The Framerate Analysis Thread part 2

Just came across this :eek::



:eek:

WTF happened to the latest version of MT Framework engine? their games prior to Dragon's Dogma run just fine on the 360 (at 720p) and looked top-notch...RE6 runs really bad and from what I've read it's also not that impressive visually either plus there is no excuse a la DD when the game is linear to run this bad. :(

Hopefully they will iron out the frame-rate problems in the retail version because such a frame-rate with so many tearing will be unacceptable for such a high profile game like RE6...and I don't want to think how the PS3 version will run with v-sync on.
 
WTF happened to the latest version of MT Framework engine? their games prior to Dragon's Dogma run just fine on the 360 (at 720p) and looked top-notch...RE6 runs really bad and from what I've read it's also not that impressive visually either plus there is no excuse a la DD when the game is linear to run this bad. :(

Hopefully they will iron out the frame-rate problems in the retail version because such a frame-rate with so many tearing will be unacceptable for such a high profile game like RE6...and I don't want to think how the PS3 version will run with v-sync on.
Well I think DD should give you the idea how will end ... I'm expecting the same performance in RE6 seen in Dragon's Dogma in both platforms honestly...I just imagine this engine can't get more from this generation of hardware, that's all. Personally never liked MT framework because I suspect how 'extremely rigid' & from what I have seen until now seems confirm that... I have in mind how godly appears indeed the last ubisoft game so I don't think it's only matter of ancient hardware imho; or maybe ubi developers are too smart compared the others, could be.
 
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thought since Lost Planet 2, MT framework 2.0 is already too much for current gen consoles.

I've only played the 360 version but I thought it looked awesome and run just fine (again at 720p) though I know that MT Framework games didn't run as well on the PS3.

Also I don't get how an engine can be too much for current gen consoles when you build the game around these systems...it's not like the game & engine is developed with PC specs in mind and then ported to the 360 & PS3 like say BF3 or The Witcher 2 which funny enough both turned out really good for the consoles.

If you can't get a game running at 30fps and have such a high percentage of torn frames while not being something extraordinary visual wise (and even dropping MSAA for a much cheaper PPAA) then something is wrong and you should fix it either by polishing up the game or if that's not possible by cutting corners...it will be ridiculous IMO for Capcom to ship a game as big as RE6 with almost 50% torn frames & sub-30fps after all those years of work and experience with the current gen systems...they should know by now which are the limits of each system and how much they can push them.

At this point I think I'm getting off-topic and this talk will more suited for the game technology thread though. :oops:
 
I seem to remember RE5 had massive screen tearing problem when I played it on the Xbox. Once I finished it I read something about setting the Xbox output to something other than 1080p cured the problem which seemed to suggest it was an issue with the scaler on the Xbox. Never did get the chance to test that out though.
 
I seem to remember RE5 had massive screen tearing problem when I played it on the Xbox. Once I finished it I read something about setting the Xbox output to something other than 1080p cured the problem which seemed to suggest it was an issue with the scaler on the Xbox. Never did get the chance to test that out though.

Yep, changing the setting on your 360 to 720p made things much much better not only for RE5 but also all the MT Framework games prior to this...Dragon's Dogma is the first game on MTF that there is no difference between 720p & 1080p (also proved by DF in their analysis article IIRC) on the 360.
 
Yep, changing the setting on your 360 to 720p made things much much better not only for RE5 but also all the MT Framework games prior to this...Dragon's Dogma is the first game on MTF that there is no difference between 720p & 1080p (also proved by DF in their analysis article IIRC) on the 360.

See:

on the RE5 X360 demo in 1080p there are lot of tearing and not in 720p but it's the same native resolution and AA, just upscale, it's strange... X360 upscale not free?
select the first level, don't move, just rotate the camera and look the tearing

and:

Right, I've captured the Resident Evil 5 Shanty Town level up to the chainsaw guy, and included a 'spin the camera around the main character' moment at the beginning of the video.

The results are:

28,886 frames captured, 29.97fps, 0.37% torn frames.

For the public arena level, I captured it at 1080p60, then edited out all the black screens that crop up before and after cut-scenes as these world skew the frame analysis. I also did the 'spin around the character' exercise at the beginning of the stage too.

17,032 frames captured, 29.2fps, 5.73% torn frames.

This is clearly at odds with what Quaz is seeing. My feeling is that if there is a bug in the Capcom engine, it only affects certain 360s. My unit is an NTSC Elite (Zephyr model). The only other explanation is that the 1080p signal is not running at the right timing for the display. Quite why only Capcom games are affected is a mysterious though.

The only other thing I should point out is that I'm running at 1920x1080, ie the console sees TrueHD as a DVI monitor rather than an HDMI display. What I have noticed is that if you select 1920x1080, it asks you to confirm that the picture is OK before locking the resolution. If you say NO, it invokes a second 1920x1080 mode using slightly different timings.

However I also use an HDCP decrypter that identifies itself as an HDTV, and this brings up the more usual HDTV settings on the console set-up. In previous tests, this has produced the same output as 1920x1080.

In terms of these Resi captures though, I can scan through and confirm the results by eye, and I can see the torn frames - where they are - too.

and:

I simply cannot replicate this issue whatsoever. It's a real mystery.

and:

Tech Comparison: Resident Evil 5 PC

http://www.eurogamer.net/articles/tech-comparison-resident-evil-5-pc-article

Xbox 360 in 720p mode, on average, manages to tear around five per cent of the console's 60Hz output. The Microsoft console suffers further when set to 1080p mode, with a puzzlingly larger amount of torn frames that varies from session to session, even on the same scenes. The fact that even the 720p30 WMV files are suddenly able to tear suggests that whatever is causing this phenomenon, it's not actually the Framework MT's renderer, and it's not an additional processing load that might be impacting performance of the Xenos GPU. Quite why this happens, why it is seemingly exclusive to Capcom Framework MT games, and why (assuming it is a bug), it hasn't been fixed by the engineers remains something of mystery.

and:

Face-Off: Dragon's Dogma
Update: Is 360 Screen-Tear Worse at 1080p?


http://www.eurogamer.net/articles/digitalfoundry-dragons-dogma-face-off

We had an interesting email from "Cloudskipa" yesterday suggesting that Dragon's Dogma - in common with many MT Framework games on the Xbox 360 - has lower levels of screen-tear if the dashboard is set to 720p. This is a story we've heard many, many times over the years since the debut of Lost Planet and while visual comparisons we've done don't appear to support this theory, we thought we'd try for a more definitive analysis with this title.

and:

Dragon's Dogma 720p vs 1080p (XBOX360)

http://ps360.ldblog.jp/archives/53662635.html

:eek::D;)
 
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I had what looked like 100% tearing using both VGA (not just at 1080p) and HDMI at 1080p with Dead Rising, Lost Planet and RE5 on Xbox 360. Virtually no tearing at all with HDMI at 720p, or component.

It was a pain swapping the resolution back and forth for these games.
 
wouldnt 1080 not be a true 1080 but a lower res that is scaled by either the tv or graphics chip ?
for example according to here :
http://forum.beyond3d.com/showpost.php?p=1113344&postcount=3

Dragon's Dogma runs at 1280x608
and Resident Evil 5 runs at 1280x720

So the scaler is introducing tearing ???
does that happen on the pc ? Ive not noticed it although I would only scale a small amount (eg: running a game that only supports 4:3 or 5:4 1024x768 or 1280x1024 fullscreen on my 1680x1050 monitor)
 

This Comic-con demo is surprisingly smooth, game runs much better than the previous PS3 demo that I've seen which seemed like it was running almost constantly under 30fps.

Hopefully the 360 version also gets the same level of polish, the 360 demo that we got with Dragon's Dogma was a mess.
 
There was an earlier PS3 demo version? I thought all demos, including E3 were all on 360. Either way, direct feed vids should be coming forth over the next two days so an analysis should be possible.
 
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