And yet there are just as many if not more developers complaining about how the RT hardware acceleration in RTX is too limited and too inflexible to be truly useful. About how it locks you into doing just a few things. About how they wish they could access some of the data in the RT "black box" or modify it in such and such way.
A lot of developers are excited for it because it allows them to do a very small handful of RT effects relatively well. A lot of developers want more from RT than just a few accelerated effects because it is too limiting.
Most agree, however, that it's good that they've gotten things started in the PC space. But many are hoping that RT hardware acceleration as featured in RTX dies a quick death and is replaced by a more general purpose solution.
None of that dampens the excitement over having RT, even in a limited capacity. But many are realistic that RT as featured in RTX is NOT the way forward.
Regards,
SB