Arwin's going to kill me.... but.... I... can't.... resist.......
I'm not going to kill you, just tell you that you're probably wrong on some accounts, and I personally would prefer to wait until TGS to know what GT5 is really going to be like.
On the other hand, it's just that it to me seems that the focus of Polyphony is to deliver an authentic experience with as many cars as possible, when for me, the only cars that would spark my interest are ironically the cars Polyphony seem to be lacking in their games.
How shallow of you.
Various Ferraris (getting better though), Lamborghinis and some of the other exotica such as the McLaren F1, perhaps a Veyron and so on.
You'll very likely get almost all Ferraris, the Veyron is in, the McLaren F1 is in also. Even Lamborghini's are in. Just look at the PSP screenshots that are showing these, and remember that all 800+ cars in GT PSP will be in GT5. And that makes sense as even unlocking them in GT PSP should also unlock them in GT5.
Porsche won't be unfortunately, they just made a new exclusive deal with someone else.
The second thing, which to me would even be more enticing then the cars, is a full damage model with some of the interesting exotica cars. Make the damage model realistic and brutal. Crash too hard, it's gameover.
Well we have no idea yet what the extent of damage is going to be like. It won't be Burnout Paradise I reckon, but an option to have your car crash be fatal doesn't seem out of the question, either at launch or in an update. We'll see - here's one thing where I'd suggest waiting until TGS.
This is obviously not possible when offering hundreds of cars, so my goal would be to stay at least consistent. Either ditch damage for all cars, or throw out most cars and implement full damage. Or over watered down visible damage on all cars (what ever licencing allows).
That's why they initially made the choice to support damage on race cars only. My current understanding would be that we get 170 race cars which have damage modelling, and I think that's a good choice. But reports on this are currently confusing and contradictory, also on the cockpits (that comment on full damage and cockpit was really confusing - especially with the PSP version also having a cockpit view, though not with a completely modelled cockpit, but still. So again, let's wait for TGS.
Class restrictions will be gone mostly I reckon, in favor of the kind of thing we've seen in Prologue online races. You may find a combination of drive train restrictions together an upper limit of your car's performance index (similar also to Forza's system).
That said, I still think damage is highly overrated, if all you care about is competitive racing where winning is more due to skill than to chance. The penalty system and auto-ghosting of spinning users
The other aspects would be to have more tracks. Weather included would be brilliant. GT3's wet stage was awesome and it's sad to see it hasn't appeared again since.
You forgot about Tsukuba wet in GT4 already?
Having dynamic weather would also give endurance races a new edge to really spice up strategy (online or offline).
Definitely. But for me much more important is that we get good tire wear, fuel consumption and pit stops, and most importantly as options in online races. That's something I'm looking forward to much more. It's fine if they add weather conditions, but it's not vital for me personally. If the fuel, tire wear and pit stops work great in combination with online, then I'll be a happy camper.
Right now, GT5 (even GT4 to an extend though given the time it came out on the PS2 logical) just seems like a huge unfinished package with nothing it really offers at its core that the competition isn't already doing.
That what competition isn't already doing, exactly? All competition combined?