Does that mean they will turn a profit on the whole venture or one each unit sold?
Because turning a profit on the venture would include start up costs and R&D which are at 4 - 800 million based on their R&D reports.
I imagine they'll be selling at a loss but it won't take too long for them to be making a profit on each unit sold.
Everybody in this thread seems to be confusing selling the system at a loss with turning a profit in three years. The article states nothing about selling the system at a loss for three years, it says Sony will have a profit on Vita in three years. Obviously you'd have to be making back money at some point on the investment in order to become profitable on the investment. It could just mean Sony will be making such a tiny amount back off the system that it will take that long for the project to get in the black
Quite possibly, because the cost of PSV will come down to a hundred bucks, but will you ever be able to get an Android for that? I anticipate mobile devices to overtake PSV in performance, but never get cheaper. Sadly for Sony, Vita doesn't offer the same value as an Android, so being cheaper itself might not be enough. Add TV out and apps like GPS, and Vita will be more more valuable.If smart phones drove them to this pricing decision, will the competition be any easier 3 years later?
Quite possibly, because the cost of PSV will come down to a hundred bucks, but will you ever be able to get an Android for that? I anticipate mobile devices to overtake PSV in performance, but never get cheaper. Sadly for Sony, Vita doesn't offer the same value as an Android
Add TV out and apps like GPS, and Vita will be more more valuable.
SCE Worldwide Studios boss Shuhei Yoshida is interested in Nintendo's recently announced Wii U, and says it will likely inspire PS Vita developers to carry out experiments with the newly named Sony handheld.
"It is very interesting the ways that Nintendo went with Wii U, and I was surprised it wasn't exactly as it had been rumoured," Yoshida told Develop at E3.
"Already people are starting to ask about linking Vita and PS3 to do something similar, in terms of using two screens, and having controls on the screen.
"That's very interesting, and we will have to experiment," he added, before suggesting that such work was already, to a certain extent, underway. "Lots of the things that developers of Vita games are doing, as you may have seen, is experimenting with connectivities between Vita and PS3.
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http://www.develop-online.net/news/37930/Yoshida-Wii-U-will-inspire-Vita-experiments
...Sounds more like they didn't think of the many use cases in the Nintendo's Wii U trailer.
http://www.gamesthirst.com/2011/06/08/ps-vita-will-be-profitable-on-day-one/Speaking to GameTrailers in a recent interview, Senior VP of SCEA Scott Rohde said that they’ll do “well” with PS Vita.
“I think that we’re going to do very well with this,” he said. “And this price point – it’s also not going to lose money for us on day one. We’re going to do well with this thing.”
Quite possibly, because the cost of PSV will come down to a hundred bucks, but will you ever be able to get an Android for that? I anticipate mobile devices to overtake PSV in performance, but never get cheaper. Sadly for Sony, Vita doesn't offer the same value as an Android, so being cheaper itself might not be enough. Add TV out and apps like GPS, and Vita will be more more valuable.
Cross-platform gaming is a wonderful idea, but Sony's showing off something even more impressive at E3 this year -- a game that you can play on either PS3 or the PlayStation Vita handheld and immediately resume on either console. Ruin, by Idol Minds and Sony San Diego, leverages cloud storage to save your entire game, right down to the positions and actions of every nearby enemy and the structures you've destroyed. Then, a second or eight after you hit load on another machine, you're right back in the very same fight. Transferring to console to handheld and picking up exactly where you left off -- yep, it's a bona fide continuous client, and we had to give it a try. So, off to Sony's E3 2011 booth we went, to seek out Idol Minds.
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Wasn't it $50 when it debuted?
If not $50 then probably $40, which is still a couple of orders of magnitudes more than a iPhone game.
And a lot of Android games are completely free, just relying on ads.
Did they say anything about LTE support rather than 3G?
Seems like 3G latency wouldn't work for say racing online in a Vita version of GT or the multiplayer on Uncharted. If you're relegated to playing on Wifi, then what is the mobile radio for?