The First Halo 3 Single Player Screens + Video! Rules=#369

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just wow

There's more yet.

Now, placing all of these weapons meticulously around a map and customizing the rules wouldn't be much fun if you couldn't share it. And since Halo 3 is aimed at those wanting fun, you can do just that. Just like sharing a movie, you can put one of your edited levels up for the world to see in your shared items slots. From there, the world has access to it in several different ways. Friends can just take a look at what you've got. They can also send your shared items to friends of theirs that you might not have in common, who can then pass it further along.


...This may sound like a lot, but Bungie wasn't done showing us things we hadn't seen or heard about yet. Next, we went back to Tsavo Highway, the third level in the Halo 3 campaign. First, Brian talked about the scoring system. You get points for things like head shots, grenade sticks, and many of the other actions that award medals in the multiplayer game. You can also turn this into a competitive contest. In a 4 player co-op game, you can play the scoring game 2 vs. 2. Things get interesting when you add in the fact that even though you're playing against each other, you're still on the same team. Hop in front of a grenade toss that the other "team" tossed and you can get a team kill…for them. It's a nice way to subtract from their score and improve your status.
 
You can't be serious...

hm...

http://xbox360.ign.com/articles/813/813743p2.html
IGN AU: How high has the Halo 3 production budget run?

Lars Bakken:
I know we're on budget - we haven't gone over budget. I couldn't give you the number, but I know it's pretty low compared to what you'd think it would be, which is pretty amazing. If you think of your typical blockbuster film and then take a tiny fraction of that, and that's what we are, and yet we can create something like this, I think it's pretty amazing.

Wasn't Halo 2's budget around $20 million not including marketing? Their marketing budget must have been up the ying-yang.

I'd have guessed $25-30M for Halo 3's development.

http://xbox360.ign.com/articles/800/800901p4.html
Jaime Griesemer: It definitely is. I think there are fewer things that people get to have input on, simply because I can't take 120 people's suggestions on what I can do with the assault rifle. At the same time, there's a lot more stuff to comment on and add input on, so it works out.

Their current number of in-house employees is at 90 right now. 30 contract employees?
 
So i'm not losing my mind, the screens now coming out are much more impressive than what weve seen up until this point right? Did Bungie hold back the real graphics until now for shock effect or what?

The stuff they are coming up with for multiplayer is really incredible. When you look at the amount of traffic that Halo 2 gets online, dated as it is, I cant fathom what will happen once this is released. This game is going to be huge, just huge...
 
So i'm not losing my mind, the screens now coming out are much more impressive than what weve seen up until this point right? Did Bungie hold back the real graphics until now for shock effect or what?

The stuff they are coming up with for multiplayer is really incredible. When you look at the amount of traffic that Halo 2 gets online, dated as it is, I cant fathom what will happen once this is released. This game is going to be huge, just huge...

Bungie have seen their thunder stolen by Epic with Gears Of War being the premier XBox360 flagship game. Bungie look like they are aiming to take back that crown with a vengeance. They are aiming to sell a ton of games this holiday season, and a ton of Xbox360s with it.
 
TheStorm.jpg


The new benchmark for sky has been established.

Very beautiful shot. I generally find Halo 3 gfx soulless (no offense to fans) but this is almost postcard quality.

On a related note, Gamestop made a Halo3 preorder TV ad, should be available online somewhere.
 
Bungie have seen their thunder stolen by Epic with Gears Of War being the premier XBox360 flagship game. Bungie look like they are aiming to take back that crown with a vengeance. They are aiming to sell a ton of games this holiday season, and a ton of Xbox360s with it.

Eh, I dont think it's like that. Mark Rein has graciously stated that all Gears sales records will fall "in a good way" the instant H3 hits store shelves.

It's more truthful to say Gears was the stand in for the fact there was no Halo in 2006. And a pleasing job it did at that. It was a "almost, hopefully, as good" replacement, not a thunder stealer.

I think a real problem for MS is, the Halo series, besides spin off games (Halo Wars), is supposedly over. So from now on they need something else to sell as "the" big title in holidays. Next year it will be Gears 2. After that?
 
with the attention to detail and number of features Bungie is adding to this title, I see H3 being the standard bearer for 360 until the end of the generation.

It will continue to sell with many systems for years to come and the MP was built to be enduring at the top of the Xbox Live charts until Xbox 720.
 
I think a real problem for MS is, the Halo series, besides spin off games (Halo Wars), is supposedly over. So from now on they need something else to sell as "the" big title in holidays. Next year it will be Gears 2. After that?

This particular series is finished, but I think we will likely see some more Halo FPS action. Maybe in the form of a prequel/sequel trilogy with a different main character?

FPS's being as popular as they are I can't see MS/Bungie, after doing so much to develop this IP, closing the door on further development in the genre.
 
Bungie has carefully stated this THIS storyline that makes up the trilogy is coming to an end. They could spin off or start a new one for as long as they desire.
 
hm...

Wasn't Halo 2's budget around $20 million not including marketing? Their marketing budget must have been up the ying-yang.
I'd have guessed $25-30M for Halo 3's development.
Their current number of in-house employees is at 90 right now. 30 contract employees?
I think bungie doubled in number for halo 3 and I heard next-gen games are more expensive to make.
 
I think bungie doubled in number for halo 3 and I heard next-gen games are more expensive to make.


Actually I'm pretty sure the size of the core team is about the same as it was for Halo 2, but Bungie has done a much-better job of managing resources this time. No demos made specifically for E3, no engine-overhauls due to overestimating the RAM, no throwing out content.
 
Actually I'm pretty sure the size of the core team is about the same as it was for Halo 2, but Bungie has done a much-better job of managing resources this time. No demos made specifically for E3, no engine-overhauls due to overestimating the RAM, no throwing out content.
oh, maybe it was another company I'm thinking of?

and something I forgot to ask, in this picture with the warthog where MC is in the turret.
http://i141.photobucket.com/albums/r50/Tieno360/12.jpg

what is that in the bottom right above the 1up watermark that says "0:26 [1x]". I think it's part of the HUD for the replay mode (26 seconds in, 1 times zoom..).

and look at the bars below that, it looks like the point counter for multiplayer in halo 2 which probably means they're playing co-op and that's the score of another player. very annoying that the watermark is RIGHT on it.
 
oh, maybe it was another company I'm thinking of?

and something I forgot to ask, in this picture with the warthog where MC is in the turret.
http://i141.photobucket.com/albums/r50/Tieno360/12.jpg

what is that in the bottom right above the 1up watermark that says "0:26 [1x]". I think it's part of the HUD for the replay mode (26 seconds in, 1 times zoom..).

and look at the bars below that, it looks like the point counter for multiplayer in halo 2 which probably means they're playing co-op and that's the score of another player. very annoying that the watermark is RIGHT on it.

Actually, I think that the timer is the game clock, indicating either that there is 26 seconds left in the round or (if it's KotH or Oddball), that the team currently has 26 seconds worth of points.

If I had to guess, it's the latter, and there's more than on objective that provides score. The player (or team) has only one of them, so the time gain is only being multiplied by 1.

The bit covered by the watermark indicates the player's score, and either the winner (if you're not in first) or the person in second place (if you are).

Edit: Seeing as everyone is in Jeeps, it could also be race mode, perhaps? The 1x could mean that they're on lap 1.
 
Actually, I think that the timer is the game clock, indicating either that there is 26 seconds left in the round or (if it's KotH or Oddball), that the team currently has 26 seconds worth of points.
That's a campaign shot. As evidenced by the fact that the gunner is a marine.
 
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