Halo 3 Preview & Bungie Interview: http://games.kikizo.com/news/200708/025_p1.asp
The game records footage from every single player, but far from being a simple replay of what that player saw during his game, players can switch off the on-screen display (or 'heads-up display' - HUD) and the user interface, detach the camera, and control it in pretty much the same way as the game only flying rather than walking, something anyone who's ever turned on cheats in a FPS will likely have fiddled with in the past. It's a big map, so we accelerate the camera and fly out over to the blue team's position before they all start to meet for a fight in the middle. You can pause and fast forward through the replay, and we see combat kicking off in earnest in this recorded game from an all-new kind of perspective, as the players get (or got!) their bearings and started grabbing weapons.
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What's especially cool about Saved Films is being able to watch in slow motion. Frank knew in advance that something was about to go badly wrong for one particular player in the replay of this match, so positioned the camera on him to watch the carnage. The audio continues while you're freeze framed, and all the visual effects are frozen allowing us to pan around and see everything in impressive audio and visual detail. If we see a particularly awesome moment we want to capture, we can also capture it by pressing the X button, saving the screenshot to the Xbox 360 hard drive and with the option to automatically upload it to Bungie.net, where a gallery of higher-than-game-resolution screenshots are exhibited. In Campaign mode, user photos are uploaded to Bungie.net too - "I believe this is the plan," said O'Connor. "They are well-compressed Jpeg files so not too large, but the resolution will be higher than you see on this HDTV."
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The clips also save the camera angle movements you chose, so players can show it how they want it to be seen.
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With improved visuals over the Beta and all these new features, there's little doubt it'll be the finest online multiplayer FPS action to date - and the announcement of four-player co-op is a definite plus point. And singleplayer Campaign mode? We've seen nowhere near enough to say whether it will genuinely improve on Halo 2, but if Frank's claims are true, and the story really is as a satisfying finish as Bungie promises us, then we hope to be including Halo 3 in our favourite FPS games of the year - something we believe it should earn, not automatically claim. In a few short weeks, we'll have all the answers.
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