Because it does, are you telling me the shot I posted is any better than Killzone:SF on PS4?
The game varies massively in visual quality, ranging from a PS4 launch game to one that looks next gen.
And the PS4 level parts massively stick out.
Very different games man.
One is a highly curated FPS shooter, where you are setting up your lights, the zones, what you can see, and just baking the heck out of everything. The largest challenge for Killzone is to run the graphics engine and make it look as good as possible.
The other is a pseudo procedural sandbox game where you can build whatever you want, and largely go wherever you want, with over 1000 procedural worlds to visits; the largest challenge for the engine is managing the game itself. The world size has no comparison in usable player space and animations, interactivity with the environment etc. The labour force was tasked to make a massive content rich game for an entirely new IP.
The closest games related titles to Starfield are named Star Citizen and No Man's Sky. This is definitely better than NMS, and Star Citizen will never release. Compared to previous Creation engine titles this is a massive step up.
I think we need to ease up here on the whole, ha ha last gen graphics. Let's be real, many other engines out there, including UE5 are likely not up to task to take on this game. Star Citizen is still working out the systems to get to this level, let alone how far they still have to go and how many bugs need to be ironed out.
The game may very well still be stylized as well as an art choice. It's not trying to look as realistic as FPS games do. And I don't have a problem with that.
What's on display here: is what you can do, not what you can see. I think the graphics are more than sufficient, the gameplay looks incredible.