I hope Polyphony can manage to maintain that quality out of an actual game.
Yeah man, some of these drift replays are crazy I'm watching. Whats the key to it? I'm handbreak'ing but I keep spinning out of control, and regular break doesnt seem enough to initiate the drift. Am I supposed to be holding the gas at the same time or something, maybe I'm driving to fast lol.
I cant even hit 3k points, and the replays that hit 8-9k are amazing to watch.
I've been playing it for a few hours now. It doesn't have the bull shot FSAA that the recently released video has, but otherwise it really looks that good....
There is some minor aliasing issues. And shadows could be better. But once you actually start concentrating on racing and not looking for defects, those little problems fade away.
.. replay mode and not in game which looks somewhat different?
This is a question as old as GT itself. I've never noticed a difference between replay and gameplay. Switch a replay to first person and it looks like you're playing.
I just checked and you're right. The framerate does drop in the external replay veiw. It's plain as day.
I think thats one of the real ones.