agreed
for all the talk here about game's graphics, this one holds its own just fine. :smile:
(underrated on this forum, maybe because it's "Halo")
Bungie has failed encoding the trailer. It is of very bad quality and hard to determine the actual quality of the games graphics, it's a very far cry from the 1080p bullshots they released. The trailer also has a very low framerate at some points so one could wonder how well it will run come september.
I took a screengrab from the trailer that has less "perfects" in it compared to the last screenshot roll: ), but most of the trailer looks like this.
(click for 720p)
I think that Bungie is just waiting to wow us when Halo 3 launches. I believe their holding back on what they show even at E3.
Bungie is like that (reguarding showing a finished product) I think personaly that they will more then impress when sept 25th comes around
Not only were we finally reassured that the visuals in Halo 3 will meet next-generation standards, but the gameplay, intensity, and style that have made the series so successful may have been improved upon across the board.
Well, what we saw wasn't quite final, but the graphics were undeniably better and more advanced than those seen in the beta. The game pops out right at you. The visuals are clear and crisp, as well as bright and colorful. There's a lush quality to the forest gully, with lots of ground clutter and towering trees. Most noticeable is the almost lifelike sunlight poring through the forest canopy. Halo 3 makes considerable use of high-dynamic range lighting so that shadows look dark, but at the same time, sunlight looks almost saturated.
Or maybe because it was a fraction of a second long in a trailer that overall wasn't eye-popping, so it was overlooked? It's certainly a good looking pic, but among the rest of the pics it's more an optical illusion than fantastic design. The elements of the engine are coming together extremely well in this pic, but in most pics, they don't work so well. And you can't judge a games graphics by either it's best or worst single images, but by the whole. Not that Halo looks bad, and the clean-and-bright environments seem preferable to me than the brown and brown environments of every other next-gen shooter!(underrated on this forum, maybe because it's "Halo")
It's certainly a good looking pic, but among the rest of the pics it's more an optical illusion than fantastic design.
http://www.bungie.net/News/content.aspx?type=topnews&cid=12669Just like we told EGM, we’re aware that people want co-op online but the challenge of getting our complicated A.I. systems, huge game world, and gargantuan encounters neatly packaged and transferring across the Interwebz is a mythic undertaking.
That looks like part of a cinematic cut-scene, which might not have been in a finished state.Bungie has failed encoding the trailer. It is of very bad quality and hard to determine the actual quality of the games graphics, it's a very far cry from the 1080p bullshots they released. The trailer also has a very low framerate at some points so one could wonder how well it will run come september.
I took a screengrab from the trailer that has less "perfects" in it compared to the last screenshot, but most of the trailer looks like this.
http://la.gg/thmb550/halohdtrailercap1.jpg
(click for 720p)
http://www.bungie.net/News/content.aspx?type=topnews&cid=12661But what you did see in that trailer was gameplay lovingly mixed with some of our cinematics. Speaking of Cinematics, those dudes (CJ, Lee, Nathan, Kurt, Josh and D.A.M.N. FX-loaner Bartek) have temporarily moved upstairs to a super dark, super quiet area of the studio to gently layer more coats of paint on the game’s cinematic sequences. Pretty much hourly, I get up from my desk, walk over to their room and press my face against the glass like a sixth grader on a school bus heading to a Museum of Awesome and spy on what they are working on. Without fail, I see something (generally from later in the game than we will EVER talk about) they are working on and my jeans tighten.
Gameplay footage in the trailer was captured using our Saved Films functionality, which has been unveiled for multiplayer (and demonstrated to press before, as well) but players will also be able to take Saved Films of their Campaign experience in Halo 3. Just like in the multiplayer demonstration shown to the press, Saved Films in Campaign will allow you to unhinge the camera from the player and move freely around the environment both while paused and while gameplay unfolds in front of you.
Agreed. Nice picture, it shows textures with some volume and definition -unlike KZ2, for instance and other self proclaimed Halo killers-. Overall the graphics seem to be beautiful, rich and full of detail, specially for a game made for those who love gigantic scenarios of epic battles.
People complain about the graphics, but this, to me, is the one of the best screen shots I have ever seen... from any game.
Lighting - perfect
Textures - perfect
Motion blur - perfect
I think I've found a flawless screen shot.
Looks like what CGI? It doesn't even look like the announcement CGI trailer, even moreso it doesn't look like top-notch Pixar or Dreamworks CGIs.Its just it looks like a game were as KZ2 looks like CGI
Probably not:Btw, looks like the Halo movie is on the works.
GI: Speaking of the Halo project, you showed some live-action tidbits during your press conference. The community has to be going, “What the hell is going on here?†since obviously the movie project has been put on hold. Were those actual short films of that project?
Kim: No. Those were short films that we commissioned Neil Blomkamp to do for us. We love Neil. He’s a very talented guy, and he loves Halo. We’re going to use the short films that he’s doing for us as part of our promotional and marketing activities for Halo 3. So you’ll see that particular film and others between now and September. Now, the added benefit of that is that we give people a glimpse of what a live-action Halo could be.
GI: So you’re trying to start a buzz here.
Kim: I want people to demand Hollywood studios step up and say, “Are you kidding me? You’re going to make some of the stuff that you guys make and you’re not going to make Halo?†I know I’m the property owner, but as a moviegoer and a consumer, I don’t understand why someone’s not jumping on this. To me, it’s like the people who recognize, “Oh, we’ve got to make Harry Potter movies.â€
Looks like what CGI? It doesn't even look like the announcement CGI trailer, even moreso it doesn't look like top-notch Pixar or Dreamworks CGIs.
I'm not sure why people are saying that KZ2 trailer looks like CGI or the most impressive FPS shooter.
Looks like what CGI? It doesn't even look like the announcement CGI trailer, even moreso it doesn't look like top-notch Pixar or Dreamworks CGIs.