TurnDragoZeroV2G
Regular
Just say no to scans, Cyan.
It's far from Halo 2.5, but the shadows are very much like that. Or perhaps more like Halo shadows 2.14. It'd be nice to know they planned far enough ahead to remember at least a couple megabytes for a large shadowmap for at least all their low-poly dynamic objects (that is, just about every dynamic object), if not everything that didn't already have a precalculated shadow... When your battlefield is going to have 130+ enemies and allies on it, I can understand choosing to go with no shadows on muzzle flashes. But a couple shadow casting lights besides the sun would be nice. Mostly next gen visuals, except shadows from what I've seen. I'd consider shadowing a fairly major component of good lighting, so to see such... meh.
It's far from Halo 2.5, but the shadows are very much like that. Or perhaps more like Halo shadows 2.14. It'd be nice to know they planned far enough ahead to remember at least a couple megabytes for a large shadowmap for at least all their low-poly dynamic objects (that is, just about every dynamic object), if not everything that didn't already have a precalculated shadow... When your battlefield is going to have 130+ enemies and allies on it, I can understand choosing to go with no shadows on muzzle flashes. But a couple shadow casting lights besides the sun would be nice. Mostly next gen visuals, except shadows from what I've seen. I'd consider shadowing a fairly major component of good lighting, so to see such... meh.