The GT5 expectation thread (including preview titles)*

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cool pics mck

as for the replays online, can you actually download their "ghosts" to race against in your own game?

that was one of may favorite features on both PGR and RSR for Xbox 1. :D

you could actually try to keep up with a record pace and learn the line. :LOL:
 
> Best headlights ever in a game.

More correctly, "a demo".

Polyphony definitely knows how to simulate the lights and car material reflections. Those shots looks absolutely incredible. I've always thought cars in PGRx/FM had "plastic-y" feel...

Anyway, the demo is just with one car (more polygons and possible reflections of other cars), no rear view (as far as I can tell), limited cars and tracks. I hope Polyphony can manage to maintain that quality out of an actual game.

Hong.
 
Yeah man, some of these drift replays are crazy I'm watching. Whats the key to it? I'm handbreak'ing but I keep spinning out of control, and regular break doesnt seem enough to initiate the drift. Am I supposed to be holding the gas at the same time or something, maybe I'm driving to fast lol.

I cant even hit 3k points, and the replays that hit 8-9k are amazing to watch.


:(

I'm not a car sim fan. Never bought a Gran Turismo game. Am going through Time Attack like a flipped tortoise. My wife had more fun watching me. Would love to know how to drift like in the demos too.

We also like the crowd simulation and the beautiful setting. When she first saw the screen, she asked me why the spectators stand so close to the road :LOL:
 
Drifting.....

It's hard in real life and its hard in GT. It's very similar in both.

Takes tons of practice. Here is my humble reccomendation on how to learn:

.....Get in the Miata, go to time trial. Forget about your time. Now when you go around turns, focus on leaning the the car onto it's outside wheels. Imagine that you are trying to get the Miata up on two wheels, like you want to roll the thing right over. BUT DON"T LET THEM SLIDE.....

Do that and experiment with it. Eventually you will be able to induce drifts. At first it will be accidental.

Don't try to whip the car around or yank the handbrake. That's stuff you do to induce a drift from an unnatural situation, but it doesn't have much to do with controlling a drift.

EDIT: Oh yeah. put some cheasy tires on. you'll learn faster. But don't stagger them like the demo suggests.
 
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I've been playing it for a few hours now. It doesn't have the bull shot FSAA that the recently released video has, but otherwise it really looks that good....

There is some minor aliasing issues. And shadows could be better. But once you actually start concentrating on racing and not looking for defects, those little problems fade away.

thanks for the opinions

so most of what we have been seeing pics of is replay mode and not in game which looks somewhat different?
 
.. replay mode and not in game which looks somewhat different?

This is a question as old as GT itself. I've never noticed a difference between replay and gameplay. Switch a replay to first person and it looks like you're playing.
 
This is a question as old as GT itself. I've never noticed a difference between replay and gameplay. Switch a replay to first person and it looks like you're playing.

not according to the post i quoted nor what some readers are saying on other boards.
Allegedly it switches from 60fps in game to 30 w/motion blur in replay mode and other changes.

that's why i asked inefficient as he seems to be able to distinguish the differences.

thanks patsu
 
Damn this is all about lighting and geometry. Simply blows away everything. From here on it can only get better!! (sorry to sound like a Sony PR-machine ;) )
 
I just checked and you're right. The framerate does drop in the external replay veiw. It's plain as day.

Err... Not to my eyes.

The only differences between replay and game mode are the camera angles and various "special effects" such as depth-of-field and motion blur that would interfere with gameplay. Everything else, including the frame rate, is more or less the same. This is evident if you play the game from the external view.
 
:oops:

gtcompaferrariyx1.jpg
 
Can't we keep PGR3 out of this thread?

Really, the comparison is really useless. One is a finished game which is now a year old - and was rushed to the market, so hardly perfect - and runs at less than half the resolution AND half the framerate of a demo made in about 3 months which is using a lot of assets from the PS2 version.

Really, REALLY useless comparison. If we want to compare the cars, then it's obvious that GTHD wins hands down, just because the cars don't look like toys, but like real cars - be it the shading or the geometry. Besides, in-game PGR3 is so riddled of jaggies - visible especially on the cars - it hardly even matters - especially if we compare both games on a big 1080p TV. And posting shots of the photo-mode on here will never change that, though i'm sure it will make some kids feel better about their purchase.

I think a comparison between PGR4 and GT5 will be much more useful. But then again, if PGR4 runs at 30fps, it will be yet another useless comparison. I have no doubt that GT5 will look more "realistic" even while running at double the framerate, technicalities aside, much like the GT games on PS2 looked more "realistic" than the PGR games on Xbox, even if technically they were "less advanced" whatever that means.

There will always be a difference in the capabilities of the developers. PD are just monsters and seem to really know what to do to make a racing game look as close to reality as possible, whatever the capabilities of the hardware are.
 
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