The First Halo 3 Single Player Screens + Video! Rules=#369

Status
Not open for further replies.
I highly doubt MS would allow their flagship title to not be full HD./QUOTE]
what is full HD?
is it 720p or 1080p

thats the problem i've talked about in the past with both 720+1080 being called HD

but im with you, based on what of seen of it theres no way this game will run at less than 720p. ms wouldnt allow it
 
yea MS haters go ahead and continue to try and downplay this game since we all know it looks a hell of a lot better than anyone anticipated including some killer HDR and particle effects on a huge scale.
 
The ONE is correct about the picture being possibly 624p, but he missed a very important detail. His picture is from a capture of a cutscene. We all know that in halo 3, cutscenes are black barred at the top and bottom. For the sake of consistency, the developers have cropped the image and scaled it to fit the gameplay sections, giving a false impression that Halo 3 was 624p.

AMIRITE!
 
The ONE is correct about the picture being possibly 624p, but he missed a very important detail. His picture is from a capture of a cutscene. We all know that in halo 3, cutscenes are black barred at the top and bottom. For the sake of consistency, the developers have cropped the image and scaled it to fit the gameplay sections, giving a false impression that Halo 3 was 624p.

AMIRITE!

624p wouldn't make sense though. In the E3 2006 video, the cropped resolution is 1280x544 -> 2.35:1, which was a fairly typical cinema aspect ratio. Even so, it doesn't necessarily mean that is what Bungie is doing for the cut-scenes in the final game as the video itself was meant to be a big cinematic reveal.
 
624p wouldn't make sense though. In the E3 2006 video, the cropped resolution is 1280x544 -> 2.35:1, which was a fairly typical cinema aspect ratio. Even so, it doesn't necessarily mean that is what Bungie is doing for the cut-scenes in the final game as the video itself was meant to be a big cinematic reveal.

It might have been 544p. Can one tell 544p from 624p?

No matter what, halo 3 less than 720p is absurdly unbelievable, much like COD4 less than 60fps.

No worries, I expect this to be cleared up on Gaf by stinkles or luke when the fud gets out of hand.
 
A 16:9 624p image would have a resolution of 1110x624, would that even fit in the 10MB EDRAM? If not, i dont see why Bungie would go to that res and not the same one PGR3 went to which was 1024x576 (IIRC).
 
If you follow One's method, you would count 34 steps for 45 pixels instead of 39.

They might have taken a 720p segment and cropped it to 624p. If the ONE can find proof that the entirety of the trailer is in 624p, then he has a chance of a case.
 
Last edited by a moderator:
A 16:9 624p image would have a resolution of 1110x624, would that even fit in the 10MB EDRAM? If not, i dont see why Bungie would go to that res and not the same one PGR3 went to which was 1024x576 (IIRC).

A nice mark I use for the 10MB is that with no AA, you can fit 1280x1024 (1310720 pixels) exactly with a 32-bit colour depth and Z-Depth (and assuming 10MB = 10MiB = 10 x 2^20). So keeping that in mind, 1110x624 will fit with lots of room to spare. PGR3 used 2xAA I believe, so you're looking for a resolution that gives 655360 pixels or thereabouts. I think it was 600p for PGR3.

If you want a true 16:9 resolution:
Code:
y = sqrt(9/16*pixels)
x = 16/9*y[/quote]

x= width
y= height
 
A nice mark I use for the 10MB is that with no AA, you can fit 1280x1024 exactly with a 32-bit colour depth and Z-Depth (and assuming 10MB = 10MiB = 10 x 2^20). So keeping that in mind, 1110x624 will fit with lots of room to spare.

Thanks. Any confirmation on AA one way or the other for the game?
 
People who played the Beta speculated it was 2xAA. However, there was no concrete evidence to support his.

Sure, so what would be the logic of going to 624p? IIRC 720p can fit with no AA? If you add AA, then you need to go down to 576p? If all these statements are accurate, what is the logical application of 624p? Doesnt really make any sense to me, either stay at 720 or go down to a res where you could use free AA...
 
Thanks. Any confirmation on AA one way or the other for the game?

From what I recall of the updates, (I'll try to find it and update this post) they haven't decided on AA. That was a little while ago.

edit: Actually, I think it was an interview... trying to find it. :p

edit 2: Here it is:

http://kotaku.com/gaming/feature/talking-halo-3-with-bungie-260273.php
Kotaku 14 May 2007 said:
So those jaggies, I ask Jarrard, is that really how the final game's going to look?
"It is an open item," he said. "It's just about priorities and in multiplayer we had to focus on a fast game. We are going to prioritize what's best for the game. Right now Halo 3 has no anti-aliasing at all."
Does that mean the game might not have anti-aliasing, or that you include it in the single-player campaign but not online multiplayer?
"We haven't decided on it yet."

There may be at least 2xAA though...

http://forum.beyond3d.com/showpost.php?p=979989&postcount=232

AlStrong said:
Interesting that this shot (uber res warning) has what looks like 2xMSAA. Check the tracer fire, the guard railings, or any near horizontal polygon edges against the sky to see it.

This shot (http://www.bungie.net/images/Games/Halo3/Screenshots/H3_WSJ_CHIEF.jpg) looks like 4x to me (open in MS paint and zoom in to check out the number of shades). Some angles show less AA than others, and that may be due to the sampling pattern. For the edges that look AA'd, it's certainly more than 2x.

This is in contrast to the first-person view screenshot which has uber AA (probably downsized and MSAA enabled).

Zoom ins:
zoomaj0.png


zoom2kp9.png


zoom3cp3.png
 
to one

Myself said:
Prove the shots are using super hi-res textures not possible in the actual game, and show me where it was confirmed that the photo mode most people will use in the final game does anything besides render the image at higher resolutions/with extra AA. If even that.

Least you could do if you're going to keep tossing these comments around.

I expect you to support these very soon. Or will you continue to just spread them as truths?

It bears repeating:
The least you could do if you're going to keep tossing these comments around is prove it.
 
OK finally I could spare some time to play with Photoshop.

http://images.gamersyde.com/gallery/public/5740/798_0023.jpg
http://www.gamersyde.com/gallery_5740_en.html

is the source 720p image captured from the E3 Halo 3 720p direct-feed trailer distributed by Microsoft.

http://download.microsoft.com/downl.../Halo3_E3_TRAILER_2007_720p30_ST_6300Kbps.wmv

My analysis is in this PNG image:

http://www.freeimagehost.eu/image/eee5b9690084
http://www.freeimagehost.eu/image/78a115690085

The second link is the cropped part, open it in an image viewer and zoom in to count the height by yourself. Call Of Duty 3 is just like this too, and I remember I pointed out the same thing about Halo 3 MP Beta in another thread of this forum before without showing a pic like this but it was ignored and people told me the SP engine and MP engine are different. I'll be glad to be corrected if my method is erroneous ;)

I don't understand how this would prove that Halo 3 was less than 720p. Wouldn't the angle of the line (or in this case edge) you are looking at relative to the horizontal axis have to be exactly equal to or an exact fraction of 45 degrees for you to see a direct correlation between the change in vertical position and the number of "steps" you would see in the image?
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top