Do you mean resizing a higher resolution image into a smaller image doesn't equal to using hi-res textures in the original resolution? If not I was wrong at that point, I stand corrected.to oneI expect you to support these very soon. Or will you continue to just spread them as truths?
It bears repeating:
The least you could do if you're going to keep tossing these comments around is prove it.
So what about your opinion wrt 600p, do you support it? As I can't see the future I don't know the retail version of Halo 3 is 600p or not, Bungie devs or MS execs may change their mind today. There's nothing I gain or lose by that.
However all of us know only 2 months are left for Bungie after the E3 trailer, and it's a big project for MS with a strict schedule. Is this a conspiracy theory where Bungie releases a 624p trailer now to lure someone like me then later will give me a pleasant surprise by a 720p renderer in the retail product? It sounds too complicated to me, according to Occam's razor.
COD3 was known to be a title that used 1040x620.
http://www.joystiq.com/2006/11/13/cod3-thp8-not-720p/
There are upscaled 720p images (Screens added on: Jan 18, 2007) and direct-feed 1024x576 images (Screens added on: Nov 10, 2006) to see how they look.
http://www.gamespot.com/xbox360/act...ml?om_act=convert&om_clk=tabs&tag=tabs;images
As for the eDRAM in Xenos, it's 10MB (1024 * 1024 * 10 = 10,485,760 bytes). You can calculate the size of the render target by
x pixels * y pixels * ( 4 bytes for FP10 HDR + 4 bytes for Z buffer) * 2 for 2xMSAA
So the pixels you can afford can be obtained by dividing 10,485,760 by (4 + 4) * 2 = 16, which is 655,360.
655,360 / 624 = 1050.
So 1050 x 624 is the likely rendering resolution of the E3 2007 Halo 3 trailer.
I think when it's smaller than 45 degrees it's still OK.I don't understand how this would prove that Halo 3 was less than 720p. Wouldn't the angle of the line (or in this case edge) you are looking at relative to the horizontal axis have to be an exact multiple or fraction of 45 degrees for you to always see a direct correlation between the change in vertical position and the number of "steps" you would see in the image?
It's vastly different from the actual game, though.one.
http://www.bungie.net/images/Games/Halo3/Screenshots/Halo3_High-Ground-1stperson-01.jpg
720p, no AA. That's what the Halo 3 beta looked like.
http://www.watch.impress.co.jp/game/docs/20070518/halo321.htm