SedentaryJourney
Regular
I wouldn't characterize this as "second class graphics" since it doesn't compete with consoles anyway. No one is expecting NGP to be a competitor to the Xbox 360 or Sony's own PS3. In the portable space this is first class, and close enough to the home console segment to extend properties from that space into the portable category.-Graphics: So far what I've seen looks a solid notch below PS360 despite claims, which is a major drag imo. If you're going to get second class graphics anyway, then imo the 3DS becomes a lot more attractive. Hell, is their really that much difference between RE: Mercenaries and what Sony has shown on PSP2 so far? I'd wager squint a little and pretend you're joe six pack and there may not be. The 400X240 3DS res of course is helping its lowly hardware there.
I also find it interesting the CPU/GPU hardware is all third party. So more and more Sony seem to be moving away from hardware design and giving it up out of necessity to western IP. With Ps3 they stuck their fingers in Cell design at least, while most of the system was IBM/Nvidia. Here, nothing. The down side of this is with commoditized hardware, everybody else will have access to the same hardware eventually (hence all the posts anticipating when quad core A9 will inevitably hit smartphones). However it's really no downside as there's nothing Sony could have done custom that ARM cant blow out of the water, the same as Sony can no longer design a GPU that Nvidia and ATI cant blow up with ease.
It's also obvious that Sony went with the hardware that makes sense for the portable market. I don't think anyone is competitive with a quad core A9 or SGX at this point, not even intel and nvidia. Cell can't compete on wattage either. To be honest, I hope Sony continues to look into developing unique hardware but I don't expect them not to use the best possible solution. Maybe in the future we'll see something like an update to Cell and an in house GPU; IMG proved you don't have to be huge to compete in the GPU space. Also rendering will probably be a lot more programmable in the future.