Sony's NeoGeo Pocket's (PSP2/Vita) business/non technical ramifications talk

Exciting huh ? I think the picture will be clearer early next year.

Have they announced Vita game price yet ? PSP game is not $50.
 
Wasn't it $50 when it debuted?

If not $50 then probably $40, which is still a couple of orders of magnitudes more than a iPhone game.

And a lot of Android games are completely free, just relying on ads.
 
It's a problem the core game industry has to solve collectively. Should wait for them to announce the Vita game price.

The price for iOS core games may evolve over time too.
 
Chuck Norris from Gaf is making good points:

Does that mean they will turn a profit on the whole venture or one each unit sold?

Because turning a profit on the venture would include start up costs and R&D which are at 4 - 800 million based on their R&D reports.

I imagine they'll be selling at a loss but it won't take too long for them to be making a profit on each unit sold.

Everybody in this thread seems to be confusing selling the system at a loss with turning a profit in three years. The article states nothing about selling the system at a loss for three years, it says Sony will have a profit on Vita in three years. Obviously you'd have to be making back money at some point on the investment in order to become profitable on the investment. It could just mean Sony will be making such a tiny amount back off the system that it will take that long for the project to get in the black

http://www.neogaf.com/forum/showthread.php?t=433075&page=4

Also, price cuts must be included in this plan.
 
If smart phones drove them to this pricing decision, will the competition be any easier 3 years later?
Quite possibly, because the cost of PSV will come down to a hundred bucks, but will you ever be able to get an Android for that? I anticipate mobile devices to overtake PSV in performance, but never get cheaper. Sadly for Sony, Vita doesn't offer the same value as an Android, so being cheaper itself might not be enough. Add TV out and apps like GPS, and Vita will be more more valuable.
 
Quite possibly, because the cost of PSV will come down to a hundred bucks, but will you ever be able to get an Android for that? I anticipate mobile devices to overtake PSV in performance, but never get cheaper. Sadly for Sony, Vita doesn't offer the same value as an Android

We don't know that just yet, but who knows. They could take a similar approach to was it Blackberry? and run most Android applications virtually and with little to no overhead. Considering the type of libraries these applications are written against, they are ridiculously easy to port, so all will come down to the kind of publishing options Sony decides on. This should probably our biggest worry, that the publishing options are too restrictive for the smaller but still really useful apps to make it through.

Add TV out and apps like GPS, and Vita will be more more valuable.

TV out is just not announced yet. I'm not sure that means anything, other than that they reserve the right to drop it at the last minute if cost demands it (they learned from discussing the ports for the PS3 too early in advance no doubt ;) ).

Apart from that, even the original PSP had its GPS application, and Vita has a GPS built in as well as that WiFi position system that iOS devices also use, so I'm quietly convinced that the thing will get GPS software one way or another.
 
Me think they have to address the TV out question soon. It won't be long before every worthy device can and will output to the elephant screen in the room. It's too obvious a target.

Also, "selling Vita base unit at a loss" is too little info. They can subsidize the loss via some sort of lock-in subscriptions, or up-sell a peripheral (like a base station) to recover them. They may also reuse parts in other unannounced Sony products to lower the cost further, etc.
 
http://www.develop-online.net/news/37930/Yoshida-Wii-U-will-inspire-Vita-experiments

SCE Worldwide Studios boss Shuhei Yoshida is interested in Nintendo's recently announced Wii U, and says it will likely inspire PS Vita developers to carry out experiments with the newly named Sony handheld.

"It is very interesting the ways that Nintendo went with Wii U, and I was surprised it wasn't exactly as it had been rumoured," Yoshida told Develop at E3.

"Already people are starting to ask about linking Vita and PS3 to do something similar, in terms of using two screens, and having controls on the screen.

"That's very interesting, and we will have to experiment," he added, before suggesting that such work was already, to a certain extent, underway. "Lots of the things that developers of Vita games are doing, as you may have seen, is experimenting with connectivities between Vita and PS3.

...


...Sounds more like they didn't think of the many use cases in the Nintendo's Wii U trailer. :p
 
http://www.develop-online.net/news/37930/Yoshida-Wii-U-will-inspire-Vita-experiments

...Sounds more like they didn't think of the many use cases in the Nintendo's Wii U trailer. :p

Yeah. I mean it's not like the idea is foreign to them, what with the idea they had for streaming a rear-view mirror to the PSP way back at the PS3's announcement. The NGP is much more interesting for that kind of thing, and I agree that Nintendo got some cool use-cases - that's their forte no doubt, they're still a toy company and very good at that.

I still think by the way that it is very interesting that the Wii U has a regular touch screen and not multi-touch. In that respect there are some additional advantages to Vita in that respect. Also, Sony already has remote play from anywhere in the world on their current PSP, so doing something like that wherever you are on Vita with PS3 has some additional charm to the setup.

Anyway, glad they acknowledge they're not blind to the competition, and do so publicly and acknowledge the source. ;)
 
Speaking to GameTrailers in a recent interview, Senior VP of SCEA Scott Rohde said that they’ll do “well” with PS Vita.
“I think that we’re going to do very well with this,” he said. “And this price point – it’s also not going to lose money for us on day one. We’re going to do well with this thing.”
http://www.gamesthirst.com/2011/06/08/ps-vita-will-be-profitable-on-day-one/

Looks like Kaz was talking about R&D and all that stuff :)
 
Watching lots of Live play now from Home, probably available from other areas as well, fun because a guy who's less used to playing is talking and playing Uncharted on Vita, and he's dying, trying different things, getting surprised by enemies, etc.

Installed Home on my other PS3 by the way, and was pleasantly surprised on how fast I got it up and running this time. 40MB for the client, then the harddrive reservation bit (you can choose much less than before) and then 10MB for the E3 live space, and it just breezed through. Video started playing within seconds now too.
 
Quite possibly, because the cost of PSV will come down to a hundred bucks, but will you ever be able to get an Android for that? I anticipate mobile devices to overtake PSV in performance, but never get cheaper. Sadly for Sony, Vita doesn't offer the same value as an Android, so being cheaper itself might not be enough. Add TV out and apps like GPS, and Vita will be more more valuable.

In a few years, they should make a phone revision to expand it's audience like they eventually did with the Xperia Play. If they can slim it down to a ~4 inch touchscreen with the same slider design as the Xperia Play/PSPGo, give it a 4G radio, and keep under $500 before contract then that could be a hell of a product. That would be a very complete package even if there end up being a few phones with similar or better specs by the time it launches.
 
I think phone transition will be handicapped by battery life. May be tablet is a safer bet. It's much larger and can hold a bigger battery.
 
PlayStation Vita title 'Ruin' connects to PS3 for continuous client gameplay:
http://www.engadget.com/2011/06/08/...ects-to-ps3-for-continuous-cli/#disqus_thread

Cross-platform gaming is a wonderful idea, but Sony's showing off something even more impressive at E3 this year -- a game that you can play on either PS3 or the PlayStation Vita handheld and immediately resume on either console. Ruin, by Idol Minds and Sony San Diego, leverages cloud storage to save your entire game, right down to the positions and actions of every nearby enemy and the structures you've destroyed. Then, a second or eight after you hit load on another machine, you're right back in the very same fight. Transferring to console to handheld and picking up exactly where you left off -- yep, it's a bona fide continuous client, and we had to give it a try. So, off to Sony's E3 2011 booth we went, to seek out Idol Minds.

...

(Video inside)


What exactly is the difference between transfarring and "continuous gameplay". It's the same thing isn't it ?


EDIT:
Alright, Konami's Transfarring exports game saves from PS3 to Vita via USB to resume gameplay.

Idol Mind's approach uses cloud save.
 
Did they say anything about LTE support rather than 3G?

Seems like 3G latency wouldn't work for say racing online in a Vita version of GT or the multiplayer on Uncharted. If you're relegated to playing on Wifi, then what is the mobile radio for?
 
Did they say anything about LTE support rather than 3G?

Seems like 3G latency wouldn't work for say racing online in a Vita version of GT or the multiplayer on Uncharted. If you're relegated to playing on Wifi, then what is the mobile radio for?

I would presume at the very least similar that Xbox Live Silver subscribers get (highscores, notifications of your high scores being beaten or new levels being published, online friends list with messaging features and so on)
 
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