Open one up and redirect the RGB output to the screen into a suitable cable.I wonder how the gaming press will capture output from the device.
Open one up and redirect the RGB output to the screen into a suitable cable.I wonder how the gaming press will capture output from the device.
The price, cheaper than many expected for what is a powerful gaming handheld, is a deliberate attempt by Sony to broaden the Vita's appeal beyond core gamers and technology enthusiasts, Sony Computer Entertainment Europe boss Andrew House told Eurogamer yesterday at E3.
And it's willing to take a hit on each Vita sold because it reckons game sales will compensate.
"We have operated by and large very successfully around a model that works on what we call a blended margin," House said.
"We have very low margins or possibly negative margins on the hardware, offset by a much more attractive margin structure on software and peripherals. We'll manage the business very much in that same way for Vita."
Sony, which makes money on every game sold on its hardware by virtue of a license fee it charges publishers, is yet to announce how much Vita games will cost.
Sony is also yet to confirm UK pricing for the Vita itself, but House described the £230 / £280 listed by UK shops as "a really good starting point".
Connectivity between Sony's two consoles was driven by developers prototyping for the Vita, the company says, and may eventually lead to the system doing a fairly good impression of Nintendo's new Wii U control scheme.
"It has been [an] interesting development, from the bottom up almost," says Shuhei Yoshida, president of Sony Computer Entertainment's worldwide studios, of Vita to PS3 connectivity. "We tried to have connectivity between PSP and PS3 in the past, but our developers had a little bit of a tough time [with it] other than sharing some data or to unlock something."
[Developer examples]
Mr. Yoshida says that type of connectivity through the PlayStation Network could also mean dual-screen experiences on the PlayStation 3, played via the PS Vita. I asked him about Sony's ability to replicate the dual-screen play of Wii U after Nintendo's media briefing and if the company's Remote Play technology could offer consumers a reasonable facsimile of that.
"Remote Play, like PlayStation Network for PSP, it wasn't in the grand scheme of things when the PSP was developed," Yoshida said of the technology that streams content, including some video games, from the PlayStation 3 to the PSP wirelessly. "There are some latency issues that are natural to that system, especially going through the internet. It's very interesting how Nintendo has solved the latency issues between the second screen and the main console output."
"PS Vita has been designed after [the advent of] Remote Play, so going forward our design will allow developers to make connectivity easier between platforms," he said.
Yoshida, who manages first-party party game development for PlayStation, told Kotaku at E3 2011 that cross-platform connectivity happened without corporate directive. It was Sony's game developers who started experimenting with the possibility, somewhat to Yoshida's surprise.
Missed opportunity. 8^(
Should have submitted questions for Shuhei to address.
Will listen to it when I get home.
If you follow him via twitter, you can try to stalk him via 4sq.
General sense from a few gaming sites seem to be positive to the pricing. So they'll probably have a successful launch.
But that was going to be the case when the specs. were announced.
How far beyond the core gamer demographic will it reach and can it draw sustained interest, not just from the general public but from developers?
General sense from a few gaming sites seem to be positive to the pricing. So they'll probably have a successful launch.
But that was going to be the case when the specs. were announced.
How far beyond the core gamer demographic will it reach and can it draw sustained interest, not just from the general public but from developers?
PSS was announced for NGP and Android, and whether it comes to PS3 or not was up in the air.Would like to know if Vita will run PS Suite titles. I have always assumed both PS Vita and PS3 will but I don't remember seeing an official respond.
Except PCs have some rather major use issues that consoles don't. Or at least didn't, but consoles are becoming more PC like with bugged games and patches that break games (yes, Dead Nations, I'm looking at you and your disconnect-every-time-they-try to-play-this-level bug introduced in that latest patch), and PC's aren't as awful as they used to be. Although security and junk is still an issue, and you still get random, unsolvable PC compatibility faults. This new wave of mobile devices don't have these problems yet. You buy them and they run the software and work. Vita has no advantages in that respect - it's basically the same sort of thing, only with more controls and less features, unlike PCs vs consoles that were two very different beasts.Because by that same logic, consoles wouldn't have existed either - everyone has a PC, right?