Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. ultragpu

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    I've seen PS3/360 games look better than the entire launch lineup of Switch, how did it come to this??
     
  2. AlBran

    AlBran Ferro-Fibrous
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    It started out with a kiss.
     
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  3. ultragpu

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    So a kiss filled with garlic breath?
     
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  4. eloyc

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    ...now they're up to bat.

    (I love that song :) )
     
  5. Rangers

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    Wrong song (how did it end up like this) :0
     
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  6. dobwal

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    'Cause I just can't look its killing me'

    'The 3ds and Wii U are having a baby'

    'And deep inside I wished the 3ds had cheated and fucked the Xbox one or Sony'
     
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  7. Sh1nn

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    Splatoon 2

    Docked :
    [​IMG]

    Undocked:
    [​IMG]

    sub 720p in portable mode ?
     
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  8. Globalisateur

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    Yes, based on this pic, around 530p. This game maybe uses a dynamic res like Zelda
     
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  9. Kaotik

    Kaotik Drunk Member
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    Wait.. what? Wii U Splatoon was 720p, is the new one actually downgrade at least in mobile mode?
     
  10. BRiT

    BRiT (╯°□°)╯
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    Yes. Resolution downgrade in mobile NX.

    Cant speak of overall visuals.
     
  11. Dictator

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    Is nintendo allergic to anti-aliasing? Do any of their 1st party deved by Nintendo games actually use AA? At all?
     
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  12. Goodtwin

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    I'm shocked honestly. I played for 40 minutes yesterday in handheld mode, and thought it looked fantastic on the small screen. I remember hearing people talk about how poorly sub native resolution games looked on Vita, and I didn't notice this sub native resolution in Splatoon 2 at all. There are actually articles right now talking about how clean the game looks docked, claiming 1080p resolution. I don't think that is accurate, but the game definitely looks quite a bit nicer than the original. The lighting and shadow system is much improved, and character models look to have a much higher poly count. The framerate is locked as far as I can tell. I am normally very sensitive to framerate, but resolution not so much. I can tell when switching back and forth with a game on my PC, but its never been strikingly different for me. I game on a 42" LCD, so I suppose if I were gaming on a 60" it would probably be far more apparent. I'm sure Digital Foundry will analyze Splatoon 2 this week, so we should have a clearer prognosis soon.
     
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  13. DSoup

    DSoup meh
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    This may be a sign that Nintendo envisage most people using Switch on the go where the need for AA is lessened. Most of my Switch use is away from home. I don't know what witchcraft Nintendo used but everything on the device's 720p screen looks fantastic.
     
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  14. Allandor

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    Wow, those pixels ... couting should be quite easy. Is this a 2D bike?
     
  15. VGA

    VGA
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    It seems that for Spiderman the Temporal Injection technique uses a base resolution of 2560x1440. This frame is the first frame after a screen transition from DFs 4k youtube video.
     
  16. morphinapg

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    How does that compare to Ratchet & Clank? The same?

    When I play Ratchet and Clank, it doesn't look like 1440p, so the technique must be pretty effective, but how does it compare to checkerboarding, considering that maps exactly 1:1 to a 3840x2160 buffer?
     
  17. Gitaroo

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    I think ARMS has AA, the game is very smooth overall, but also a bit soft even for a 1080p game. May be FXAA.
     
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