I dont meen to start a comparison but after seeing KZ2 i cant look at H3 in the same way, there is no denying that H3 looks incredible with very smooth lines and a very appealing colour pallet. Its just it looks like a game were as KZ2 looks like CGI and H3 also has way to much normal and bump mapping for my tastes. It just has that Kaemo and PDZ look to it IMO, its like bungie are saying "look we know how to do normal and parralex mapping" so they do it everywere ans it spoils the look for me.
Why resort to derailing the thread? Honestly
For a game to be good looking it doesn't have to mimmick reality or have colors like reality. Toy Story (-insert other CGI non realistic colorful movie-) is CGI yet it doesn't look realistic. Halo3 goes for a more colorful approach but the lighting seen in the ss above is very good and will ensure that the norm/parallax mapped textures shows 'volume'. :smile: