Surely the majority of PS2 owning BF fans weren't interested in multiplayer because it wasn't a widely supported feature on that console?Battlefield games are first and foremost multiplayer.
But not Battlefronts.I'm sure we'll get more SP Star Wars games.
This is true. Good bot execution and coop versus bot are a significant plus. But without a campaign or Galactic Battle mode to structure it, arbitrary bot matches seems a little...flimsy.Having bots is already a huge win.
They made mention of photogammetry *sp?Dev diary:
Dat terrain:
It would probably be an uber scripted linear campaign. No thanks.
I'm sure it's a bit more complicated? Artists have been taking real pictures to make textures since we moved from gourad and phong shading.
They made mention of photogammetry *sp?
Can anyone elaborate further on it? From the sounds of it, the biggest advantage here is that DICE can just snap photos and dump it in game?
Ethan carter was exquisite to walk through. Thanks for the info.This has excellent description of the techniques along with demonstrations of results of using photogrammetry. It really is a big step forward.
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
Didn't the campaign in previous Battlefront games consist of just bot matches with goals and some story tidbits sprinkled on top?Surely the majority of PS2 owning BF fans weren't interested in multiplayer because it wasn't a widely supported feature on that console?
But not Battlefronts.
This is true. Good bot execution and coop versus bot are a significant plus. But without a campaign or Galactic Battle mode to structure it, arbitrary bot matches seems a little...flimsy.
but IMO it's poor form to carry on the sequential numbering yet break the brand style. Typically, reboots as Scofield calls it drop the numbering to show they aren't part of the same series and will differ more significantly than a sequential progression of the style. Baldur's Gate. Baldur's Gate 2. Baldur's Gate: Dark Alliance for a completely different game in the same franchise.
I'm not saying the game shouldn't be as it is. Just why associate it with a game with a diffrent style? The only reason is to cash in on existing good will to defend PR, AFAICS. Maybe the original relaunch was a truend now it's switched, but IMO it's poor vam to carry on the sequential numbering yet break the brand style. Typically, reboots as Scofield calls it drop the numbering to show they aren't part of the same series and will differ more significantly than a sequential progression of the style. Baldur's Gate. Baldur's Gate 2. Baldur's Gate: Dark Alliance for a completely different game in the same franchise.
SW:KOTR for one style of game, with sequel numbered 2. SW:BF was a different game in the franchise. And it's not like SW hasn't had a gazillion originally titled spin-offs already to set precedent for a new game style in the same universe.
As for the game, I'm actually seeing parallels with other games I played like MAG and Starhawk (somewhat frenetic combat), and none was as fun as SWBF, which makes me wonder what it was about SWBF that particularly made it entertaining? Maybe it was just the fact I didn't play online and the bot experience was more casual?
what dangers? the Jedi and Sith can fight safely on top of molten lava. They are okay to drop from crazy high or after crushed by stuff.
the sword battle also more like sword-play where they keep hitting each other swords and very-very rarely using their other body parts. The force telekinetic power also inconsistently used.
but for me those are the Jedi's way. Always fight in fair fights.
back to battlefront.
i just realized that no screenshot or videos has shown destriction. Did i miss something? or it really does not have destruction. If they have destruction, i hope its unlike BF3 and 4's totally limited destruction and more like BFBC of destruction everywhere.
cutting those trees with explosives or swords should be fun (when it crushes enemy )
Even with perfect photogrammetry scan you get a very high res scan of object with color texture.They made mention of photogammetry *sp?
Can anyone elaborate further on it? From the sounds of it, the biggest advantage here is that DICE can just snap photos and dump it in game?
When you make photos to get textures in real life settings: how do you get rid of shadows that are baked into the textures?
It seems to me that the results heavily depend on the time of day and/or if it is cloudy etc etc...so there must be a technique to get rid of the shadows?!
Okay, I missed that because the game as BF3 has been discussed for years.But Shifty, that's exactly why it's titled only Battlefront rather than Battlefront 3. They have dropped the sequential numbering.
The SW 1313 thing should be revived, even if just spiritually. Public response was just so strong, the IP is already a guaranteed seller, and so on.
Didn't the campaign in previous Battlefront games consist of just bot matches with goals and some story tidbits sprinkled on top?