I know this is entirely hearsay but there was a guy on resetera that said that xcloud is, in reality, a white label service that Microsoft has been talking to publishers about for a while, apparently starting in early 2018, they said, and I want to stress this is hearsay that they got strong interest from the Japanese publishers to use xlcoud as a white label service. So for instance capcom would have a streaming app on the switch that was powered by xcloud. They claimed that Microsoft was going to install a similar number of xcloud server blades in japan as they were in the entirety of europe to fulfil the number of customers that they anticipate they will be serving through this white label service. They also said that xcloud wasn't limited to just xbox server blades, and that there were going to be other hardware configurations available. (maybe PlayStation server blades? but they did explicitly say it was like speccing a VM)
One thing that kinda barely hints that this might be the case is that Sarah Bond did an interview with a youtube channel and she said that she oversees several teams that work to support developers with tools and information among other things, and she specifically mentioned that she has a team in Japan to support the region. With the number of Japanese devs that support xbox I would be surprised if they need a full support team specifically in Japan, maybe they are getting other publishers up to speed on xbox development so they can use xcloud blades?
I think the Nintendo partnership is already ongoing, the company that provides those streaming versions of console games to switch users, with things like assassins creed and control already uses Azure. Plus Nintendo and Microsoft seem buddy buddy, I know Phil said that he doesn't see putting some games on switch as sustainable going forward but I think he didn't really mean that, and was just using that statement as a proxy for making a clear statement on Bethesda exclusivity as right now he can't say anything definitive until the deal goes through, especially as when he did the interview where he talked about the switch it was after some comments where made by some exec that a lot of people interpreted as saying that the games won't be exclusive.
Sony and Microsoft are collaborating on game streaming and improving content creation together, (link below) I think that there is likely an understanding between the big three that right now the game industry is a known quantity, and if they don't start collaborating on things amazon, google, apple, etc are more than happy to upturn the apple cart so to speak, this is especially a concern for Microsoft and sony IMO, as Nintendo is in a league of its own, they could legitimately get away with no third party support if they absolutely had to, Microsoft and sony couldn't. Interestingly the collaboration between Microsoft and sony also says that they will investigate building "better development platforms for the content creator community", so I wonder if they might develop a shared game engine or something? Thinking about it, it could be talking about PlayStation running directX, now wouldn't that be a coo!
https://www.eurogamer.net/articles/...-for-gaming-experiences-and-content-streaming
Yes I agree it would be monumental!
The reason that they would need more devs than they currently have is because if you put obsidian and a few other studios on star wars stuff you limit what your putting out, a ton of people love star wars, but there are also a ton of people who would prefer whatever the studios would be putting out instead of that. The reason I mentioned ubisoft specifically is that they are experts in building detailed rich worlds on a short time frame, if Microsoft got the star wars license they are going to want to capitalise on that to a large degree, I wouldn't put the entirety of the assassins creed team on one star wars game, the idea would be to have a Mandalorian game, a Jedi game, a horror game set in the star wars universe (maybe you play as a storm trooper as luke skywalker searches the ship for you, picking your comrades off one by one - would be a fun thing to explore), an rpg, hell a podracing game. If you look at what EA has put out with the star wars license they have underexploited it to a large degree, the best strategy would be to cast the net far and wide with a ton of smaller games in the star wars universe, whichever get the most attention gets a bigger sequel, for that you need a ton of devs. Thankfully ubisoft has nearly twenty thousand of them.