The First Halo 3 Single Player Screens + Video! Rules=#369

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Bungie has carefully stated this THIS storyline that makes up the trilogy is coming to an end. They could spin off or start a new one for as long as they desire.

They WILL for sure..

Purely out of pressure from above..

MS will continue the Halo franchise in some form.. Do you really think they would just sit back and allow their biggest cash cow (and possibly one of THE biggest cash cows in games.. well.. bar WOW) fade quietly into the ether..?

It seems pretty clear to me that Halo is M$ ticket to the entertainment divisions' profitability..
 
Whoa: Check this pic:


hahahah3be6.jpg



Impressive. It almost looks 3D.
 
http://www.gamersyde.com/leech_4307_1_en.html
720p SP video from Gamersyde with a lot more to come I hear.

We want to thank Microsoft, Bungie and most of all Brian Jarrad for the awesome exclusivity we just landed since we managed to shoot the 17 minutes long presentation of the single player part of Halo 3. This is the first part that's just supposed to be a small sample of the good stuff to come as soon as we make sure our servers are not melting. It showcases the incredible replay feature on the Tsavo Highway level you"ve all come to know and love already. Have fun :)
 
Wow, the dropship segment of the gamersyde video is amazing (although some of the rest of the gfx are ho-hum).

This game is just gonna be a beast of depth and complexity...
 
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After watching that vid, I'm surprised by some of the impressions ive read and how a lot of them characterized the graphical improvement as 'subtle'. After 10 seconds of that gamersyde vid, i was thoroughly impressed and there was no mistaking the leap imo. The framerate seems extremely solid on that vid, i assume that is due to the fact that its a replay?
 
http://images.gamersyde.com/misc/hellothere.jpg

Big screen.

Even though it may not be technically astounding, the artistic nature of it makes this screen outstanding.

Uh yeah. After seeing that and the Gamersyde video, notably the Pelican, I must say I am finally impressed. The graphics aren't perfect, but Halo 3 is showing off some really cool stuff and the overal visual impact works for their design (which I still think holds them back some). I have been pretty vocal about how underwhelming a lot of Halo 3's media has been following the E3 2006 trailer (the Beta was a joke), but, uhhh that sky is like... wow. I am assuming it is animated like the E3 sky. The tree also looks good--do they still react to being hit? Or those leaves textured to look shadowed underneath or are they shadowed in realtime?

I haven't seen much in the gameplay that makes me go, "Wow, Halo 3 has really progressed and evolved" it does seem, as a package, that Halo 3 is going to be really feature rich with a lot of value and replay. Singleplayer, Coop, Multiplayer, Forge, and Movie editing -- that is a lot of stuff to cram into a single title. Undoubtably there with be DLC in the future as well. Sometimes a whole lot of "good" elements in a game make it "great". Kind of like what I expect in HL2 Orange Box: the sum of the parts make it better and more valuable than any single element itself would fair alone. The only big meh in the Gamersyde video is the melee against the trooper--3 brutes wacking away and he doesn't get bounced around? They seem to miss a lot... you would think in that scenario a single punch should launch the poor chap down to the ground for a beat down. The animations, in general, aren't doin' it for me. I really liked the E3 armor too--and after seeing the video with 3rd person camera I almost wish they put it back in and added a 3rd person camera option. I really liked the look there. But now I am back to nitpicking it... there are a couple threads I should stay out of or I may nitpick some good looking games to death!

Hopefully we learn more about Forge and filters soon.
 
good observations Joshua

the other thing that the beta just teased us with when discussing this game as a "package" is the online interactivity with XboxLive and your friend's list.

even in the beta, the game added info to the universal friends list so that regardless what game or movie you had running, if a friend was in Halo, ANY of the online features were available for you to access from your friends list under his GT.

you could see where they were playing who was in their party, exact details of the state of the game, choose to join the party, view his saved media, send media.. etc...etc

I think it will set a new standard for the Universal friend's list interactivity, especially now with seeing the saved Forge custom features and the Campaign co-op.


Add to that the race mode and the other game play depth elements and you have quite the complete game. It's the kind of game (and reading Frankie's comments makes this clear) that when you are playing it (even the beta) you never say... man what were they thinking? why didn't they make this feature or make it easier to do this or that within the feature set or interactivity with other's or the game? they already thought of it and play tested it so that you instead say... "wow... it does just what I could have imagined I'd want it to do."

these are some of the reasons why this game may easily endure front page status for 2-3 years.
 
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Not to go too far off topic, but it is on my mind seeing as we are talking about FPS on consoles: Whatever happened to XFPS? I was expecting an E3 announcement. It would have been perfect for MS: Sell a $60 gamepad; $20 to make, and the remaining $40 split between MS and the Walmarts & Gamestops of the world. With Halo 3, Call of Duty 4, Half-Life 2 Orange Box, Mass Effect, Bioshock, etc coming down the pipe in H2 2007 they could have easily sold a couple million. Even at 1M, that is like $20M in the bank.

I really, really hate FPS with gamepads. :mad: TF2 and CoD4 are on my "must buy" list and can be played on my aging PC... but for a lot of us old PC farts with bad thumbs a mouse is the only thing standing between us and Halo, Mass Effect, etc I need to file a disability lawsuit agasinst MS so I can play some Halo 3 :p

Ok, I got that off my chest. Now back on topic... unless someone finds a way to play Halo 3 with a KB/MS and NOT buy Vista!
 
The sky does animates and it evolves, one of bungie guys pointed this out over on GAF. And as for the design holding them back on the graphical level I only think this is partly correct. Everyone chucks the around names of Gears and KZ2 as the pinacle of console graphics but these views should be made in context.
The new Halo3 video's show a fantastic open world with multiple veichles both on the ground and in the air, multiple foe and friends on screen and all with great animation. This is much more impressive to me then the confined, monoscale, 4-5 enemies on screen worlds both gears and KZ2 portray. It's not suprising to me that they look very simailar and appear to play very similar. Halo 3 to me seems technically to me anyway, more impressive, it's just doing so much more.
 
Halo3 is colorful, which is good.
But from the video I can see it has very low AF, low-res texture (especially the gun) and framerate problem too (watching the streem at the 36 second left).
I understand the reason they don't release a full direct captured video, for fear that it will be like the beta.
 
Another Halo 3 Preview from Down Under (warning, minor "spoilers" of sorts--see below)



Can't say whether this is just a case of Bungie playing around with contrast or anything else (such as the reviewer's mind playing tricks on him/her), but it's nice to know that at least one person (thus far) felt better about the IQ of this newer build over the beta. MSAA for the final game would certainly be very nice.

Also, if you would rather NOT know about one of Halo 3's "wow" moments, don't read the above preview. It's not really a spoiler I suppose, but I do kinda wish I hadn't known about it. I won't be as blown away now as I would have been when that point comes. Here's hoping there's better ones later on. =D
That report is not clear on whether he talks about COOP or MP, but if it's about MP not much is different from Beta AFAICS in this latest footage at GC 2007.
http://www.gametrailers.com/player/24011.html
Although it's an off-screen cam video you can see relatively big jaggies on columns left and right just like Beta images I quoted before.

BTW I've seen somewhere that Halo uses different renderers per stage but can't remember who said it, is there any point in it?
 
BTW I've seen somewhere that Halo uses different renderers per stage but can't remember who said it, is there any point in it?


Are you referring to their HDR method? or different rendering techniques?
 
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