I can't see the awesome noise they were applying on the image anymore, hope the final version of the game will have it!
But the game doesn't really encourage you to sit behind a single piece of cover (for any prolonged period of time) either as the AI flanks & throws plasma grenades at you to force you to constantly keep moving...
I can't see the awesome noise they were applying on the image anymore, hope the final version of the game will have it!
The lens flare effect is still there (and it's very nice..looks very similar to what we had on HS), I'm talking about the noise that was applied to the whole image as post processing effectNot to mention some covers are destructible too... as seen from the last trailer.
Do you mean the lens flare effect or something else ?
Not to mention some covers are destructible too... as seen from the last trailer.
Do you mean the lens flare effect or something else ?
I'm not going to start a discussion on artistic choices here, so let's just say that colors aren't equal, And having some color isn't the same as having all primary colors in a single image with very high saturation. There is an obvious change in art direction which I don't really prefer, but I can see how it might be used for game design reasons like better distinction between friend and foe. Let's just leave it at that, OK?
I'm not going to start a discussion on artistic choices here, so let's just say that colors aren't equal, And having some color isn't the same as having all primary colors in a single image with very high saturation. There is an obvious change in art direction which I don't really prefer, but I can see how it might be used for game design reasons like better distinction between friend and foe. Let's just leave it at that, OK?
From PSN Store (Its called Playstation Day / Play_is_hiding_and_waiting.mp4) or from gamersydewhere can we download the direct feed trailer from?
Okay, lemme do the dirty work for you and hopefully take the flak. Killzone used to have its own visual style, starting from the first game and into the early media of the second. I liked it a lot. Now they've started to move away from it, with the introduction of more brighter colors, and the removal of the film grain. Let's hope they don't go too far in that direction, away from the killzoneness.
I agree. Does anyone remember those space lego sets from their childhoods? They came with red and green transparent blocks that functioned as lights and made everything look so much cooler. The use of color here reminded me of that very strongly, and it really clicked with me ... ( ).
And when I blowed that bridge with the rocket launcher... WOW. I could see it crumble piece by piece and the dust filling the area, with sun rays raining diagonally through it. It was so realistic in its volumetric authenticity I almost coughed. But apparently that was not enough spectacle for Guerrilla. While the dust was still settling, a flying vehicle came from behind me and went right through it leaving spiralling whirlpools of dust in its trail. That was seriously awesome and a pity most players didn't notice as they where looking in a different direction when that happened.
Another detail. Real time shadows. Impressive. Not pixellated anymore and are EVERYWHERE. You see an Helghast shooting from 100 meters ahead? Look closer and u'll notice the muzzle flash sending blinks of his very shadow on the wall behind him. This happens both in dark sections and in light ones. Obviously shadows look more or less dark accordingly.