Star Wars Battlefront [PS4, XO]

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The pop-in is bad even in the PC version. I got to play as Vader by the way and got a load of kills, it's fun but the controls are a bit clunky. I am already good at this game 3-4 games in too, Battlefield experience carries over. Major problem for me though, because of the limited things you can do in comparison to Battlefield, Battlefront loses a lot of the replayability factor. I just can't see people playing this for over 100 hours like they do with the Battlefield series.
 
Played this on the PS4 for a bit. Seems to entirely lack in game voice chat outside of the OS's party system. There does not seem to be a way to form a team (BF style) with randoms, only those on your friend's list (which is retarded). Does not appear to have a "spot" function. Seems even more bullet spongey than BF4. Framerate is good. Zero environmental destruction so far from what I have seen.

Seems to be a very dumbed down but prettily skinned version of BF4 which is not surprising but disappointing.
 
I just played it on PS4. Wave-based mode on Tatooine looked really impressive, while MP match on Solust looked like a jaggy mess. I presume Hoth will be much better because of the frozen wasteland artstyle. Volcanic area in Solust really does not do the game justice.

edit - after few matches on Hoth, I am most in love in awesome sound design. Also every fight against force user is tense as hell. :D Here is one fight where we managed to slay Vader after a lot of deaths.
 
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My complaints with the game so far are these, and i think they are very reasonable (mind you, i have put over 150 hours in Battlefield 3/4 multiplayer and played the previous entries as well, albeit not as much):
  • 720p on X1/900p on Ps4 with unstable 60 the second one is more bearable
  • Even with Ultra settings on PC it still has very obvious pop-in for geometry/shadows/textures when walking/running on foot
  • Gameplay wise it feels like a constrained Battlefield (less vehicles, less players, smaller maps, less weapons, less movement abilities and so on) and the gunplay is really familiar, i would say too familiar, it doesn't feel different to me and I've played a lot of Battlefield
  • Only multiplayer at full price
And I've stated what i like about the game already.


Moblur absent in the PC version? Overall both consoles look very close to the PC version at Ultra, and slightly higher than High (geometry for example).
I had other complaints in mind. Yours are more reasonable
 
The 900p jaggy blur fest is really noticeable in the Sullust map and I can certainly imagine how horrid it would look in the Endor foliage laden map. Tatooine and Hoth fared much better but still have some nasty upscaling present in spots. The size of the level is actually much smaller than I thought, it's pretty much a glorified corridor layout. The lighting and particles do look nice but there's not much else going for it. Yeah gameplay wise I find BF4 much more entertaining with more epic battles, tanks, jets, bigger arena, weather and destruction. They really should have made this a single player focused SW game as the MP just doesn't click with me.
 
Played a bit on X1. 720p really hurts the visuals. I think 900p would be pretty good. The particles are really cool though. The sparks from blaster fire look great.

Sound is amazing.

As for gameplay, can't say I'm really interested. So many people playing as long range snipers. Not what I think of for Star Wars. People are already figuring out ways to camp spawn points, so one of the Hoth spawn areas had a ridge beside it and there were guys sitting up top dropping grenades as people spawned.

The game needs a map view, like Battlefield. On Hoth I was having trouble figuring out how all of the spawn locations related to one another, or what the general flow of the map was.

Overall, my first impression of the gameplay was not good, and it's a little disappointing because I was so hyped for the game and I'm a big Battlefield fan.
 
It looks like I will most likely get this game year after launch for a small price so that I can play those coop arenas.

But this game is an excellent example of the advances Frostbite made in the last 2 years, and singleplayer SW game that EA is producing right now [Amy Henning @ Visceral +Jade Redmond @ Motive] will most likely look insane if it targets 1080p30 rendering.
 
Download took ages here (couple of hours, it's not my connection, so must be Sony's servers). Played a bit with the 3 included maps. Game looks beautifull, but I find it in fact very boring like all multi-player games. Just mindless racing around trying to find and shoot the other. Specially on the Hoth level, texture pop-in is visible (annoying for me). Looks like the sky, objects in the sky and further away (e.g. the walkers) are just decoration and static. I was also disappointed with the size of maps. The environments are not large actually.

I'm also puzzled about the MP factor... as usual. You have two factions, but working together ? It's just you on your own, running around, and hey don't shoot the good guys.

So.. thumbs up for the graphics, thumbs down for the gameplay. My pre-order will be cancelled ... most likely.

(played on PS4)
 
btw how the heck you ride vehicles in this game? use the "powerups" that randomly litter the map? ugh...

i really miss the freedom of BFBC2. But actually Battlefront is following dice's trend.

BFBC2 > BF3 > BF4 > BFH > Battlefront

They linearly reduce the:
- freedom of travel,
- freedom of destruction
- freedom of winning/killing method (luring enemy to destructible house, making a dented ground to prohibit tank, killing aircraft by sniper)
- freedom of trolling/strategy/bullshit (stealing enemy vehicles and aircraft, riding UAV, using WW2 weapons, combining explosive with vehicles/aircraft/uav, etc)
 
Battlefield 4 was more open than 3 IIRC, both in the way you approach each game and also vehicles. In many ways Battlefront is a step backwards but the gun play is still relatively satisfying.
 
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On one hand its feels like the most photoreal and audio-real experience out there, especially in the 40 player mode, on the other hand, the 900p blurriness and shimmering is just weird and unsatisfying !
The 40 player battle is fun but one can tell the very casual nature of the game from the targeting and shooting. It shectic and fun but feels like a "mob like" experience rather than a war !

and I did not get the "one more match" pull in it at all :( !

But I feel that the blurriness of PS4 version is not as noticeable as other 900p games. Maybe it is because the color pattern is not that complex as other games? The color is quite similar in each map (a lot of white scene in walk-assault mission).
 
But I feel that the blurriness of PS4 version is not as noticeable as other 900p games. Maybe it is because the color pattern is not that complex as other games? The color is quite similar in each map (a lot of white scene in walk-assault mission).
The Sullust map is bad, real bad, but wait till you see Endor, sub native res always and I mean always rear its ugly end in foliage heavy scenes.
 
Yeah that's weird, some kind of wacked motion blur on the edges?
 
Played a bit more. This is the only game I've played on console that gives me eye fatigue.

Started to figure out the gameplay. The core shooting is decent, though I think it would be better if the guns weren't as accurate at long range. I hate the unlock system. The unlocks are very powerful, and not having them puts you at a huge disadvantage.

Overall, I guess the game is ok, but I think I'd get bored of it a lot faster than Battlefield.
 
I wish this game was campaign based solo/co-op instead of multiplayer only. Definitely not a game for me, unless it was on discount for $10.
 
The environment is sterile as hell, repeated textures every where, little to no physics based destruction, no wild lives but the lighting looks good tho, still nothing too out of this world. 900p or 720p on the consoles is definitely not warranted.

Reading the Digital Foundry battlefront analysis on PC they mentioned a standard new lighting system that I'm betting is standard on consoles as well.

Lighting systems can he very computationaly intensive along with a 60 fps target.

I do hope theres a post mortem examination interview with DICE where they can discuss the challenges they faced with the current gen consoles.

The game will definelty have its fans and i have lost some interest in it until they come up with a proper single player campaign Star Wars that could follow up Republic Commando with NO JEDI/SITH/FORCE dweebs, just troopers, droids and soldiers, rebels and mind blowing graphics.

I know it's the beta but during watching the hero video I noticed Vader's light saber activates before his hand even reaches for the holster...visual bug that looks wrong.

I'm hoping DICE is further revamping Frostbite engine or doing something to push the consoles further somehow because 40 player online has to go back to 64 player online.

Don't wanna rant more for now but looks like I'll be replaying Republic Commando soon.
 
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