The First Halo 3 Single Player Screens + Video! Rules=#369

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sounds good... 2 generation defining games released within 5 weeks of each other

,,,There's a very scenic trip through some wreckage of the elevator, and we get our best look yet at just how huge this game is. Frankie and Luke pause for a moment, and look up at the wreckage, gleaming in the setting sun. It's absolutely massive, eclipsing everything else and making the player look like an ant. It was one of the defining moments of the demo, for me. The entire crowd gasped, I just kind of let out a muffled grunt, too awestruck to even make a sound. It was incredible. You don't know it until you see it in person. Holy wow it was ****** incredible....

The graphics were, again, this bears repeating, amazing. The best looking game I've ever laid eyes on. Even when I take my Halo blinders off, the game is a technical masterpiece. The HDR, scale, and attention to detail is phenomenal. There's tons of objects littering the environment. From what little we saw of it, the water looks incredible. The framerate is as smooth as butter and most probably above 30FPS. The motion blur is incredible, and does wonders for the game. The foliage system is even better than it was in the Beta, with the draw distance bumped up significantly and the overall lushness and plentifulness of it a thousand fold what we saw before. It swayed in the wind, and actually moved as the player traversed through it. The same applied to the bigger foliage, which has reached Crysis-levels of interactivity, gently brushing aside as players moved through it, or violently snapping around as vehicles traversed nearby. Leaves and such now respond as well, moving out the way to make way for characters. It should also be noted that throughout the entire level, there were tons of Banshees and Phantoms removed from the fight streaking toward the Ark. The sense of scale you get from this game is unprecedented. It's truly a masterpiece. Sounds were another huge thing
 
If you read all the impressions, sounds like they turned on the AA. :D

Judging by those videos I see very little “if anyâ€￾ grass/foliage movement and the game is definitely sporting 2xAA sampling. That being said; the shadowing is terrific and the HDR is top-notch.
 
Judging by those videos I see very little “if anyâ€￾ grass/foliage movement and the game is definitely sporting 2xAA sampling. That being said; the shadowing is terrific and the HDR is top-notch.

Frankie said if you move across it and if it is windy, the foliage moves
 
Judging by those videos I see very little “if any” grass/foliage movement

It's all relative motion, and with the way the player was moving, the video is hardly a good way to judge it. That said, the tall grass does look like it has a very subtle movement to it.
 
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