Any chance you’ve heard anything WRT how much sony loses on each PS5?Microsoft is losing something like 100 to 200 USD on each Xbox - I think people in this thread should also consider that factoid when discussing the possibility of PS6 and XSNext. The cost of console gaming is going up too.
Any chance you’ve heard anything WRT how much sony loses on each PS5?
I wonder why Sony is not losing any on the disk model and maybe they are losing a hundred on the digital one, whereas MS is losing more. Doesn't make much sense at a first glance.They don't lose money on the 500 dollars/550 euros model but they lost money on the digital model. After they gain money fast on the digital model with sales of games and/or subscription on PSN. And it took them 10 months to have the disk model reach profit.
Sony’s $499 PS5 is no longer selling at a loss
The PS5 won’t be costly like the PS3.www.theverge.com
I am sure we will have one last generation at least on Sony side. Fast and narrow is better for cost of the console. Xbox Series X is probably very expensive to make and sam for Xbox Series S.
I wonder why Sony is not losing any on the disk model and maybe they are losing a hundred on the digital one, whereas MS is losing more. Doesn't make much sense at a first glance.
Yeah but obviously it works the way they are making games now. Make a game that runs well on the most common denominator and let the more powerful hardware push higher. The difference is enough to notice, but not enough to make people feel they are losing too much if they dont own a super expensive rig.As we've seen throughout the years, graphics in games is just another form of marketing. From "shots" on the back of boxes to advertisements in magazines and now reviews and other factors. Graphics nowadays has minimal impact on gameplay, yet it has significantly more clout WRT marketing.
I remember when PC screenshots were used to market console versions of games. That was fairly common up until the point where consoles became the primary dev. target and even then it's not uncommon to see PC footage used in advertisements for the console versions of games.
To put it another way, why do companies spend hundreds of millions of dollars on advertising and brand image? For the same reason that publishers prefer to sell their games based on a screenshot of their game rather than a video of their game. Screenshots don't generally show rendering artifacts that are far more noticeable when a game is in motion (especially temporal artifacts). In both cases you are investing money to elevate the consumer consciousness that your product is the best for the target market because of X thing. In the case of games, unfortunately (IMO), this tends to be dominated by discussions about graphics rather than the far more important gameplay (again, IMO).
For games, graphics have historically been a large selling point regardless of whether that level of graphics exists only on X platform but not Y or Z platforms. Or in the case of PC on A000001 combination of hardware but not on A000002, A000003 ... AXXXXXX combination of hardware.
Graphics, thankfully aren't the only reason people buy games, but WRT a AAA publisher or AAA developer marketing their game it's likely by far the largest marketable point for their game. And thus unfortunately to the detriment of AAA games, publishers and developers with that level of budgeting (AAA) will quite happily sacrifice gameplay in order to be able to claim to have the best graphics or at least competitive graphics if they can't have the best.
Basically for AAA developers, graphics set the stage for both initial gamer investment as well as it's potential pool of buyers. The worse the graphics the fewer people will pre-order it and the fewer people will consider potentially forking over 60-70 USD on the game.
So, if a AAA developer can distance themselves from other AAA developers by having noticeably better or more pleasing graphics they'll in turn be rewarded by greater consumer interest which leads to greater pre-orders and as long as the gameplay isn't complete dog shite (pardon my language) then also increased lifetime sales.
NOTE - I'm not saying graphics are the ONLY reason people buy games, but prior to a game coming out, other than developer/IP reputation and name recognition, graphics are by far the most important thing for a AAA game to have.
BTW - unlikely those large investments in marketing, targeting the best hardware will generally mean a better looking game all the way down the hardware chain as long as the developers are at least relatively competent with making a scalable engine.
Or think of it another way. As a AAA developer you'll most likely need to sell well on PC in addition to selling well on PS and XB and for some publishers you even need to sell well on NSW in addition to PC, PS and XB. You can just half ass it on PC and get X level of sales or you can treat it like a proper platform and get a greater level of sales. Basically, as a developer, are you feeling lazy and want to just leave money on the table or not?
Regards,
SB
That's the theory, the halo effect. However, if that's the case why aren't publishers doing this already? Are they all missing an obvious trick, or do their own numbers show $10 million in marketing and a CGI trailer is better marketing than creating a high-end graphics pipeline? ¯\_(ツ)_/¯So, if a AAA developer can distance themselves from other AAA developers by having noticeably better or more pleasing graphics they'll in turn be rewarded by greater consumer interest which leads to greater pre-orders and as long as the gameplay isn't complete dog shite (pardon my language) then also increased lifetime sales.
Reminds me of the very rational 'PC is dying' arguments. Or the 'Nintendo should go 3rd party' arguments too. Common sense has a tendency to not play out how we'd expect.I speculate that consoles are dying, and will be replaced by generic PCs that anyone can either buy pre-built from Sony or MS, or build themselves.
Already covered earlier this year: https://forum.beyond3d.com/threads/new-patent-by-mark-cerny-on-improving-ray-tracing.62768/
As for meaningfulness, let's just take a moment to remind ourselves of the Sony Patents that never came to pass, like Photon Mapping. Indeed, revisit some of the old discussions that presented such good arguments for Magic Hardware in PS5 that in the end were total bunk:
Photon Mapping:
Touch Screen Controller:
Next Generation Hardware Speculation with a Technical Spin [2018]
Next generation Playstation game controller with handheld/streaming device capabilities? ImagesClaim 1 is for a touchscreen in the controller, so it's something Sony are trying to patent. The downside there potentially is cost. How much will replacements/second controllers cost and how will...forum.beyond3d.com
I'd say following precedent of 20 years of fancy, exciting patents that don't materialise, ignore all patents at this point other than for theoretical discussion, and only talk about what's presented in real hardware tear-downs or reveals.
I rather agree with you we that should be careful but those 2 patents were interestingly not filed by Mark Cerny.Already covered earlier this year: https://forum.beyond3d.com/threads/new-patent-by-mark-cerny-on-improving-ray-tracing.62768/
As for meaningfulness, let's just take a moment to remind ourselves of the Sony Patents that never came to pass, like Photon Mapping. Indeed, revisit some of the old discussions that presented such good arguments for Magic Hardware in PS5 that in the end were total bunk:
Photon Mapping:
Touch Screen Controller:
Next Generation Hardware Speculation with a Technical Spin [2018]
Next generation Playstation game controller with handheld/streaming device capabilities? ImagesClaim 1 is for a touchscreen in the controller, so it's something Sony are trying to patent. The downside there potentially is cost. How much will replacements/second controllers cost and how will...forum.beyond3d.com
I'd say following precedent of 20 years of fancy, exciting patents that don't materialise, ignore all patents at this point other than for theoretical discussion, and only talk about what's presented in real hardware tear-downs or reveals.
Mark cerny patent for a doing ray tracing.. looks like intel nvidia like rt core.. ps5 pro should be powerful
We can hope for Sony's sake that their not trying their own RT implementation. While they might be able to come with something very potent, the risks are larger it wont compete with whatever AMD (if they ever) or intel/NV can provide to them. Then theres also this with compatibility/cross plat development and all.
Anyway patents rarely have had anything meaningfull impact on future products to begin with, not forgetting that engineering something now might end up drastically different performance wise in the future.
I highly doubt this is very different than AMD implementation
Well i sure hope it is different go AMD’s current implementation. Both regarding RT and ML.
That is IF sony decides to try engineer their own RT hardware. Actually they might have to seeing AMD’s current developments.
Well i sure hope it is different go AMD’s current implementation. Both regarding RT and ML.
That is IF sony decides to try engineer their own RT hardware. Actually they might have to seeing AMD’s current developments.
RDNA3 still seems to have a large uplift in ray tracing performance over RDNA2. I am not sure amd would want to intergrate something into RDNA that they themselves don't control. Would seem counter productive for them as a whole when they can instead continue to focus on increasing performance of their solution or creating a new solution
They may find another way , who knows we will just have to waitSomeday they'd have to implement something similar akin to intel and nvidia. They cant be lagging behind forever. The DF team suspects RDNA4 might be it, RDNA3 isnt really there yet. And perhaps thats a good thing as better late and good then quick and bad.