NVIDIA Analyst Day: Webcast Report (+PSP2 Hints)

Arun

Unknown.
Moderator
Legend
This so-called "summary/transcript" is huge and, well, it's only for the first part of the day. It's mostly business talk for obvious reasons, so for those wanting to discover that, I'll let them read the whole thing and enjoy the details. I'll see if I have the time for Part 2 today, it'll be starting midly soon. That part will be presented by the different divisions' managers/directors/presidents. No matter what, this post will most likely be edited frequently.

The webcast itself has a few nice graphs, for example comparing revenue per wafer in the last 10 quarters or so, and OPEX evolution, however. So if you're interested in that kind of thing BIGTIME, listening at least to those parts can't hurt. Personally, I love some of their strategic highlights, and their hints for Q2 are highly positive - so, if anything, I'd conclude that buying NVIDIA shares at this point might be an excellent idea.

Anyway, for the rest of you (read: everyone but me on this forum,most likely), I'd say the primary highlight is what they call "NRE2" Revenue with Sony and the massive talks of handheld. They also got a slide with "growth opportunities" listing portable game consoles-like devices as "30M units per year" for them, in the "CE" category along with PS3. Overall, it is plainly obvious that NVIDIA is working with Sony on PSP2. They expect NREs to last nearly two years on that, so I'd expect it to be a mid/late 2008 part. Anyway, here comes to mini-pseudo-transcript! :)

- "if we could have everyone take their seat, we'd get started here" [30 mins after presentation should have begun]
[chatting noises from the audience]
[clears throat]

[Michael Hara begins speaking]
- Information on the restrooms.
- No phones, put them on vibrate please.
- "We'll have a full day today, so at the end of each presentation, we'll have time for some Q&A".
- "This is also being webcasted, live demos not however because they're all HD."
- [introduction of who's there, and what's going to be talked about]
- "At the end of the day, we'll do a full Q&A with everyone"

[clapping]
[Jen Hsun Huang begins speaking]
- "This is certainly one of the funnest things we do each year"
- "This has been a terrific year."
- "What do we do, why do we do it and why it's important"
- "More importantly, our profit increased 200%. Our growth came from all business units."
- "Core business grew about 30% year over year. We are still fundamentally a technologically company."
- "At the core of technology is architectures."
[rambling about efficiency, performance/watt and performance/cost]
[rambling about how much MCP is a cooler term than chipsets]
- Focus on networking & security when it comes to MCP; complex business]
- Few companies have the engineering power and budgets for MCP development. Large AND valuable business]
- What happened to the VGA Business is going to happen to the Chipset business.
- It's going to become "increasingly important [in different market segments]"

- Importance of "simultaneous innovation in MCPs and GPUs"; example: SLI.
- Focus on MCP importance for SLI, and extending
- "I every needed to go from [California] to Texas once every 3 months"
- Nowadays, they have to go all around the country all the time for sales.

- Engineering-wise "It's all about where are the greatest talents in the world"
- New design centers: Alabama, Germany, India, etc.
- Offices in India, China, etc.
- Three very important acquisitions. "They're small, but they're strategically very very important"
- "Technology alone isn't going to make us a great company".
- "Operating excellence is do-or-die."
- => Focus on margin, even though you're required to be in continuous product transition mode.
- "We need to find out how to couple innovation pace with operating excellence"

- "Over the last year, we've implemented of hundreds, or even thousands of ideas in this company"
- "You're going to see the results of our effort in the next 18 months"

- "13 years old, but still see ourselves as a pretty young company".
- Focus on division to remain efficient, while still having synergies

[rambling about how much we transformed 3D graphics]
[professional solutions = services, not only cards, support & idea implementation]
- "So that's why the competition announcing another product in that segment makes NO difference to us"
- "We've truly revolutionized the professional business here for graphics"


- "How much graphics do you really need on a cellphone?"
- "Well, I guess not very much if you just use it for making phone calls."
- "But you know, a cellphone is basically a modem."
- "When somebody says 'computing' and says 'multimedia' in the same sentence, we come running in"[listing of different handheld devices; smart phones,

- 2007...
- "It's going to be a strong growth year".
- "This is where all the work we've done [...] is really gonna come
- "In the GPU business, we're gonna gain share in desktop/notebook/etc."
- "We are going to aggressively exploit our architectural advantage, and SLI."
- "People with SLI motherboards prefer SLI GPUs, and vice-versa. More content becomes scalable by SLI."
- => notion of "positive ecosystem feedback".
- "We have unquestionably the number one brand in MCPs today [...]on both AMD and Intel systems".
- Importance of uptime and QoS.

- Explanation of how even by just assuming Q4 everywhere, growth would already be tremendous
- If you consider market share expansion and new markets, big
- ASP for NV1 was "$7.92"
- The ASP is now well into the $30s.
- "If we retain our share, we'd be a very large company, but we're obviously going to capture a lot of share".
- "Everywhere you see a LCD business, is a business we've entered or thinking of entering in."
- LCD prices have "crashed" in the last 7 years; resolutions are improving, too. Business there.

- Video & Images are closely related to our business (
- "The majority of the world's infrastructure is in SD resolution, we've got to move it to HD resolution"
- Opportunity there, especially so for the professional space.
- "Significant market in handheld devices."
- "We're going to sell billions of units within the next several years"

[Talk of handheld gaming]
- "These architectures have to go to shading! They can't stay with texture mapping forever."
[rambling about how devs getting used to shading and wanting it]
- "I don't know if it's gonna be this week or next week, but hey, it's gonna be some day."
[note: might want to rehear this]

- Playstation3 talk. Begins by recapitulating the launch details etc.
- By taking this data and combining it, "It's gonna be a big launch."
- "Our economics are not tied to their launch, they're tied to their building"
- "If you look at the datapoints, it's leading up to a pretty spectacular launch" (=> revenue!)
- Focus on importance of Bluray in PS3. This is the "HD Year". DVD Parallel for PS2.

- "Vista..." [sigh]
- "I have so many Vista e-mails, you know, from all the reports yesterday..."
- "I'm not through all of it yet. I'm still trying to figure out what the delay of 2 months means."
- "It's absolutely important that the get it right. More than any other, it requires more from the hardware"
- So it's good for the technology industry, for microsoft, and for the users.
- "You could dumb down the OS so that it'd work ideally for everybody, but that's not gonna for anybody"
- "most [unhearable] important application of GPUs in the history of mankind"

- "It's not just that the GPU is used to render things"
- "It's that it exposes the GPU instruction set to all applications so it can be used for everything"
- "Even for applets plugging in to excell"
- Example: "Weather could be updating in realtime, and your desktop is like CNBC"
- "The platform itself is ready for the future" [for developers and thus users to use our tech better]

- "The two months delay is disappointing".
- "Every machine going out this christmas is going to be Vista-ready anyway though."
- "So not going to be a huge difference."
- "And I can take more questions about Vista during the Q&A"

- "A few months ago we bought ULI" (spinout of Acer)
- "It's a company with a few hundred employees" (slide: 200 engineers)
- "We have the largest chipset design team out of Intel today"
- "But I wanted to make it bigger." "Also because we serve ALL market segments, [including Intel CPUs]"
- "Very important strategic investment"
- "A lot of people, especially so coming from the far east, tell us how smart of an idea it was"
- "They now represent our Taiwan office."
- "Between them and our existing Taipei office, we have about 300 people in Taiwan"

- Talk of handheld...
- "We must bring the entire platform solution in this industry" => including APIs & Codecs.
- "Of course, this segment is" [well behind us, technology-wise] (current-product-wise)
- "So we did an acquisition [of] Pace" "probably the leader of
- "Really a terrific company started out in 2000, by former professors"
- "So now we have a fair bit of employees at NVIDIA Punei (sp?)"
- "I just went there to officialize it [unhearable time]"

- "Another acquisition we announced today, Hybrid"
- They shipped in about 100M phones today.
- Founded in 1994, based in Helsinki. Worked with them in the past already.
- "Cluster of really passionate 3D engineers in Helsinki"
- "It's rather dark there most of the year, so they have the opportunity [to do more 3D there]"
- Focus on the upcoming expansion of programmable shaders to handheld.

- "So between Pace and Hybrid, we now have a complete multimedia stack"
- "From the APIs, to the players, to the OS interactions, to [unhearable] to the GPUs"
- "This stack is perfectly obvious for Windows" [it's provided by Microsoft]
- "Cellphones need to have the same infrastructure"
- "So we've been working on putting it together for some time"

- "We focus our company at the intersection between Computing and Consumer Electronics"
- "We like to work in segments where the computing is complicated, and the multimedia requirements high"
- IPod is the most basic intersection, Game Consoles the most complicated ones.
- Car navigation & other things are in-between, and great opportunities there.

[START OF Q&A]
- Vista...
- Upside: We're sure there will be some, but we're not predicting it, and you guys are not guiding for any.
- "where graphics is important, there tends to be a very high attach rate"
- "In others, it's obviously relative low". Exception: Cases with a very high number of monitors required.
- As such, Vista would be a way to improve the attach rate (for OEMs mostly)
- Retail: Will follow Vista's retail penetration, which is not a majority of its market.

- Influence of different OSes, and/or their delays, to growth.
- Win95: D3D. Key factor in the beggining of GPUs.
- Vista: D3D10, where everything is based on that. "The old API, GDI, is gone."
- "Q2: You should just predict it like any other pre-Vista Q2."
- "In our case, in Q2, we are ramping up notebook & desktop OEMs, and other stuff"
- "So my sense is that Q2 is different from our generic Q2 because of OEM share gains"

- AMD vs Intel; Conroe.
- "Wars are good. Because it makes better technology available to consumers."
- "[Business] wars I mean."
- Rambling on CPU being the "weakest link", so
- "Conroe is a pretty damn good processor"
- "But AMD has some nice processors coming up too"
- "Our focus really is to serve the game market, whereever it goes, [AMD or Intel]"
- [with our acquisition of ULI], "We are going a lot more in that space, and we're doing it faster"
- Not announced yet, but got new projects there.

- Talk about Vista's different editions & rendering modes.
- "Vista is now doing what Videogames do for you."
- Example by Jen: Games havign different rendering modes, so you can see what it'd look like, but at 1FPS.
- "So what do you do? You run as fast as you can to buy a GeForce!"
- "Or you talk with your kid about it, and he runs out to buy a GeForce!"
- "The better platform consumers have, the better experience they expect"
- "This is going to be the case in Vista" - "Good for me, but also for CPU/Display/etc. guys"

- Question about ASPs, and "capturing more value".
- "You know, we started the company with a statement along the lines of:
"We are going to build technology that will [improve/revolution] the space for consumers"". [paraphrase]
- "We don't really publish mission statements, but everybody in the company knows what we do for a living."
[rambling about very-long-term focus on computers in the house and them being in the center of that]
- MCP: Importance for GPUs, but also a business reason, focus on connectivity.
- HT or FSB for the CPU, and PCI-E for the GPU, "they are just busses".

- Question about competition.
- "I, personally, am not watching the market from a day-to-day basis."
- Focus on every productline having a STRATEGIC advantage (Performance, Architecture, Features OR Cost)
- "Constantly introducing new ideas that grow the company"
[rambling about the importance of "constant massive 'lift'(sp?) mode' to stay competitve; said GFFX]

- Question about portable media players not focusing on gaming.
- "The answer is yes."
- Explanation of different segments there (extremes between gaming & just basic music/video player)
- Focusing on the higher-part of the market, because...
"The other end of the market will just come to us over time" as the market evolves in the next 5 years.

- Questions about handheld competition and revenue acceleration
- "We are obviously the leader in the 3G segment"
- Focus on that because without bandwidth AND storage, you can't get media to process.
- 2G is too low ASP to their tastes. It's "done". It doesn't pass the strategic test.
- Claim clear advantage in 3G. "First [GPU vendor] to demonstrate live television on 3G"
- "Focus on 3G, Smart Phones [unhearable] and Game Players"
- The parallel is that 13 years ago, we could have begun with a 2D chip to "get in the market".
- [But obviously it wouldn't have worked]. Same logic here.

- Integration: "Pace is basically integrated."
- "Reason it's easy to integrate these two companies is they don't do what we do."
- So they add to our solutions
- "You know, we are conservative in acquisitions. [...] Our first one was acquiring the assets of 3DFX."
- "And most of the guys who joined us are still there
- "we never acquire for [immediate] revenue. If you want more revenue, [that's not the way]"
- Focus on acquisition with really great talent, and where it's just "too compellant".
- "As the year goes by, you'll see just how great these guys are doing".
- "I believe the GPU's development in the handheld business has become a reality".

- "GPU Architecture of the current product" question. [note: Pretty damn smart question!]
- "First of all, there's innovation, and then there's innovation that matters."
- "And I'm talking about myself, so
- "We innovated like crazy on GFFX. And about $200M of it didn't matter. And it dragged our gross margins".
- "We decided there had to have the right balance of texturing & shading"
- Explanation of balance between different advantages, and "it just made us a better company".

- "Serving it for the sake of revenue doesn't make sense"
- "There are only so many engineers in our company, and we have so much to do!"
- "Building another core logic that doesn't add unique value doesn't make sense."
- "There are currently a lot of segments in the Intel market that can benefit" [including "performance"]
- [...] Explanation of how top-to-bottom their diversified AMD leadership is [...]
- "We will apply the same strategy to al the segments of the Intel market"
- Implying they'll expand to it as need be etc. that is, not that they

[Presentation end]
[Marv Burkett Begins Speaking]
- "Not going to take too much of your time since it'd be better spent with our division guys"
- Slide points: "FY06 Scorecard" (seeing how good they did at their objectives at last year's analyst day)
- "Stock Option Expensing", "PS3

- "GMI Initiatives: 6. OPEX Initiatives: 3. Tax Rate Initiatives"
- "Gross Margin Improvement Initiatives. Last year's points:
- Reconfigurability, Relentless back-end yield improvement, chip and board cost reduction teams
- demand/supply balancing, end of life product transition management.
- "leveraged sourcing model (2nd sourcing where required)"
- Achieved great success, increased "All the teams we had working on these 6 things did a great job"
- "Revenue per waffer" is the one most important thing. Incudes process change management.
- "There's no silver bullet [...] [Still possibility to do better in all these points]"
- "EOL Product Transition" and "Demand/Supply Balancing": Both are going a lot better.
- Still "far far better" job possible there, and other possibilities.

- Revenue per wafer!!!
- Over the last 2 years, number of wafers ordered has stayed constant, yet revenue has grown a lot.
- Kickass slide with a graph of the revenue-per-wafer. Tons of factors help.
- Result is gross margin improvements. Recently increased to 40%.

- OPEX
- Revenue grew by 18%, OPEX by 6.5%, so still pretty good.
- Target this year is to continue grow OPEX at a maximum of half the revenue growth.
- Increased productivity: Headcount grew 30% while OPEX grew 6.5%. Cost per OPEX declined by 10%.
- That's because of globalization, but also better/smarter cost management, even in Santa Clara.
- Prioritization of marketing programs, and ROI.
- SG&A expenses declined to 7.9% from 10-11%.

- Taxrate: Reduced from 18 to 16%.
- Most likely sustainable for this year.
- Possibilities to reduce it further, but that's a longer-term project
- So that's not to be included fo

- Stock Option Expensing: Starts in Q107.
- Implemented binomial or lattice pricing in Q1FY06.
- Options granted prior to Q1FY06 must be valued under BS, "huge difference in cost".
- "Significantly reduced annual dilution". "I'll show you some data on that".
- Black-Scholes fair value of a $50 stock option: $28.68 divided on 3 years.
- Binomial, pre-forfeiture: $17.81. So cut costs roughly in half.
- With forfeit adjustment (people leaving the company), roughly $14.09
- Nice graphs for comparing BS and Binomial costs.
- For Q2, $17M costs instead of ~$20M. This is going to go down going forward.

- Annual Dilution on a "Gross" basis.
- So that excludes stock repurchases. Last year, both annulated each other.
- In FY03, NV bought back a lot of options, so dilution was -7.9% (negative!)
- Continue to try to reduce annual dilution, expect it to be in the 3% range.
- Was around 4% range last year... But this year depends on if we hire more high-profile people.


- Sony PS3: NRE, License and Royalty revenue elements.
- NRE is "based on percentage of completion of contract" for RSX.
- "It's virtually complete". Full contract was in the $30M+ range.
- Not gonna stop, because "NRE2" is in progress because of new designs with Sony.
- License... fixed over 3 years... "it has nothing to do with anything". It's 100% fixed.
- "Royalty is based on production" - not the sale, the actual production.
- Very separate P&L. Nice graph. NRE2+ going up to Q4FY07, they think.
- "Royalties are starting in Q3" (expêcted)

- Business model...
- Revenue: 100%
- Gross Margin: 40-45%
- OPEX: 20-25%
- Other: 1%
- Tax rate: 16%
- Net Income: 15-20%
- Obvious problem is that if you want OPEX to grow at 50% Revenue, those numbers are just the current model.
- If it's at the 25% range, it's because revenue isn't going fast enough.
- If it's below the 20% range, it's because we are having difficulties hiring.
- "So I don't want it to go below that". Obviously sweet spot is between the two.
- "That's for this year, we're going to change it going forward"

[Q&A]
- Misc. finance question

- "The GF7 family has higher margins than the GF6 family"
- "The real issue is the architecture efficiency" - "perf/mm² in this case"
- "So I'd say for this year, with GF7, we can continue to improve that [GMI]"

- PS3: License: goes up to the first part of 09.
- NREs: "We have a contract to do engineering work with them [Sony]"
- "It's up to them to discuss that"

- MCP Business Gross Margins are improving very rapidly & nicely.
- Right now, they're less than the corporate average.
- Handheld has generally been lesser, but I think by the end of the year, it can be equivalent.
- Discussion about

- Question about other Sony-like companies to engage with; any opportunity there?
- "We have a desire to engage with whatever people [stops the sentence]"
- "It's a business model" - "Good return on our engineering expenses."
- Same idea as for XBox (actually mentionned by Marv - note: yay for NV30 resources, imo)

- "We do have a group for licensing/IP" - "We are very interested in that"
- "As of now, I have nothing to report" (read: we'd like to get involved, but not too optimistic)

[Lunch break; details of where is everyone if you want to talk to them]
Enjoy!


Uttar
 
Last edited by a moderator:
PSP2 GPU or smaller RSX for slim PS3 is my guess.

PS4 is a little too far off, and the GPU for it would not arrive by 2008 or even 2009.
 
What the heck good would PSP2 do? I dont see why people are even speculating this?

I mean, would we expect work on PS4 for launch in a year too? What gives?

You cant just cut PSP life cycle off like that, can you?

It'll be years before they even get that thing down to $99..what gives?
 
Xbot360 said:
What the heck good would PSP2 do? I dont see why people are even speculating this?

I mean, would we expect work on PS4 for launch in a year too? What gives?

You cant just cut PSP life cycle off like that, can you?

It'll be years before they even get that thing down to $99..what gives?

I dont think its strange. The PSP has been out for a while now. They may have learned some valuable lessons in the handheld market and a PSP2 around xmass of 07 wouldn't be a bad idea if it costs less to produce and looks better than the next Gameboy. Nintendo is constantly releasing friggin Gameboys and nobody seems to think it's crazy. PSP2 will need backwards compatibility with PSP though, for sure, so they'll keep pushin UMD and long load times.

Of course, they may not have learned any lesson at all and intend to make PSP2 even larger and less focused as a gaming platform than the original.
 
Xbot360 said:
You cant just cut PSP life cycle off like that, can you?

If PSP2 has full backwards-compatability with PSP1, then why not come out with a more advanced model?
 
BRiT said:
If PSP2 has full backwards-compatability with PSP1, then why not come out with a more advanced model?

the difficult thing about full backwards compatability will be that they're using an nVidia chip that (i presume) is completely different from whats used in the PSP1. Typically new systems comes out much later and the technology is many times faster, and this allows them to emulate the older systems.

I hope if nVidia makes them a badass SoC.
 
Megadrive1988 said:
PSP2 GPU or smaller RSX for slim PS3 is my guess.
PS4 is a little too far off, and the GPU for it would not arrive by 2008 or even 2009.
This was clearly referred to as a "new contract" in Q&A, and thus is unlikely to be PS3 related. It's not entirely impossible for it to be work on a CELL+RSX SoC, but that feels highly unlikely to me, even more so considering how much they're getting paid for it compared to NRE1.

I suggest you skeptics look at the transcript of the last 2 webcasts I posted here. NVIDIA has clearly referred to as wanting to have the opportunity to work on the "PSPs and Gameboys of the world".

What the heck good would PSP2 do? I dont see why people are even speculating this?
Perhaps I should have made myself clearer. From my POV, the initial NREs of a part ala PS3/PSP2 stop when the actual design is complete. In the case of PS3, that will have been about one year before launch, even though they continued slightly longer for moving the chip design to a multitude of other Sony fabs.

As such, if I say it's a FY08 product, that's when it comes to functional prototypes for devs, imo. It does not in any way exclude a Back to School/Christmas 2009 launch of the actual product in the channel, even more so considering PSP1 was launched in Japan for Christmas 2004.

As for full BC, in the case of PS3, I'm not convinced it's EE+GS integrated. Sony has more than enough engineering power to integrate EE & GS in a way that would reuse the current pipelines for the most part, probably cutting the cost by a fair bit - whether they will feel that's worth the risk of not being able to play everything is more questionable.

In the case of a PSP-like product, you've got to take into consideration power management; taking way too much power to simulate PSP1's chips might be counterproductive. On the other hand, it is important to realize that NVIDIA is working on a custom design here for PSP2, they're not just reusing GoForce 5500 or an upcoming product from that lineup. This is completely different to the way they handled PS3's RSX, so there might be a few other ways to handle BC.

You know, seeing the comments in this thread really makes me wish some of you console guys, such as Xbot360, just stayed in your corner. Being a clueless jerk is nothing to be proud of, so if you're here, rather than contributing crap... What about just trying to learn based on what some of the more knowledgable members are writing about, and I'm not even really talking about me, more about Console devs.


Uttar
 
What are you jumping on me for?

You're the one talking about Sony scrapping a what, one year old system in PSP.

Sure by the time this all plays out, you might be looking at 3-4 years. But, also remember handheld life cycles are so far extremely long. The original Gameboy went for, 15 years or something. I would guesstimate ten years isn't an unreasonable handheld life cycle.

3-4 years would be short even for a console, far more so a handheld.

So my question remains.

Not saying it's NOT PSP2..like you guys say I dont see a lot of other readily available candidates for what it could be.

But if it's finishing in 2007, it's very old tech for 2009.

So I really just dont know. Just questioning the PSP2 talk. Heavily. Maybe that's what Sony's doing..that would be unprecedented to cut a system short that soon, is all I'm saying.

Of course with news of Xboy on the way, I can see why Sony fans want this to be the case, they dont want to be obselete again. But this isn't the way most consumers think, they want their investment in PSP to last.

And remember PSP is still highly expensive for a handheld..so agan upping the tech doesn't seem the obvious move to me right now..when they haven't got the tech they already have mainstream priced yet.
 
Xbot360 said:
What are you jumping on me for?

You're the one talking about Sony scrapping a what, one year old system in PSP.

Sure by the time this all plays out, you might be looking at 3-4 years. But, also remember handheld life cycles are so far extremely long. The original Gameboy went for, 15 years or something. I would guesstimate ten years isn't an unreasonable handheld life cycle.

3-4 years would be short even for a console, far more so a handheld.

So my question remains.

Not saying it's NOT PSP2..like you guys say I dont see a lot of other readily available candidates for what it could be.

But if it's finishing in 2007, it's very old tech for 2009.

So I really just dont know. Just questioning the PSP2 talk. Heavily. Maybe that's what Sony's doing..that would be unprecedented to cut a system short that soon, is all I'm saying.

Of course with news of Xboy on the way, I can see why Sony fans want this to be the case, they dont want to be obselete again. But this isn't the way most consumers think, they want their investment in PSP to last.

And remember PSP is still highly expensive for a handheld..so agan upping the tech doesn't seem the obvious move to me right now..when they haven't got the tech they already have mainstream priced yet.
You're pissing in the wind and you contradict yourself almost straight away. A future product development doesn't affect ongoing pricing for an already introduced device, and Sony aren't scrapping anything. PSP is selling, and selling well.

And they can continue to make PSP cheaper while forging on with its successor, which Uttar pointed out likely won't appear until late 09. It's the natural life cycle for a consumer games platform just now, I'd argue.

It's a decent analysis and it's hard to contradict without lapsing into OMG mode and throwing reason out of the window.
 
Jen-Hsun in a previous conference said that he expected PSP1 to be the last major in-house graphics system. So I don't know if they're thinking of PSP2 or not yet, but it seems like if they are it would be no surprise to have NV working on it.

And if I was the suspicious type who doesn't really believe in coincidences too much (who, me? :cool: ) then I might even think that the previous statement made last month about PSP1 having the last major in-house graphics might have even been a bit of concisous or subconcious foreshadowing (because he knew they'd landed PSP2).

Lovely job, Uttar. Some green love left in the usual place.
 
Look at how many Gameboys have come out in the past 5 years. :LOL:

Not saying a new PSP will come out by Christmas, but I wouldn't say it's too far off (5 years) either.
 
--------------------------------------------------------------------------------

Jen-Hsun in a previous conference said that he expected PSP1 to be the last major in-house graphics system. So I don't know if they're thinking of PSP2 or not yet, but it seems like if they are it would be no surprise to have NV working on it.

I was about to say the same thing. In the last conference call they made a big deal about how the PSP was going to be the last inhouse design in the world.

With this news I think it is very clear Nvidia will be working on the next generation PSP for Sony.
 
while it very well could be a psp2 type product, and that would be awesome, given sony history there is also strong reason to believe that this might be a die shrink to 65 nm. although rsx is relatively small, it will be considerably cheaper for sony to make it a 65 nm. and shrinking the gs from .18 to .13 was a priority when ps2 came out. from nvidias point of view, this would still likely be a second project.

but nvida intimates that there are lilkely to be additonal projects and may leave a team dedicated to sony. it is clear there will be a psp2 at some, as well as rsx die shrink im sure. the question is when and what.

perhaps more interesting are other potential applications of rsx in sony, which jen-hsun has left up to the imagination in previous discussions. might we see it in some sort of set top box or digital television?
 
Voltron said:
given sony history there is also strong reason to believe that this might be a die shrink to 65 nm.
The problem with that is, it doesn't make sense for it to generate more revenue than the original RSX NREs. Even if it was for a CELL+RSX SoC, it doesn't make sense, at least not imo.

Uttar
 
the structure of the deal is such that sony pays nvidia for engineering time. i dont see why sony would get a freebie on the move to 65 nm.
 
another way to look at it is if this project is for a psp2, what is the next project that nvidia will likely be working on for them when the nre2 is finshed, as has been intimated?
 
Voltron said:
the structure of the deal is such that sony pays nvidia for engineering time. i dont see why sony would get a freebie on the move to 65 nm.

They wouldn't; to the degree that NV staff were involved in it they'd have to pay for them. The question is how much would NV staff need to be involved on a straight shrink. If I understand Uttar correctly, he's pointing at the scope implied by the dollars involved.
 
hmm at which time exactly was this analysday and regarding the 200%gain on reveneu, is this compared to the last quarter, or the whole year 2005 compared to 2004 ?......

thank you very much for the transcript.
 
Back
Top