you compare how they "look" graphically speaking. Else, everything pales in comparison to the 18 quintillion planets in No Man's Sky.
 
Scoffy's main point is that The Order has small closed environments while The Division is open world.

Not sure why we're comparing it to TO1886 and not, for example, GTAV, Infamous, AC games.
 
Scoffy's main point is that The Order has small closed environments while The Division is open world.

Not sure why we're comparing it to TO1886 and not, for example, GTAV, Infamous, AC games.

Scope is exactly that and i agree that it's a more accurate comparison. I am still holding my final judgement for when i play the game though, we still don't know how much they cut down from the original vision. And i hope they improve in the animation department. It doesn't look as good as AC games, Infamous current gen games, or even GTA V. It's very stiff and looks off.

Videos from the alpha on X1 are nothing impressive

Everything from shadows, lighting, animation falls flat. Especially interiors. Quality cutscene @11:18.
 
Last edited:
The Order 1886 looks good and very polished but after I seeing Battlefront, I wonder also why it is not running at 60fps .

Big surfaces like bricks etc are mostly very flat with no detail or depth. The Order 1886 lacks on POM, Tessellation and overal geometry complexity. For a very linear and static game this part is not impressive. The Division promises here much more complexity. In scenes without opponents The Order 1886 usually looks better. GI and shadows are usually baked. AF is also low.


Until Dawn looks from my point of view, much better then The Order 1886. But this has big performance problems.
 
I like the realistic tone of the game, image quality, helped by a native resolution is looking good (could have being better without CA though, ugh). Immersion is good.

Resolution of textures and texture filtering seem low, very similar to TR2015 in that sense.

Better compare this game with Infamous me think.
 
Dunno about Infamous, two very different types of games. Most accurate comparison would be either GTA V or Watch Dogs.

About TD, LOD is a huge problem in the X1 build (which isn't a solid performer judging from the tearing).

Example from the video posted above:
tom-clancys--the-divimyszu.gif


Another example:
tom-clancys--the-diviy3sg1.gif


This game is supposed to be released in 3 months, if it doesn't get delayed that is.
 
Last edited:
Videos from the alpha on X1 are nothing impressive

Everything from shadows, lighting, animation falls flat. Especially interiors. Quality cutscene @11:18.
Yeah nothing technically impressive here, is the GI even enabled? I understand people find the reveal trailer impressive at the time but this is just sad, lighting, geometry density and LOD are the biggest downgrade. Of course we shall wait for the final code but I got a feeling they might delay it again.
 
Then how come other 60fps games or even 99.9% of 30fps games look like turds next to The Order, your logic does not hold water here.
Battlefront smokes it.

Only people who haven't seen The Order up close would claim such things, judging by his personal agenda against certain studios/publishers i am not that surprised that he is talking shit about TO.

When compared to The Division (even pre-"downgrade") TO handles materials and characters way better and you'd have to be blind to claim otherwise. Some examples:

21201231568_59ac5deca9_o.jpg

21389112615_f642ae8e1d_o.jpg

21202193489_18a52f09ee_o.jpg

20766414194_60d4e861d0_o.jpg


On top of being extremely clean with minimal aliasing in the image. Of course, the scope of the two games is different but that shouldn't be a factor when you compare how they "look" graphically speaking. Else, everything pales in comparison to the 18 quintillion planets in No Man's Sky.

Two characters (or less) in tiny, static, empty rooms: WOW! :LOL:

Scope is exactly that and i agree that it's a more accurate comparison. I am still holding my final judgement for when i play the game though, we still don't know how much they cut down from the original vision. And i hope they improve in the animation department. It doesn't look as good as AC games, Infamous current gen games, or even GTA V. It's very stiff and looks off.

Videos from the alpha on X1 are nothing impressive

Everything from shadows, lighting, animation falls flat. Especially interiors. Quality cutscene @11:18.
Console parity happened. So sad.
 
I wish this thread was more about scope of the gameplay and mechanics and less about the typical practices of Ubisoft which we see time and time again.

Its not the best looking game ever. And? How many times does that happen? Almost every game release. Its alpha and by the time its released most of the same discussion is going to be repeated verbatim in the DF thread where it belongs.
 
I wish this thread was more about scope of the gameplay and mechanics and less about the typical practices of Ubisoft which we see time and time again.

Its not the best looking game ever. And? How many times does that happen? Almost every game release. Its alpha and by the time its released most of the same discussion is going to be repeated verbatim in the DF thread where it belongs.

Sadly the people who played the damn thing are under NDA. If it was a public beta things would be different. I think they are doing a public beta in January iirc.
 
GDC's 30th edition March 14-18, 2016 in San Francisco!
Global Illumination in "Tom Clancy's The Division"

The session will describe the dynamic global illumination system that Ubisoft Massive created for "Tom Clancy's The Division". Our implementation is based on radiance transfer probes and allows real-time bounce lighting from completely dynamic light sources, both on consoles and PC. During production, the system gives our lighting artists instant feedback and makes quick iterations possible.
The talk will cover in-depth technical details of the system and how it integrates into our physically-based rendering pipeline. A number of solutions to common problems will be presented, such as how to handle probe bleeding in indoor areas. The session will also discuss performance and memory optimization for consoles.
Takeaway

Attendees will gain understanding of the rendering techniques behind precomputed radiance transfer. We will also share what production issues we encountered and how we solved them - for example, moving the offline calculations to the GPU and managing the precomputed data size.
Intended Audience

The session is aimed at intermediate to advanced graphics programmers and tech artists. It will also be of interest to lighting artists who are interested in improving their workflow. Knowledge of key rendering techniques such as deferred shading and 3D volume mapping will be required.

Source: http://schedule.gdconf.com/session/global-illumination-in-tom-clancys-the-division
 
wwww the animation still looks robot-like. Destiny got away with it by using non-human characters, but The Division all is human and looks really jarring.

the story also looks super serious and dark. dunno how that will works when playing multiplayer like that. but hopefully this means it can give substantial and emotionally affect the player like Spec Ops the line.
 
Back
Top