Star Wars Battlefront [PS4, XO]

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Battlefield 4 and 3 have 64 players in a variety of maps, even on ps4/x1.
 
It's definitely been a "design choice" no doubt but I just can't help but ask why, why didn't these things get solved?

It's no big deal with this game now (although it is) but future Battlefront/Battlefield Frostbite 3.X and higher are gonna have to address and advance this somehow.

War isn't really supposed to be fun or orderly and neat...It's a mess of crossfire, finding safe cover and running for your life. I felt the Xbox 360 and PS3 versions of BF3 with their lower (by tech limitations) cap were hinting at advancement or progress (makes looking back painful cause we have more power and claimed ease of dev tag lines) but I do remember a lot of complaining coming from mostly then Halo/CoD players because building physics meant cheap gamers couldn't get away with camping too much and believe they were "skilled" when bazookas and canon fire were approximating the damage they were supposed to do to give the sense of danger.

Maybe it also increases the learning curve because as it's been mentioned that the Beta's gameplay is simpler than regular FPSs and that's probably not gonna bring newbies... but why not have a separate Battlefront using a different scope for hardcore gamers...that could work instead of say making a Dark Souls with an easy mode.

I do worry because although ESB had to rely on paintings, miniatures and tons of smoke and mirrors plus the illusion of a snow/ice planet, Attack of the Clones Geonosis charge (I'm referring to after Mace Windu leads a battalion of clones into a "fog of war" or "dust of war" storm because there's lots of troops and droids weapons)

Also current Halo is finally breaking away from 16 player online cap from Xbox 1 and x360 gens...not sure what CoD is doing...no comment but DICE has an major edge here.

Also thinking about the leaked prototype SWBF3...It's definitely for some reason leaving me thinking about the scope of GTA...and although there's no real current gen GTA tech wise, GTA Online does have that type of scope although it's a different tech, engine and gameplay. I definitely understand the frustrations of long time tech fans.
 
Yes that was a flippin awesome advert. Just one thing I'd point out though - that very last scene shows how amazing the Hoth level would be with 64+ players. At least visually anyway.
 
Presumably the limiting factor is visuals (or gameplay?), because MAG managed 256 player maps.

Making sure the maps were large and battles fragmented enough that you wouldn't normally get too many people in the same screen though, iirc?
 
I think he means that the ad tries to take our childhood nostalgia and exploit it to sell a product.

The funny thing is, Star Wars is at least half about this since like the eighties ;)
 
Making sure the maps were large and battles fragmented enough that you wouldn't normally get too many people in the same screen though, iirc?
Yes, because of the graphics. People did arrange massive meet-ups IIRC, and the players jerked about problematically. But the network code was there. Ergo, 64 player games, and even 128 player matches, which seems becoming of a proper Battlefront game trying to recreate the mainstream confrontations of the SW universe, should be a feature IMO. If necessary tone down the graphics. The spectacle of so many combatants would make up for the reduced pretties of each player.
 
they should make space battle mode with 128 ships, and several motherships, would be less taxing graphically since space is empty.
 
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