Star Wars Battlefront [PS4, XO]

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Multiplayer-only games are like 'unscripted' reality TV shows.

Producers make a space for people to play in, a setting, give them something to play with, and the people make the game (or show). No writing needed, much cheaper to produce, no artistic value.

Games with no single player, story driven campaign, are the Kardashians of gaming.
 
123Dcatch from autodesk is free photogrametry that do work super easy. Just take photo from various angels (more angle the better) and voila, 3D model with photo texture

Er, that's actually quite rough stuff usually, also with baked in lighting and lots of issues. Definitely not good enough for a source asset and absolutely unusable in a game without serious reworking.
 
Even with perfect photogrammetry scan you get a very high res scan of object with color texture.
This means you need to work with other programs to get usable UV, make albedo, normal, specular roughness, occlusion etc maps, also the game usable objects / LoDs. (rare game needs messy 10-100M polygon objects.)

Photogrammetry should also be an excellent tool for things like creating brushes for Z-brush and in general help to create the right look for modeled objects and textures.

Frostbite does use virtual texture splatting for terrain rendering, photogrammetry should be close to perfect method to acquire those 'splats' or stamps used.

I have some slightly decimated (reduced polycount) objects at sketchfab, if you want to see the quality that photoscan outputs. (none has been re-touched with other programs.)
https://sketchfab.com/pottuvoi/models
amazing. Looking at the stats you posted beside the picture, the resolution can scale quite high. For instance your hedgehog having 500K faces I imagine the game needs to bring this down eventually, I suppose ideally some sort of LOD could be used if you were really adamant on keeping all the detail.
 
No, no. You only use the scan as the source for normal or displacement maps and the color or diffuse albedo texture or whatever you call it.

The mesh from Agisoft is always going to be messy to some level, so you might also want to first move it into Zbrush for some manual cleanup. For example on a human head you'd have to remove the eyebrows, eyelashes and other kinds of hair, and then fix small imperfections in the tight corners like near the ears, nostrils etc.
The usual mesh is also highly inefficient for any practical purposes like rigging, UV mapping, and so on.

So you want to either use normal maps and multiple discrete LODs or displacements for the details. It's also much easier to add even geo detail then to remove it, by adding tessellation and displacement.
 
Multiplayer-only games are like 'unscripted' reality TV shows.

Producers make a space for people to play in, a setting, give them something to play with, and the people make the game (or show). No writing needed, much cheaper to produce, no artistic value.

Games with no single player, story driven campaign, are the Kardashians of gaming.

Lol.

It's very very very hard to make a good multiplayer game that stays fun. They're rare. Dice is one of the few companies that's delivered consistently (except for BF4 stability issues). It requires an incredibly well though out game, with incredible map design, near perfect balance of game features/mechanics.
 
Could have been nice to have a smaller scale co-operative mode ala ME3 MP. Or maybe it'd be like a spiritual successor to Republic Commando (small squad + objectives) with expanded player roster.

Just something that's not PvP. :p
 
When you make photos to get textures in real life settings: how do you get rid of shadows that are baked into the textures?

It seems to me that the results heavily depend on the time of day and/or if it is cloudy etc etc...so there must be a technique to get rid of the shadows?!
You can do what Epic did for the Kite demo: not only capture the object but also the lighting environment where it resides (with a light probe) then you run a substraction process to get rid of the lighting.

...no artistic value....
I guess the whole world and system building process is worthless :rolleyes:
 
Ingame? (Low quality capture)

dEsyAxc.jpg
 
123Dcatch from autodesk is free photogrametry that do work super easy. Just take photo from various angels (more angle the better) and voila, 3D model with photo texture

Er, that's actually quite rough stuff usually, also with baked in lighting and lots of issues. Definitely not good enough for a source asset and absolutely unusable in a game without serious reworking.

There's way better than 123Dcatch from Autodesk.... Memento from Autodesk: https://memento.autodesk.com/about

<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>

You can try it for free... ( its in beta, but it will stay free surely ( as nearly all autodesk softwares are moving to a free of charge outside professionals licences )

Well, it provide extremely high poly objects / meshes... not suitable for gaming as it is anyway.
 
Dice is one of the few companies that's delivered consistently (except for BF4 stability issues).

The issues that plague BF4 were also there in BF3, BF:BC and to a lesser extent in BF:BC2, they just were addressed more quickly and / or were less game breaking. Regardless of whether they were fun or not DICE has consistently delivered broken games. The problems have gotten worse over time so I fully expect Battlefront to be a broken mess. Also being an EA product, it deserves immediate boycotting regardless.
 
The issues that plague BF4 were also there in BF3, BF:BC and to a lesser extent in BF:BC2, they just were addressed more quickly and / or were less game breaking. Regardless of whether they were fun or not DICE has consistently delivered broken games. The problems have gotten worse over time so I fully expect Battlefront to be a broken mess. Also being an EA product, it deserves immediate boycotting regardless.

Sure, go ahead and quote me out of context. I was obviously referring to gameplay (fun) and longevity.
It's very very very hard to make a good multiplayer game that stays fun. They're rare. Dice is one of the few companies that's delivered consistently (except for BF4 stability issues).

You're not going to hear me argue that they haven't had launch issues with multiple titles. Stability issues aside, Dice has always made great games in terms of level design, gameplay, visuals, sound. They have a huge following that sticks with the games long term. Battlefield 4 was the first big miss (and it still sold very well). All of the other games were great.
 
Looks great, too bad it's EA.

Only EA although not the perfect company, is actually helping finance these hardcore 3d engines like Frostbite and CryEngine.

As well as having backed up then obscure projects like Deadspace 1 which eventual sequels could greatly benefit from Frostbite engine or similar. (They have a separate 3d engine for the sports games)

No artistic value, maybe, but I think you underestimate the skill and effort needed to make a competitive MP game balanced enough and deep enough to be played for years...

True until the sequel is released the following.year or two. I bet (I'm most likely wrong) Battlefield series is still not selling anywhere near the worst selling CoD game but that's their target competition.

DICE is also juggling pushing advanced tech pushing features but also large maps, vehicles and among others, large player counts that only in this current generation of consoles is it becoming more possible.

Out of the competing multi-platform or maybe cross-platform tech pushing, how does DICE stack up?

Could have been nice to have a smaller scale co-operative mode ala ME3 MP. Or maybe it'd be like a spiritual successor to Republic Commando (small squad + objectives) with expanded player roster.

Just something that's not PvP. :p

You know...you got me thinking that maybe if Battlefront is going to be lacking an traditional SP then maybe a reboot of Republic Commando could be a dedicated Single Player Campaign with few but zero PvP modes...makes me wonder if people and reviewers would accept it.
 
Didn't the campaign in previous Battlefront games consist of just bot matches with goals and some story tidbits sprinkled on top?
Yes. Literally a multiplayer map with a video before and after for the 'story', and a set of scripted objectives. They also control the map routes, locking doors, but, on the PC at least, they didn't update the AI, so the bots hang around a door they cannot pass. The PC version isn't quite like the PS2 game I remember...

But it was Galactic Conquest that solo players enjoyed most from BF2. As a framework to spawn bot matches, it's a great idea, and not hard to pull of by any stretch.
 
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