There are two arguments in the debate I really do not seem to grasp as to why they're so incredibly relevant to the NGP's situation.
The first one is
Sony doesn't get the market, people don't want to play "that," only the hardcore cares, etc.
OK, somebody has to explain to me what type of games available on iOS or 3DS can't be made and controled the exact same way on the NGP? Just because it can do PS360-like games doesn't automatically exclude the Professor Layton/Angry Birds of this world to run on it. Unlike PSP, it's not limited by its input interfaces.
Is it too techy/high-end/unreachable for the mass market? I'll just brush aside that argument and say that iOS devices are just that, and yet they not only have mass market appeal, but even kids want them more than they toys/gadgets according to the
latest studies. That's an advantage, not a downside.
Is it too pricey? We don't know yet. But we know the 3DS price is set at €/$249. If Sony can get an SKU on day one for 299 or less. I'd say price isn't a big issue (won't even bring iOS devices' prices here). Now, if they release at 349 as a minimum price, I'll concede that point. They'd paint themselves into a corner.
The second argument I don't understand is:
Tablets will battle for the same money, NGP can't compare!
Again, I don't even know how you could bring Tablets, a recently reborn market that has yet to be "Nothing but iPad", which are principally used for internet and reading consumption into the handheld console market space.
Just because tablets could play games don't make them actors in the handheld console market. Or else, using such a broad scope of definition, we could bring laptops into home consoles sale market talk. I can play games on a laptop, I can link a laptop to a screen, I can use a joystick, I can do much more than I can do with a console! Yet, it's a different market, simply because it's a different product. Having products competing for the same dollars doesn't confer us a free pass to intertwine every devices where gaming is possible. Everything, food, housing, transportation, entertainment compete for the same dollars; we still delineate different market for each product. I know that there is such a thing as market absorption/division/evolution, but in the case of handheld consoles and tablets (or smartphones, for that matter) we're nowhere close the point where there is no difference between them.
But then again, I'm one of those folks who do not even consider as an option to play games with a "virtual gamepad". I tried that on my iPhone and tablets... And no thanks, no really. Technologically, I'm used to evolution that brings better more precise solutions, not to solutions that emulate the older solution in a less precise way and with less input feedback. But that's just me.
I'd like to precise that I have no complaint whatsoever with games made with touch control only. It's the "virtual gamepad" thing that I'm taking issues with.