Yea, it was just something I came to understand as this title will never be released. Looking back at this interview as to why split screen Halo Infinite was cancelled (
https://gamerant.com/halo-infinite-split-screen-co-op-canceled-why/)
Speaking with my brother-in-law who works with Ubisoft, the ever-increasing scope is just killing all AAA studios, too many platforms, too many modes, too much open world. The amount of rework is staggering at this point in time, delays are common, and works in progress are often being rebooted. He believes there will be a fundamental hard scale back in the coming years.
When I think about the games that are 'top notch', they all have something in common.
a) Single platform. Single player. Limited Open world, Great Graphics
or
b) simplistic graphics, MP only, no open world
c) super dated old graphics, or something very simple, massive content and MMO only
It just comes down to scope, a game company taking on too much fails, and we actually see this becoming a thorn for Xbox titles here. If they want to continue doing simultaneous release of PC and Xbox, scope needs to come down dramatically as release dates are being impacted heavily. Sony is fine, they have a formula for success, and that formula is heavy polish but limited scope, they release first on PS simplifying their stack. Online modes and PC come later if they come at all. We're still waiting for TLOU2 MP still!
GTA V and RDR2 didn't ship with Online modes right away
WoW and EvE Online still continue to have the most content which is why players play, the graphics are non essential, runs on everything.
Fortnite, CS, PUBG, Valorant, LoL, DoTA, OW, Apex, WZ all have super reduced scope, they run well on everything, graphics are dated.
And yet, all the games that come out as 'meh' tend to be games that try to do way too much (looking at everyone else). That's why I chose Star Citizen. It's way too much. It'll never launch.