SCE confirm 80GB PS3 in Japan (Oct. 30) has 65nm RSX

So the new 80GB model has been out today in Japan, Pocketnews is running a teardown report.

The Japanese 80GB model weighs 4.05kg (40GB = 4.40kg, 60GB = 5.00kg)
http://pocketnews.cocolog-nifty.com/pkns/2008/10/ps3-80gbcechl-1.html

Its power consumption is a bit lower (1-7W depending use cases) than 40GB when measured with a watt checker.
http://pocketnews.cocolog-nifty.com/pkns/2008/10/ps3-40gb-297b.html

The PSU is
DC INPUT 100-240V 3.3-1.4A 50/60Hz
DC OUTPUT +12V 21A, +5V 0.9A
The interface of the BD drive is now SATA.
http://pocketnews.cocolog-nifty.com/pkns/2008/10/ps3-80gbcechl00.html

WLAN is now a part of the motherboard.
http://pocketnews.cocolog-nifty.com/pkns/2008/10/ps3-80gbcechl-2.html

The HDD is Toshiba MK8052GSX. The heat sink is smaller while the fan is the same as 40GB. The whole cooling unit is 100g lighter.
http://pocketnews.cocolog-nifty.com/pkns/2008/10/ps3-80gbcechl-3.html
 
very nice. I'm going to upgrade my ps3 once this generation but i might just wait till they hit 45nm. I feel the cost diffrence in running it would make up for the original cash layout of a new unit. I already upgraded once with the 360 and I don't think i will do it again unless they change the form factor.
 
Hardware Secrets did a tear down of a US 80GB Core earlier this month:
http://www.hardwaresecrets.com/article/626/7

Is it possible to tell if the 65nm RSX is present in current US PS3s, judging by the images in the article?

The US board is definitely different than the 80GB released today in Japan- the one confirmed to have a 65nm RSX. It looks like the US 80GB core is using a slightly modified version of the 40GB motherboard with some of the components rearranged (40GB on the left, 80GB on the right in the linked image).

http://img404.imageshack.us/my.php?image=ps3boardsfd1.png
 
Is it possible to tell if the 65nm RSX is present in current US PS3s, judging by the images in the article?

No, not from those photos. The person would have to remove the heatspreader to expose the actual die and the DDR chips, which, I should add, are not so much "embedded" within the GPU (he mentions this) as they are placed close enough to share a single heat spreader.
 
Anyone care to comment on this page which was posted on another foum, seems to state that 65nm RSX's have been out there since August?

EDIT: Doh! this site:
http://www.edepot.com/playstation3.html

Edepot is just a site; its operator has been corrected on a number of points before on these forums (he is a member). 65nm RSX's have been being fabbed now for several months, but I would take One's interview as the first real indication of shipping into retail.

I'll comment on the side that there seems to be a bizarre subtext to some of the discussion in this thread, as it relates to the 360 vs PS3, in the 'which one has a 65nm GPU first' aspect. They've both been manufacturing 65nm GPUs for a while now, and since the primary benefit of these chips is their ability to reduce cost to the console makers and less to do with their effects at retail, I'm not sure how their appearance at retail turns into a point of contention. All it means is that one manufacturer or another has more inventory of legacy parts to work through.
 
I'll comment on the side that there seems to be a bizarre subtext to some of the discussion in this thread, as it relates to the 360 vs PS3, in the 'which one has a 65nm GPU first' aspect. They've both been manufacturing 65nm GPUs for a while now, and since the primary benefit of these chips is their ability to reduce cost to the console makers and less to do with their effects at retail, I'm not sure how their appearance at retail turns into a point of contention. All it means is that one manufacturer or another has more inventory of legacy parts to work through.

I think part of the subtext is the hope that Sony will use the gains from reaching 65/45nm to make a PS3 'slim', which would be cheap and small and hence would take Japan by storm and allow Sony to compete on price with MS. (Not saying it's rational, it's just rationale I've seen elsewhere.)
 
I think part of the subtext is the hope that Sony will use the gains from reaching 65/45nm to make a PS3 'slim', which would be cheap and small and hence would take Japan by storm and allow Sony to compete on price with MS. (Not saying it's rational, it's just rationale I've seen elsewhere.)

How many process drops did it take before they combined the gs and ee ? Didn't it start at 220nm and not combine till 90nm . The rsx and cell together would be over 500m tranistors which isn't all that big these days but would still be big and could increase the number of defectives per die.

At the same point though since they both seem to be hitting 65nm at the same time whats to stop ms from doing the same and then japan is looking at two small hd consoles. The 360 would have what 430m or so tranistors ?

I dunno that just seems that a PS3 slim is futher away (45nm i'd say) nad I don't know how much it would do for sales.
 
'Slim' consoles, that I can see, have not been mentioned once in this thread up until now. So no obonicus, I don't think that's the rationale going on here in this particular thread. ;)

Rather, I think it's just an extension of the constant 360 vs PS3 themes working their way into anything and everything, even when the topic makes no sense whatsoever in a competitive posturing.

As for consoles, cheaps, and slims... consoles don't become cheap because they are remade as a slim machine, they are made into a slim machine because they have become cheap.
 
Can someone already confirm or check, if the new European PS3 160GB bundle which is available since yesterday (31-Oct-2008) features the new 65nm Nvidia RSX GPU, too?

As the new Japanese PS3 80GB bundle features it since 30-Oct-2008, it should be very likely, that the new European PS3 160GB bundle features it, too, shouldn't it?
 
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Can someone already confirm or check, if the new European PS3 160GB bundle which is available since yesterday (31-Oct-2008) features the new 65nm Nvidia RSX GPU, too?

As the new Japanese PS3 80GB bundle features it since 30-Oct-2008, it should be very likely, that the new European PS3 160GB bundle features it, too, shouldn't it?

http://www.edepot.com/playstation3.html

According to that the possibility of the 160GB also having 65nm RSX is there.
 
http://www.edepot.com/playstation3.html

According to that the possibility of the 160GB also having 65nm RSX is there.

Thank you for your reply. But Shifty Geezer is likely right and i already knew about this site.

Furthermore this site claims, that the 80GB PS3 has the new 65nm Nvidia RSX GPU since August 2008.

How can this be true, if Sony Computer Entertainment officialy announced, that it is featured in all 80GB consoles from October 2008 on (at least in Japan)?

Would like to read about some real reports and some measures ;).

Is it correct, that those first japanese consoles that will have the new 65nm Nvidia RSX GPU are Model 'CECHL'?

If yes, would that mean, that every model from 'CECHL' on and higher, for example 'CECHM', would feature the new 65nm Nvidia RSX GPU?

If yes, then someone would only have to report if the new European 160GB PS3 bundle is higher than 'CECHL' to confirm, that it has the new 65nm Nvidia RSX GPU, wouldn't he?

Can you always check the Model from outside of the package of PS3?
 
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The august release, might be when the first batches was made in the factory etc.
Same as it says August for the 80GB unit, it says October for the 160GB, but that is not available until the end of November from what I know. Still its all guesses until somebody in the known tells us, some official statement is made or a unit gets dissected. :D
I do believe that the model names is displayed on the box.
 
The shrink didn´t seem to make much of a difference sizewise:

ps53.jpg

65 nm


ps3_38.jpg

90 nm

The difference in heat output was surprisingly small as well IMO.
 
Wanted to chip in. I have a UK 80GB, bought a month back, CECHM03, and I am pretty sure it's a 65nm RSX. Why? I stuck a Killiwatt meter on it, and idle it was 90w, under load 120w. Much lower than my original launch 60GB (90nm/90nm) and lower than my brothers 65nm Cell/90nm RSX). I don't see to many other ways of reducing that amount of power consumption aside from a die shrink.

Also worth mentioning, the unit is damn quiet, whisper quiet, Sony have done a fantastic job of engineering these things.
 
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