Sony's NeoGeo Pocket's (PSP2/Vita) business/non technical ramifications talk

the wireless solution is pretty theoretical though, as it doesn't make sense. You'd need an expensive wireless receiver to drive the TV, and to wire your NGP to a wall outlet. The most logical solution would be a docking bay, wired to TV and wall, with DS3 support for the controls. I suppose NGP could function as a remote or such, benefiting from the touch screen, and streaming content wirelessly that way, but I don't think the juice would last.

At this point I don't think NGP as a handheld media streamer to TV is sensible.
I wonder if its possible to use some form of interaction between the PS3 and the NGP to play NGP games on the TV screen. I dont mean games that are cross platform compatible. I mean games that are NGP only
 
I wonder if its possible to use some form of interaction between the PS3 and the NGP to play NGP games on the TV screen. I dont mean games that are cross platform compatible. I mean games that are NGP only

Should be, they already have remote play id imagine it would just be a simple extension to that.
 
By turning off the screen on NGP while streaming to the tv maybe the some of the power required for wifi will be offset. Regardless, if using the wifi is a such a no-no then online gaming is pretty much useless on the device aswell, they must be taking wifis effect into account when deciding the size of battery to include i would have thought, as they seem to be making a big push in that regard. Wi-fi, 3G and GPS will obviously all have an effect on overall battery life but surely the features wont be totaly unusable without a wall socket. If they have designed the device to have half decent battery life with wireless communications active then it might actualy bode well for offline usage.

Years ago people were playing 4 player online coop Phantasy Star Online with the Dreamcast's 33k modem....

Wifi bandwidth and power consumption usage for online gaming is very different from streaming high resolution AV at multiple Mbps.
 
By turning off the screen on NGP while streaming to the tv maybe the some of the power required for wifi will be offset.
Possibly.
Regardless, if using the wifi is a such a no-no then online gaming is pretty much useless on the device aswell...
Online gaming uses small packets of info. Even browsing the web has moments of doing nothing. Video is constantly the maximum output from your Wifi device. I don't know the actual numbers, but you'd be looking at considerable battery drain. A spot of Googling throws up a comparison of wifi phones, and an 802.11b gets 4 hours talk time, 30 hours standby. So less than 1/7th the battery using the Wifi to full capacity.
 
Possibly.
Online gaming uses small packets of info. Even browsing the web has moments of doing nothing. Video is constantly the maximum output from your Wifi device. I don't know the actual numbers, but you'd be looking at considerable battery drain. A spot of Googling throws up a comparison of wifi phones, and an 802.11b gets 4 hours talk time, 30 hours standby. So less than 1/7th the battery using the Wifi to full capacity.

Onlive requires 1.5mbit at SD resolution i believe, so in theory NGP usage could be some fraction of full wifi badwidth. Also phones on stanby vs full usage is an unfair comparison, Wifi would be much less of a percentage of the total power consumption of something like NGP. If a phone is using 10 units of power in standby and 70 units with wifi at full capacity thats 60 units of power for wifi, if NGP consumes 300 units during gameplay that 60 extra units of power would have much less effect on overall power consumption, more like 20% than the 700% of the phone on standby. Obviously my numbers are totally made up though ;)
 
I used to stream movies over my Wi-Fi network at home on my PS3 using Remote Play. My PS3 was setup downstairs on the big TV and so when my mum wanted to watch Eastenders i'd run upstairs and watch entire movies streaming to my PSP from the PS3.

So long as the NGP has a battery life anywhere close to the PSP (better i would hope) then i don't think it would be useless for streaming content wirelessly via Wi-Fi (unless streaming content the in the reverse direction than remote play puts a heavier drain on the battery).

Plus i'm not seeing a real difference between having a wired docking station and streaming wirelessly (through a PS3) in terms of the issue of the device having to be tethered, other than the wireless option being only available to those who own a PS3. The most ideal catch-all solution would be to allow for both, i.e. release a standing docking station with HDMI out, and also enable a software solution using the PS3 as the client. That way anyone who doesn't have a PS3 can buy the dock, and those that have a PS3 need not buy one.

I think that would be sufficient to solve the problem of making NGP an adequate media streaming device on all fronts. Plus, unlike devices like the iPad etc, the NGP will have the added advantage of being able to stream content in both directions, i.e. from PS3 => NGP via "Remote Play", or from NGP => TV via dock or NGP => PS3 => TV via "Reverse Remote Play".

So long as i can use a DS3 controller with my NGP for games and it'd be the ultimate portable media device for me.
 
Here's another rumored distributed system config (Apple devices + Time Capsule router for syncing personal cloud). It's probably specialized for PC computing, but may be an interesting platform for a variety of network play:
http://www.macrumors.com/2011/06/05/new-time-capsules-to-act-as-hub-for-icloud-data-syncing/

What's more interesting is Steve Jobs's speech in the video. Reminds me of Sony's scattered direction, plus some other challenges they are facing.
 
At $250 they are really serious about not having a repeat of the 3DS and PSP. A pricepoint identical pricepoint to the outdated, outclassed 3DS really puts Nintendo to shame.

I wonder if Nintendo will drop their prices to counter?

The only thing that I don't like about the 'Vita' is the interface, it looks horribly amateurish like the kind you find on those Chinese iPhone knockoffs - why did they even think of ditching the excellent XMB?
 
The only thing that I don't like about the 'Vita' is the interface, it looks horribly amateurish like the kind you find on those Chinese iPhone knockoffs - why did they even think of ditching the excellent XMB?

That's what I said awhile back...but it seems people were defending it say it needed to look like that because of "NEAR"....whatever.:rolleyes:
 
XMB isn't awesome in any sense (in fact it's one of the contributors to Sony's platform-services disconnect), but yes, the Vita's interface is atrocious.


These guys better slap a good browser on this baby.
At $300 I'd totally get one instead of 600+ for an iPad 3G.
 
At $250 they are really serious about not having a repeat of the 3DS and PSP. A pricepoint identical pricepoint to the outdated, outclassed 3DS really puts Nintendo to shame.

I wonder if Nintendo will drop their prices to counter?

I'd say Nintendo could lower the 3DS to $150 and still make lots of money.

And unless they gather a strong-enough line-up until PSVita launches (looking at announced and unreleased games, I don't see that hapenning), Nintendo will really have to lower the 3DS price to $200 or less.
That or develop and bet on a new Gameboy successor ASAP, while short-living the 3DS to Virtual-Boy proportions..
 
Hopefully this thing will be region free, looking at the prices i might look at importing.

At current exchange rates $250 = £150 which is a bargain. For reference the 3DS launched at £230
 
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I'd say Nintendo could lower the 3DS to $150 and still make lots of money.

At this point Nintendo's biggest problem is how they've backed them selves into a corner with such a high initial price. They can't compete with the Vita without a drop given the disparity in technology and features, but any price drop this year will look like a big fuck you to anyone who already bought a 3DS, confirming for everyone what a colossal cash grab the original price was.
 
I think Nintendo will announce more western content partnerships to complement 3DS here.


Looks lame because of art direction !

I remember some screenshot shows an old "airmail" envelope that looks like their messaging system ? Would like to see a fully functional LiveArea, and their web browser.

One of the articles I read yesterday hinted at a Vita web browser. I can't remember where I read it. XD
 
At this point Nintendo's biggest problem is how they've backed them selves into a corner with such a high initial price. They can't compete with the Vita without a drop given the disparity in technology and features...
Except 3DS has 3D, which no other platform has. So that justifies the price premium in the same way 3D TVs add a premium. it may not be a feature many want, but it does explain the cost to a reasonable degree.
 
Yeah, it has 3D which has a reputation for causing headaches and right as the mass market is trending hard away from paying a premium for 3D at the theater. 3D that is also a huge drain on the battery life.

At this point it looks like the gimmick can't save them. They need to compete on price and they'll live or die on Nintendo franchises. That could be good, or that could go bad. Mario didn't save the Gamecube, nor did undercutting the competition. Nintendo has this bulletproof image for a lot of people, but it wasn't that long ago they were licking the wounds from the N64 and Gamecube.
 
Yeah, it has 3D which has a reputation for causing headaches and right as the mass market is trending hard away from paying a premium for 3D at the theater. 3D that is also a huge drain on the battery life.
I never said it was a good feature! Just that's where Nintendo put their money, and why it's set to cost the same as Vita while having mostly lower spec and features.

Nintendo has this bulletproof image for a lot of people, but it wasn't that long ago they were licking the wounds from the N64 and Gamecube.
I was one of those saying Nintendo should get out of hardware and make games for PlayStation! But the market is fickle and you never know what'll be the big seller. 3D could have worked. If it doesn't, it doesn't, but there's no real way of knowing before hand, just as there wasn't a way of knowing with Wii. Similarly Vita can have all sorts of features that, on paper, make it look valuable, but it may flunk out.
 
Except 3DS has 3D, which no other platform has. So that justifies the price premium in the same way 3D TVs add a premium. it may not be a feature many want, but it does explain the cost to a reasonable degree.

It has 3D but it has:
- A small screen
- Poor processing & 3D hardware compared to current and near-future handheld competition
- Horrible game line-up -> this alone is enough to kill a system (what were they thinking?!)
- Poor battery life (even though the poor cpu+gpu were excused for achieving better battery life)

Even if the 3D screen is $50, the rest of the system is hardly costing more than $60-70.


Yes, the 3D works great.. but no matter how you put it, the $250 price tag feels like a rip-off from top to bottom.
Specially after considering how a PSV costs $250. I
 
Price of final goods has nowt to do with BOM. You charge as much as people are willing to pay. Nintendo guesstimated (because you can do no better at launch) people would pay $250. After launch you keep reevaluating and adjusting accordingly, but I wouldn't say PSV at the same price means instant worries for Nintendo. If the appeal isn't there for PSV because the general market doesn't care much for its games or is happy with mobiles etc. then it may be PSV sells badly, with 3DS selling only poorly as the market moves on but it maintains a niche thanks to 3D. It would be a bad choice for Nintendo to knee-jerk a price cut on the weight of this announcement alone.
 
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