But you can get that with interlaced 480i. A 640x480 60 Hz display could show interleaved 640x240 fields. You can either update those 60 fps, or 30 fps and just double up the lines. Heck, the very first home computers and consoles had well below full TV display resolution but output a full screen image with chunky pixels, so innate upscaling was clearly possible and happening.
How common were 240p displays to be targeted and used this way?
Do not know if I got you right here.
You mean a montor displaying only 240 pixels vertical resolution?
That is not what I meant.
At the time of Saturn and PS1, you usually used your TV set that did 480i max (or 576i PAL), but the image was displayed at what would later be called 240p/224p almost all the time.
It looked like this if you went close to it:
You definitely saw the black lines.
There were a few games in High Res mode Like Virtua Fighter 2, some N64-games with RAM-Pack, the examples I mentioned earlier and a few more that displayed double the vertical resolution in interlace mode, which looked great and pretty much like this:
(But of course you got that slight interlace flickering, as you had when watching a TV broadcast, which I cannot recreate on a screenshot here.)
I highly recommend trying Tobal 2 on the PS1 on a CRT TV from back then (not a CRT monitor)!
The image quality you get is phenomenal.
