Still wondering how much of a damn the average consumer is gonna give about any of these halfmeasure machines. When digital foundry highlights frame pacing issues or spots differences between platforms using a magnifying lense, they tend to use such colorful terms as "revelatory". I'm afraid the only thing revelatory to the average consumer will be the fact that he's being asked to spend 400 dollars on differences he can barely perceive. (If you actually believe most people give a damn about stuff like anisotrophic filtering, or a bunch of dropped frames, or about the sub par shadow draw distance in Fallout 4, you really need to get out more). It's an incredibly poor ROI compared to the tried and true generational leap, and judging by the PS meeting, it's appropriately tough to market as well.