Star Wars Battlefront [PS4, XO]

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Without trying to take sides here, let me just ask a question - what large studio has managed to stay independent, not getting into a partnership with a large publisher?


Cloud Imperium Games. And they don't even have a game yet, if ever.
Sadly, that was not a joke.
 
I don't get the complaints at the graphics - I think they are pretty good, especially considering it's 60FPS.

I finally hit level 5 last night so tonight will get the booster pack, I think that'll make life a bit easier. I prefer the dropzone (or whatever it is) mode...really simple for basic gamers like me whereas the hoth level I have no idea what I'm doing.

I managed to snage this game quite cheaply ages ago so I'll give it a spin, as for the price of DLC, well, that's just the way things go these days...I might just wait for a sale on the season pass if I'm enjoying the game.
 
I finally hit level 5 last night so tonight will get the booster pack, I think that'll make life a bit easier. I prefer the dropzone (or whatever it is) mode...really simple for basic gamers like me whereas the hoth level I have no idea what I'm doing.

Hoth is actually pretty straight forward as well once your had a few runs at it but it certainly feels daunting to non regular MP gamers (like myself) at first. Things certainly get a lot easier once you have the jump pack though. Same with the thermal detonator. Hoth was by far my favourite level once I worked it out.
 
yeah, I think hoth will come with time (which I don't have) so will use the 'easier' levels to level me up then just go through the different maps.

I have the same issue with BF4, it takes me ages for levels/the way to play to finally 'click' - the problem is I just don't get enough play time so with BF4 I tend to also play the team deathmatch (or whatever it is where it's a straight 'team a vs team b').

I'm sure I will get there...it's the kids hogging my time or PS4 that's the killer lol
 
Having seen the Hoth map played, it's actually much larger than the rocky cave-part frequently shown with trenches etc. It's not as awesomely cinematic as the original SWBF games with their shield generator assault and snow speeders, but it's not as lame and claustrophobic as it appeared either.

Interestingly when I talk to kids playing BF3 about BF1 and 2 and the freedom you had, they say the originals sound like better games...
 
Having seen the Hoth map played, it's actually much larger than the rocky cave-part frequently shown with trenches etc. It's not as awesomely cinematic as the original SWBF games with their shield generator assault and snow speeders, but it's not as lame and claustrophobic as it appeared either.

Interestingly when I talk to kids playing BF3 about BF1 and 2 and the freedom you had, they say the originals sound like better games...

Somehow I totally missed out on those game (both the original SWBF and BF1 & 2) - I guess I just wasn't ready to play online. What do you mean by 'freedom'? I know that CS:GO is really popular today even though it's an old game...no idea why though, maybe it's because a 'pretty good' PC can play it at over 100FPS!?
 
Awesomely cinematic!


Really can't think of anything about those old games that's superior to the new one. I have some complaints about the new one, and probably won't get it, even after warming up to the hoth map a bit more. That said, there's really nothing about the old ones that's superior from a gameplay perspective.
 
You could jump into any vehicle - didn't need a random pickup. You could also grab opposition vehicles so sneak to the enemy base and steal and ATST on Endor. The Hoth battle included snow speeders firing tow cables to drop ATATs, Tauntons, and a huge battlefield that you could populate with 128 soldiers (although AI was moronic!). I feel there was a little more variety in playable troops (engineer building and repairing and cutting into vehicles, leaders with boosts and drones, more specific flying classes, grenadiers, mines), but I haven't seen everything SBF3 has to offer. Oh, and there was space combat too in BF2, as well as a nice simple solo campaign.
 
I'd prefer the BF-style hop-in/out of vehicles for Battlefront, but they chose to do everything as power ups instead, I'm assuming to keep the maps very well balanced. They do have snow speeders with tow cables in the new Battlefront.

Overall, I was hoping this one would be more like Battlefield, but it's way more arcade. The core gameplay is very good, in terms of movement and shooting. It has enough Battlefield in it that I can enjoy it, I just don't think I'll buy it.
 
I also like the gameplay quite a lot. I also like the action and think that the ATAT assault is quite good, when you play with good teams. Often the battles are really close and does cool. When the other team is much better...the lost comes brutal and fast. But that is good, and hopefully helps to teach players what is important.

I did not find out a lot about the scoring system. But right now, it feels to me, that again, you get the most points by just killing people. I hope that this is not true. I hope you get substantially more points by going for the objectives. One can dream...

But, I miss the squad mechanic of BF games...this helps a lot to keep the speed up and fight objectives. At least they have the buddy system, which helps a bit.

Unlocking is a bit weird...you need to get to the level and you need to have enough credits earned to unlock it again. This is a mechanics I do not like that much. Better have more levels or so and automatically unlock stuff when you reach the level...at least for me. The credits are just there to increase the grind imo.

At this point I am not worried about the gameplay at all. It feels very well. I also like the pick up mechanics. Although I think do to the random character, it gives the game a much more arcady feel to it. Also, there are only a few out there, so the pick ups often don't matter much in my experience.

I am actually worried about the amount of content in the game. How many maps, how many good modes. How many weapons and gadgets. How many gadgets and weapons that really feel different in gameplay. How many vehicle. And so on. The beta atm leaves me back with a 'the game is very stripped down and superficial' feeling. But I don't know what is included in the release. I hope they don't misuse their season pass mechanics.

Graphics. I think the game is really nothing special. There is imo no interactivity in the maps. It is like running around in a photograph. At first it looks pretty (except for the extreme aliasing issues and the pop in). But, there is no live to it. It feels super super gamey to me. Like playing a game released ten years ago. Also, the number of players, 40, is to low for such a type of game imo. No real destruction, only a very very little bits that break down. As I said, it is like playing a photograph...or a game with static background, think the original resident evil. Maybe other maps are more impressive, but after playing for some hours...I never got the 'wow this looks awesome'-jingle so far! 60Hz comes in quite costly and also imo has a negative consequence for gameplay and scope.

Overall, I like it but just am not sure if it is worth the high price. Especially since they announced again a season pass with 4 expansions. Often you can get a cheap version of the game, before the last expansion is even released. So, the game fell down from most wanted to lets wait and see.

I fear that after watching the movie in theaters...I insta run home and buy it.
 
You could jump into any vehicle - didn't need a random pickup. You could also grab opposition vehicles so sneak to the enemy base and steal and ATST on Endor. The Hoth battle included snow speeders firing tow cables to drop ATATs, Tauntons, and a huge battlefield that you could populate with 128 soldiers (although AI was moronic!). I feel there was a little more variety in playable troops (engineer building and repairing and cutting into vehicles, leaders with boosts and drones, more specific flying classes, grenadiers, mines), but I haven't seen everything SBF3 has to offer. Oh, and there was space combat too in BF2, as well as a nice simple solo campaign.

So much this.
I just wish DICE had simply taken the original Battlefront 3 concept and gameplay features and molded it into a Frostbyte 3 game with updated graphics.
Just look at how glorious this leaked footage was:


You could fight in the ground against other troops, ride any vehicle, use a jetpack, etc. then hop into a starfighter at the hangar, fly across the atmosphere and BAM you're in space trying to take down an imperial cruiser's shield generators.
If done correctly, this would be a legendary game.


Instead we have those random power ups in the map, which completely break away immersion and makes us feel like we're being treated with kiddie gloves. It's like someone telling us "you're not smart enough to make a balanced game out of this, so we're downgrading the game to do that for you".
 
I found the Hoth map somewhat confusing when I first played it. It was hard to get my bearings when I spawned. That didn't take too long to figure out. The way the objectives work was not totally clear, but once people started to understand how it worked I thought the matches started to get better. At first the empire won every single round, but then I played a few where the rebels one.

For me, I just don't know if the depth is there for it to have long legs.
 
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Good job DICE, servers were rock solid during the entire beta.
 
Probably would require a legendary investment to pull that off. I imagine that if a Star Wars license was really a "build it and they will come just because its Star Wars" money generator like a few assume here, Battlefront wouldn't have been sitting on the shelf for the last 6 years.

Seems like EA is hedging its bets by keeping development costs low (no singleplayer), focusing more on marketing and benefiting from the release of a new movie.

If Battlefront performs well, we probably see a bigger more expensive attempt on the development side.
 
maybe supremacy mode will be more like battlefield with vehicles at each base. In the first gameplay trailer you could see tie fighters going out of a base.
 
So much this.
I just wish DICE had simply taken the original Battlefront 3 concept and gameplay features and molded it into a Frostbyte 3 game with updated graphics.
Just look at how glorious this leaked footage was:


You could fight in the ground against other troops, ride any vehicle, use a jetpack, etc. then hop into a starfighter at the hangar, fly across the atmosphere and BAM you're in space trying to take down an imperial cruiser's shield generators.
If done correctly, this would be a legendary game.


Instead we have those random power ups in the map, which completely break away immersion and makes us feel like we're being treated with kiddie gloves. It's like someone telling us "you're not smart enough to make a balanced game out of this, so we're downgrading the game to do that for you".

Although resolution, frame rate target and lighting/shadow systems consume/eat up tons of processing/computational power and that these current gen consoles aren't that big of a leap but still are, it's really weird and I don't want to sound like a broken record but damn both XboxOne and PS4 are close in power and have 8GB of ram...eh...

The SWBF3 prototype was being worked on in what's now ancient times "hardware" and there's definitely time and probably technology limitations but DICE has to give a proper documentary as to why 40 players cap from 64 unless this has been answered already.

DLCs are gonna be interesting as to what they add... (Alec Guiness Obi Wan..., Bespin Luke, three different Vader models and battle damaged Vader, snow speeder/flight suit Luke... that's it...maybe Yoda...maybe Leia if force trained)

In the beta the Hoth stage seems claustrophobic for snow speeders...saw couple of crashes after engaging the cable...

Although the ideas of the prototype SWBF3 sound awesome and going to space from land would make perfect sense and make the stage much bigger I can't help but imagine what the target limitations would be.

40 player caps and 64 cap has been going on for a long time now, many generations...don't wanna go off topic but why hasn't 128 player online been possible?

The game is arcadey, I suspect this is not to intimidate non-Battlefield online players (those who are more into CoD and range from casuals to daily casuals while keeping vehicles and serving as an introduction into BF type gameplay) and probably also attract potential non-FPS and probably non-gamers who may not care about graphics and limitations.

Crap...I know DICE has raised the bar with their Frostbite 3 engine and are pushing more effects that carry over to PC having more standard features and the game is visually impressive...the lack of destruction might be too soon...is there any levolution?

I mean I half expected someone to stumble into shooting down a Star Destroyer, having said ship crash close by and messing the stage somewhat...

Anyway congrats on the 9 million...now I'm sure that after the film there's gonna be a thirst boost...like others said...this game may not have legs and CoD is probably gonna troll it somewhat with the droid like bots in that game.
 
Reportedly there's no dedicated voice chat. So on consoles, party's will need to use the system's cross-app voice chat? Is that even an option on PS4? I assume it is.

Edit: I should read the article rather than just the headline. ;) VC using system is confirmed.
 
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Dice probably had to move to 40 players because the maps are significantly smaller than Battlefield maps. It would be complete chaos with 64 players.
 
That's the constant argument people have made that 64 player online would be chaotic yet it's understandable but 64 has been a limit for over a decade at least in PC land...and requirements were (at least in terms of transistors and numbers) less than current gen consoles. (Note I mentioned Frostbite is doing some new tech pushing stuff...maybe it's playing safe for now?) You'd think there would have been a solution to design for 64 players in a dedicated online game.
 
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